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Shalev Lifshitz

dblp:249/8121 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 50% Generative modeling · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Natural language and speech › Language models and text generation
instruction following
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Natural language and speech › Language models and text generation
instruction tuning
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023
Machine learning › Generative modeling › cross-modal generation
text-conditioned generation
0.712023
STEVE-1: A Generative Model for Text-to-Behavior in Minecraft · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 0.7hindsight relabeling · 0.7classifier-free guidance · 0.7behavioral cloning · 0.7
YearPublicationVenuePosition
2023 STEVE-1: A Generative Model for Text-to-Behavior in Minecraft
abstract
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
Shalev Lifshitz, Keiran Paster, Harris Chan, Jimmy Ba, Sheila A. McIlraith
NeurIPS1