VLDB 2026 Research / reviewers in the wild / expert
Minghuan Liu
dblp:249/7554
· DBLP profile ↗
22ranked-venue papers
5as first author
19since 2021 · last 2025
0009-0009-5585-1746ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 5 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Prompting Depth Anything for 4K Resolution Accurate Metric Depth EstimationabstractPrompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost LiDAR as the prompt to guide the Depth Anything model for accurate metric depth output, achieving up to 4K resolution. Our approach centers on a concise prompt fusion design that integrates the LiDAR at multiple scales within the depth decoder. To address training challenges posed by limited datasets containing both LiDAR depth and precise GT depth, we propose a scalable data pipeline that includes synthetic data LiDAR simulation and real data pseudo GT depth generation. Our approach sets new state-of-the-arts on the ARKitScenes and ScanNet++ datasets and benefits downstream applications, including 3D reconstruction and generalized robotic grasping. Haotong Lin, Sida Peng, Jingxiao Chen, Songyou Peng, Jiaming Sun 0002, Minghuan Liu, Hujun Bao, Jiashi Feng, Xiaowei Zhou 0001, Bingyi Kang |
CVPR | 6 |
| 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wildabstract‘In-the-wild’ mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill - a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner - an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf. Ri-Zhao Qiu, Xuanbin Peng, Sai Aneesh Suryadevara, Minghuan Liu, Mazeyu Ji, Chengzhe Jia, Ruihan Yang, Xueyan Zou, Xiaolong Wang 0004 |
ICRA | 6 |
| 2024 | Multi-Agent Trajectory Prediction with Scalable Diffusion TransformerabstractAccurate prediction of multi-agent spatiotemporal systems is critical to various real-world applications, such as autonomous driving, sports, and multiplayer games.Unfortunately, modeling multiagent trajectories is challenging due to its complicated, interactive, and multi-modal nature.Recently, diffusion models have achieved great success in modeling multi-modal distribution and trajectory generation, showing promising ability in resolving this problem.Motivated by this, in this paper, we propose a novel multi-agent trajectory prediction framework, dubbed Scalable Diffusion Transformer (SDT), which is naturally designed to learn the complicated distribution and implicit interactions among agents.We evaluate SDT on a set of real-world benchmark datasets and compare it with representative baseline methods, which demonstrates the better multi-agent trajectory prediction ability of SDT in terms of accuracy and diversity. Shenyu Zhang 0001, Shixiong Kai, Chang Chen 0015, Yuzheng Zhuang, Zhengbang Zhu, Minghuan Liu, Weinan Zhang 0001 |
DAI | 6 |
| 2024 | Looking Ahead to Avoid Being Late: Solving Hard-Constrained Traveling Salesman ProblemabstractMany real-world problems can be formulated as a constrained Traveling Salesman Problem (TSP).However, the constraints are always complex and numerous, making the TSPs challenging to solve.When the number of complicated constraints grows, it is timeconsuming for traditional heuristic algorithms to avoid illegitimate outcomes.Learning-based methods provide an alternative to solve TSPs in a soft manner, which also supports GPU acceleration to generate solutions quickly.Nevertheless, the soft manner inevitably results in difficulty solving hard-constrained problems with learning algorithms, and the conflicts between legality and optimality may substantially affect the optimality of the solution.To overcome this problem and to have an effective solution against hard constraints, we proposed a novel learning-based method, MUSLA, that uses multi-step looking-ahead information as the feature to improve the legality of TSP with Time Windows (TSPTW) solutions.Besides, we constructed TSPTW datasets with hard constraints in order to accurately evaluate and benchmark the statistical performance of various approaches, which can serve the community for future research.With comprehensive experiments on diverse datasets, MUSLA outperforms existing baselines and shows generalizability potential. Jingxiao Chen, Ziqin Gong, Lvda Chen, Minghuan Liu, Jun Wang 0012, Yong Yu 0001, Weinan Zhang 0001 |
DAI | 4 |
| 2024 | Vision-Language Foundation Models as Effective Robot ImitatorsabstractRecent progress in vision language foundation models has shown their ability to understand multimodal data and resolve complicated vision language tasks, including robotics manipulation. We seek a straightforward way of making use of existing vision-language models (VLMs) with simple fine-tuning on robotics data.
To this end, we derive a simple and novel vision-language manipulation framework, dubbed RoboFlamingo, built upon the open-source VLMs, OpenFlamingo. Unlike prior works, RoboFlamingo utilizes pre-trained VLMs for single-step vision-language comprehension, models sequential history information with an explicit policy head, and is slightly fine-tuned by imitation learning only on language-conditioned manipulation datasets. Such a decomposition provides RoboFlamingo the flexibility for open-loop control and deployment on low-performance platforms. By exceeding the state-of-the-art performance with a large margin on the tested benchmark, we show RoboFlamingo can be an effective and competitive alternative to adapt VLMs to robot control.
Our extensive experimental results also reveal several interesting conclusions regarding the behavior of different pre-trained VLMs on manipulation tasks. We believe RoboFlamingo has the potential to be a cost-effective and easy-to-use solution for robotics manipulation, empowering everyone with the ability to fine-tune their own robotics policy. Our code will be made public upon acceptance. Xinghang Li, Minghuan Liu, Hanbo Zhang, Cunjun Yu, Chilam Cheang, Ya Jing, Weinan Zhang 0001, Huaping Liu 0001, Tao Kong |
ICLR | 2 |
| 2024 | Unleashing Large-Scale Video Generative Pre-training for Visual Robot ManipulationabstractGenerative pre-trained models have demonstrated remarkable effectiveness in language and vision domains by learning useful representations. In this paper, we extend the scope of this effectiveness by showing that visual robot manipulation can significantly benefit from large-scale video generative pre-training. We introduce GR-1, a GPT-style model designed for multi-task language-conditioned visual robot manipulation. GR-1 takes as inputs a language instruction, a sequence of observation images, and a sequence of robot states. It predicts robot actions as well as future images in an end-to-end manner. Thanks to a flexible design, GR-1 can be seamlessly finetuned on robot data after pre-trained on a large-scale video dataset. We perform extensive experiments on the challenging CALVIN benchmark and a real robot. On CALVIN benchmark, our method outperforms state-of-the-art baseline methods and improves the success rate from 88.9% to 94.9%. In the setting of zero-shot unseen scene generalization, GR-1 improves the success rate from 53.3% to 85.4%. In real robot experiments, GR-1 also outperforms baseline methods and shows strong potentials in generalization to unseen scenes and objects. We provide inaugural evidence that a unified GPT-style transformer, augmented with large-scale video generative pre-training, exhibits remarkable generalization to multi-task visual robot manipulation. Project page: https://GR1-Manipulation.github.io Ya Jing, Chilam Cheang, Guangzeng Chen, Jiafeng Xu, Xinghang Li, Minghuan Liu, Tao Kong |
ICLR | 7 |
| 2024 | MADiff: Offline Multi-agent Learning with Diffusion ModelsabstractOffline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions. Zhengbang Zhu, Minghuan Liu, Liyuan Mao, Bingyi Kang, Minkai Xu, Yong Yu 0001, Stefano Ermon, Weinan Zhang 0001 |
NeurIPS | 2 |
| 2023 | D4W: Dependable Data-Driven Dynamics for Wheeled RobotsabstractWheeled robots have gained significant attention due to their wide range of applications in manufacturing, logistics, and service industries. However, due to the difficulty of building a highly accurate dynamics model for wheeled robots, developing and testing control algorithms for them remains challenging and time-consuming, requiring extensive physical experimentation. To address this problem, we propose D4W, i.e., Dependable Data-Driven Dynamics for Wheeled Robots, a simulation framework incorporating data-driven methods to accelerate the development and evaluation of algorithms for wheeled robots. The key contribution of D4W is a solution that utilizes real-world sensor data to learn accurate models of robot dynamics. The learned dynamics can capture complex robot behaviors and interactions with the environment throughout simulations, surpassing the limitations of analytical methods, which only work in simplified scenarios. Experimental results show that D4W achieves the best simulation accuracy compared to traditional approaches, allowing for rapid iteration of wheel robot algorithms with less or no need for fine-tuning in reality. We further verify the usability and practicality of the proposed framework through integration with existing simulators and controllers. Yunfeng Lin, Minghuan Liu, Yong Yu 0001 |
DAI | 2 |
| 2023 | RITA: Boost Driving Simulators with Realistic Interactive Traffic FlowabstractHigh-quality traffic flow generation is the core module in building simulators for autonomous driving. However, the majority of available simulators are incapable of replicating traffic patterns that accurately reflect the various features of real-world data while also simulating human-like reactive responses to the tested autopilot driving strategies. Taking one step forward to addressing such a problem, we propose Realistic Interactive TrAffic flow (RITA) as an integrated component of existing driving simulators to provide high-quality traffic flow for the evaluation and optimization of the tested driving strategies. RITA is developed with consideration of three key features, i.e., fidelity, diversity, and controllability, and consists of two core modules called RITABackend and RITAKit. RITABackend is built to support vehicle-wise control and provide traffic generation models from real-world datasets, while RITAKit is developed with easy-to-use interfaces for controllable traffic generation via RITABackend. We demonstrate RITA’s capacity to create diversified and high-fidelity traffic simulations in several highly interactive highway scenarios. The experimental findings demonstrate that our produced RITA traffic flows exhibit all three key features, hence enhancing the completeness of driving strategy evaluation. Moreover, we showcase the possibility for further improvement of baseline strategies through online fine-tuning with RITA traffic flows. Zhengbang Zhu, Shenyu Zhang 0001, Yuzheng Zhuang, Yuecheng Liu, Minghuan Liu, Ziqing Gong, Shixiong Kai, Qiang Gu, Bin Wang 0034, Siyuan Cheng 0012, Xinyu Wang 0001, Jianye Hao, Yong Yu 0001 |
DAI | 5 |
| 2023 | Visual Imitation Learning with Patch Rewards
Minghuan Liu, Tairan He, Weinan Zhang 0001, Shuicheng Yan, Zhongwen Xu |
ICLR | 1 |
| 2023 | Adaptation Augmented Model-based Policy OptimizationabstractCompared to model-free reinforcement learning (RL), model-based RL is often more sample efficient by leveraging a learned dynamics model to help decision making. However, the learned model is usually not perfectly accurate and the error will compound in multi-step predictions, which can lead to poor asymptotic performance. In this paper, we first derive an upper bound of the return discrepancy between the real dynamics and the learned model, which reveals the fundamental problem of distribution shift between simulated data and real data. Inspired by the theoretical analysis, we propose an adaptation augmented model-based policy optimization (AMPO) framework to address the distribution shift problem from the perspectives of feature learning and instance re-weighting, respectively. Specifically, the feature-based variant, namely FAMPO, introduces unsupervised model adaptation to minimize the integral probability metric (IPM) between feature distributions from real and simulated data, while the instance-based variant, termed as IAMPO, utilizes importance sampling to re-weight the real samples used to train the model. Besides model learning, we also investigate how to improve policy optimization in the model usage phase by selecting simulated samples with different probability according to their uncertainty. Extensive experiments on challenging continuous control tasks show that FAMPO and IAMPO, coupled with our model usage technique, achieves superior performance against baselines, which demonstrates the effectiveness of the proposed methods. Jian Shen 0003, Hang Lai, Minghuan Liu, Han Zhao 0002, Yong Yu 0001, Weinan Zhang 0001 |
J. Mach. Learn. Res. | 3 |
| 2022 | Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy OptimizationabstractRecent progress in state-only imitation learning extends the scope of applicability of imitation learning to real-world settings by relieving the need for observing expert actions. However, existing solutions only learn to extract a state-to-action mapping policy from the data, without considering how the expert plans to the target. This hinders the ability to leverage demonstrations and limits the flexibility of the policy. In this paper, we introduce Decoupled Policy Optimization (DePO), which explicitly decouples the policy as a high-level state planner and an inverse dynamics model. With embedded decoupled policy gradient and generative adversarial training, DePO enables knowledge transfer to different action spaces or state transition dynamics, and can generalize the planner to out-of-demonstration state regions. Our in-depth experimental analysis shows the effectiveness of DePO on learning a generalized target state planner while achieving the best imitation performance. We demonstrate the appealing usage of DePO for transferring across different tasks by pre-training, and the potential for co-training agents with various skills. Minghuan Liu, Zhengbang Zhu, Yuzheng Zhuang, Weinan Zhang 0001, Jianye Hao, Yong Yu 0001, Jun Wang 0012 |
ICML | 1 |
| 2022 | Goal-Conditioned Reinforcement Learning: Problems and SolutionsabstractGoal-conditioned reinforcement learning (GCRL), related to a set of complex RL problems, trains an agent to achieve different goals under particular scenarios. Compared to the standard RL solutions that learn a policy solely depending on the states or observations, GCRL additionally requires the agent to make decisions according to different goals. In this survey, we provide a comprehensive overview of the challenges and algorithms for GCRL. Firstly, we answer what the basic problems are studied in this field. Then, we explain how goals are represented and present how existing solutions are designed from different points of view. Finally, we make the conclusion and discuss potential future prospects that recent researches focus on. Minghuan Liu, Menghui Zhu, Weinan Zhang 0001 |
IJCAI | 1 |
| 2022 | Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy EnsembleabstractIt is challenging for reinforcement learning (RL) algorithms to succeed in real-world applications. Take financial trading as an example, the market information is noisy yet imperfect and the macroeconomic regulation or other factors may shift between training and evaluation, thus it requires both generalization and high sample efficiency for resolving the task. However, directly applying typical RL algorithms can lead to poor performance in such scenarios. To derive a robust and applicable RL algorithm, in this work, we design a simple but effective method named Ensemble Proximal Policy Optimization (EPPO), which learns ensemble policies in an end-to-end manner. Notably, EPPO combines each policy and the policy ensemble organically and optimizes both simultaneously. In addition, EPPO adopts a diversity enhancement regularization over the policy space which helps to generalize to unseen states and promotes exploration. We theoretically prove that EPPO can increase exploration efficacy, and through comprehensive experimental evaluations on various tasks, we demonstrate that EPPO achieves higher efficiency and is robust for real-world applications compared with vanilla policy optimization algorithms and other ensemble methods. Code and supplemental materials are available at https://seqml.github.io/eppo. Zhengyu Yang 0002, Kan Ren, Xufang Luo, Minghuan Liu, Weiqing Liu, Jiang Bian 0002, Weinan Zhang 0001, Dongsheng Li 0002 |
IJCAI | 4 |
| 2022 | Reinforcement Learning with Automated Auxiliary Loss SearchabstractA good state representation is crucial to solving complicated reinforcement learning (RL) challenges. Many recent works focus on designing auxiliary losses for learning informative representations. Unfortunately, these handcrafted objectives rely heavily on expert knowledge and may be sub-optimal. In this paper, we propose a principled and universal method for learning better representations with auxiliary loss functions, named Automated Auxiliary Loss Search (A2LS), which automatically searches for top-performing auxiliary loss functions for RL. Specifically, based on the collected trajectory data, we define a general auxiliary loss space of size $7.5 \times 10^{20}$ and explore the space with an efficient evolutionary search strategy. Empirical results show that the discovered auxiliary loss (namely, A2-winner) significantly improves the performance on both high-dimensional (image) and low-dimensional (vector) unseen tasks with much higher efficiency, showing promising generalization ability to different settings and even different benchmark domains. We conduct a statistical analysis to reveal the relations between patterns of auxiliary losses and RL performance. Tairan He, Yuge Zhang, Kan Ren, Minghuan Liu, Weinan Zhang 0001, Yuqing Yang 0001, Dongsheng Li 0002 |
NeurIPS | 4 |
| 2022 | PerfectDou: Dominating DouDizhu with Perfect Information DistillationabstractAs a challenging multi-player card game, DouDizhu has recently drawn much attention for analyzing competition and collaboration in imperfect-information games. In this paper, we propose PerfectDou, a state-of-the-art Doudizhu AI system that summits the game, in an actor-critic framework with a proposed technique named perfect information distillation.In detail, we adopt a perfect-training-imperfection-execution framework that allows the agents to utilize the global information to guide the training of the policies as if it is a perfect information game and the trained policies can be used to play the imperfect information game during the actual gameplay. Correspondingly, we characterize card and game features for DouDizhu to represent the perfect and imperfect information. To train our system, we adopt proximal policy optimization with generalized advantage estimation in a parallel training paradigm. In experiments we show how and why PerfectDou beats all existing programs, and achieves state-of-the-art performance. Guan Yang, Minghuan Liu, Weijun Hong, Weinan Zhang 0001, Fei Fang 0001, Guangjun Zeng |
NeurIPS | 2 |
| 2021 | MapGo: Model-Assisted Policy Optimization for Goal-Oriented TasksabstractIn Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In this paper, to enhance the diversity of relabeled goals, we develop FGI (Foresight Goal Inference), a new relabeling strategy that relabels the goals by looking into the future with a learned dynamics model. Besides, to improve sample efficiency, we propose to use the dynamics model to generate simulated trajectories for policy training. By integrating these two improvements, we introduce the MapGo framework (Model-Assisted Policy optimization for Goal-oriented tasks). In our experiments, we first show the effectiveness of the FGI strategy compared with the hindsight one, and then show that the MapGo framework achieves higher sample efficiency when compared to model-free baselines on a set of complicated tasks. Menghui Zhu, Minghuan Liu, Jian Shen 0003, Weinan Zhang 0001, Deheng Ye, Yong Yu 0001, Qiang Fu 0016, Wei Yang 0032 |
IJCAI | 2 |
| 2021 | Curriculum Offline Imitating LearningabstractOffline reinforcement learning (RL) tasks require the agent to learn from a pre-collected dataset with no further interactions with the environment. Despite the potential to surpass the behavioral policies, RL-based methods are generally impractical due to the training instability and bootstrapping the extrapolation errors, which always require careful hyperparameter tuning via online evaluation. In contrast, offline imitation learning (IL) has no such issues since it learns the policy directly without estimating the value function by bootstrapping. However, IL is usually limited in the capability of the behavioral policy and tends to learn a mediocre behavior from the dataset collected by the mixture of policies. In this paper, we aim to take advantage of IL but mitigate such a drawback. Observing that behavior cloning is able to imitate neighboring policies with less data, we propose \textit{Curriculum Offline Imitation Learning (COIL)}, which utilizes an experience picking strategy to make the agent imitate from adaptive neighboring policies with a higher return, and improves the current policy along curriculum stages. On continuous control benchmarks, we compare COIL against both imitation-based methods and RL-based methods, showing that COIL not only avoids just learning a mediocre behavior on mixed datasets but is also even competitive with state-of-the-art offline RL methods. Minghuan Liu, Hanye Zhao, Zhengyu Yang 0002, Jian Shen 0003, Weinan Zhang 0001, Li Zhao 0007, Tie-Yan Liu |
NeurIPS | 1 |
| 2021 | Learning to Build High-Fidelity and Robust Environment Models
Weinan Zhang 0001, Zhengyu Yang 0002, Jian Shen 0003, Minghuan Liu, Ruiming Tang, Zhenguo Li |
ECML/PKDD (1) | 4 |
| 2020 | Multi-Agent Interactions Modeling with Correlated Policies
Minghuan Liu, Ming Zhou 0006, Weinan Zhang 0001, Yuzheng Zhuang, Jun Wang 0012, Wulong Liu, Yong Yu 0001 |
ICLR | 1 |
| 2019 | Generative adversarial exploration for reinforcement learningabstractExploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems. Weijun Hong, Menghui Zhu, Minghuan Liu, Weinan Zhang 0001, Ming Zhou 0006, Yong Yu 0001, Peng Sun 0011 |
DAI | 3 |
| 2019 | Automatic Proofreading in Chinese: Detect and Correct Spelling Errors in Character-Level with Deep Neural Networks
Qiufeng Wang 0002, Minghuan Liu, Tianrui Li 0001 |
NLPCC (2) | 2 |