Haoxian Zhang

dblp:249/4897 · DBLP profile ↗
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9ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0001-7078-868XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 6 since 2021
YearPublicationVenuePosition
2025 GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation
abstract
Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head rotations and out-of-distribution (OOD) audio. Moreover, they are constrained by the need for time-consuming, identity-specific training. We believe the core issue lies in the lack of sufficient 3D priors, which limits the extrapolation capabilities of synthesized talking heads. To address this, we propose GGTalker, which synthesizes talking heads through a combination of generalizable priors and identity-specific adaptation. We introduce a two-stage Prior-Adaptation training strategy to learn Gaussian head priors and adapt to individual characteristics. We train Audio-Expression and Expression-Visual priors to capture the universal patterns of lip movements and the general distribution of head textures. During the Customized Adaptation, individual speaking styles and texture details are precisely modeled. Additionally, we introduce a color MLP to generate fine-grained, motion-aligned textures and a Body Inpainter to blend rendered results with the background, producing indistinguishable, photorealistic video frames. Comprehensive experiments show that GGTalker achieves state-of-the-art performance in rendering quality, 3D consistency, lip-sync accuracy, and training efficiency.
Shunkai Li, Ziqiao Peng, Haoxian Zhang, Pengfei Wan 0001, Di Zhang 0026
ICCV4
2025 Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control
abstract
Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting flexible fine-grained facial control within the spatiotemporal domain. We propose a diffusion-transformer-based 3D talking face generation model, Cafe-Talk, which simultaneously incorporates coarse- and fine-grained multimodal control conditions. Nevertheless, the entanglement of multiple conditions challenges achieving satisfying performance. To disentangle speech audio and fine-grained conditions, we employ a two-stage training pipeline. Specifically, Cafe-Talk is initially trained using only speech audio and coarse-grained conditions. Then, a proposed fine-grained control adapter gradually adds fine-grained instructions represented by action units (AUs), preventing unfavorable speech-lip synchronization. To disentangle coarse- and fine-grained conditions, we design a swap-label training mechanism, which enables the dominance of the fine-grained conditions. We also devise a mask-based CFG technique to regulate the occurrence and intensity of fine-grained control. In addition, a text-based detector is introduced with text-AU alignment to enable natural language user input and further support multimodal control. Extensive experimental results prove that Cafe-Talk achieves state-of-the-art lip synchronization and expressiveness performance and receives wide acceptance in fine-grained control in user studies.
Hejia Chen, Haoxian Zhang, Shoulong Zhang, Sisi Zhuang, Yuan Zhang 0020, Pengfei Wan 0001, Di Zhang 0026, Shuai Li 0001
ICLR2
2025 OmniSync: Towards Universal Lip Synchronization via Diffusion Transformers
abstract
Lip synchronization is the task of aligning a speaker’s lip movements in video with corresponding speech audio, and it is essential for creating realistic, expressive video content. However, existing methods often rely on reference frames and masked-frame inpainting, which limit their robustness to identity consistency, pose variations, facial occlusions, and stylized content. In addition, since audio signals provide weaker conditioning than visual cues, lip shape leakage from the original video will affect lip sync quality. In this paper, we present OmniSync, a universal lip synchronization framework for diverse visual scenarios. Our approach introduces a mask-free training paradigm using Diffusion Transformer models for direct frame editing without explicit masks, enabling unlimited-duration inference while maintaining natural facial dynamics and preserving character identity. During inference, we propose a flow-matching-based progressive noise initialization to ensure pose and identity consistency, while allowing precise mouth-region editing. To address the weak conditioning signal of audio, we develop a Dynamic Spatiotemporal Classifier-Free Guidance (DS-CFG) mechanism that adaptively adjusts guidance strength over time and space. We also establish the AIGC-LipSync Benchmark, the first evaluation suite for lip synchronization in diverse AI-generated videos. Extensive experiments demonstrate that OmniSync significantly outperforms prior methods in both visual quality and lip sync accuracy, achieving superior results in both real-world and AI-generated videos.
Ziqiao Peng, Jiwen Liu, Haoxian Zhang, Songlin Tang, Pengfei Wan 0001, Di Zhang 0026, Hongyan Liu 0002, Jun He 0008
NeurIPS3
2023 FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction
abstract
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.
Haoran Bai 0001, Haoxian Zhang, Jinshan Pan, Linchao Bao
CVPR3
2022 REALY: Rethinking the Evaluation of 3D Face Reconstruction
Zenghao Chai, Haoxian Zhang, Jing Ren 0004, Zhengzhuo Xu, Xuefei Zhe, Chun Yuan 0003, Linchao Bao
ECCV (8)2
2022 HVC-Net: Unifying Homography, Visibility, and Confidence Learning for Planar Object Tracking
Haoxian Zhang, Yonggen Ling
ECCV (22)1
2022 High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies
abstract
We present a fully automatic system that can produce high-fidelity, photo-realistic three-dimensional (3D) digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head and can produce a high-quality head reconstruction in less than 30 s. Our main contribution is a new facial geometry modeling and reflectance synthesis procedure that significantly improves the state of the art. Specifically, given the input video a two-stage frame selection procedure is first employed to select a few high-quality frames for reconstruction. Then a differentiable renderer-based 3D Morphable Model (3DMM) fitting algorithm is applied to recover facial geometries from multiview RGB-D data, which takes advantages of a powerful 3DMM basis constructed with extensive data generation and perturbation. Our 3DMM has much larger expressive capacities than conventional 3DMM, allowing us to recover more accurate facial geometry using merely linear basis. For reflectance synthesis, we present a hybrid approach that combines parametric fitting andConvolutional Neural Networks (CNNs)to synthesize high-resolution albedo/normal maps with realistic hair/pore/wrinkle details. Results show that our system can produce faithful 3D digital human faces with extremely realistic details. The main code and the newly constructed 3DMM basis is publicly available.
Linchao Bao, Xiangkai Lin, Haoxian Zhang, Xuefei Zhe, Hao-Zhi Huang 0001, Xinwei Jiang, Jue Wang 0001, Dong Yu 0001, Zhengyou Zhang
ACM Trans. Graph.4
2021 Smoothing the Disentangled Latent Style Space for Unsupervised Image-to-Image Translation
abstract
Image-to-Image (I2I) multi-domain translation models are usually evaluated also using the quality of their semantic interpolation results. However, state-of-the-art models frequently show abrupt changes in the image appearance during interpolation, and usually perform poorly in interpolations across domains. In this paper, we propose a new training protocol based on three specific losses which help a translation network to learn a smooth and disentangled latent style space in which: 1) Both intra- and inter-domain interpolations correspond to gradual changes in the generated images and 2) The content of the source image is better preserved during the translation. Moreover, we propose a novel evaluation metric to properly measure the smoothness of latent style space of I2I translation models. The proposed method can be plugged in existing translation approaches, and our extensive experiments on different datasets show that it can significantly boost the quality of the generated images and the graduality of the interpolations.
Enver Sangineto, Linchao Bao, Haoxian Zhang, Nicu Sebe, Bruno Lepri, Wei Wang 0108, Marco De Nadai
CVPR5
2020 A Flexible Recurrent Residual Pyramid Network for Video Frame Interpolation
Haoxian Zhang, Yang Zhao 0002, Ronggang Wang
ECCV (25)1