VLDB 2026 Research / reviewers in the wild / expert
Xiangxu Yu
dblp:249/8978
· DBLP profile ↗
8ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0002-2710-2969ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VIQ-360: A New Viewport-Based Omnidirectional Image Quality Assessment Database
Xiangxu Yu, Chao Yang 0021, Xinpeng Huang, Ping An 0001 |
QoMEX | 2 |
| 2026 | A Subjective Quality Database for Human-AI Co-Created Images
Xiangxu Yu, Jiyan Tong, Chao Yang 0021, Xinpeng Huang, Ping An 0001 |
QoMEX | 1 |
| 2026 | ShotIq: Semantic-Sensitive Blind Image Quality Assessment for Enhanced Low-Light Images
Xiangxu Yu, Xinran Gu, Shaoxuan Ding, Zichen Ren, Jiyan Tong |
QoMEX | 1 |
| 2026 | Blind Quality Assessment of Enhanced Low Light Images via Implicit Enhancement Gap Perception
Xiangxu Yu, Zichen Ren, Xinran Gu, Shaoxuan Ding, Ping An 0001 |
QoMEX | 1 |
| 2024 | Subjective and Objective Analysis of Streamed Gaming VideosabstractThe rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery. Gaming videos, which are a relatively new type of UGC videos, are created when skilled and casual gamers post videos of their gameplay. These kinds of screenshots of UGC gameplay videos have become extremely popular on major streaming platforms like YouTube and Twitch. Synthetically-generated gaming content presents challenges to existing VQA algorithms, including those based on natural scene/video statistics models. Synthetically generated gaming content presents different statistical behavior than naturalistic videos. A number of studies have been directed towards understanding the perceptual characteristics of professionally generated gaming videos arising in gaming video streaming, online gaming, and cloud gaming. However, little work has been done on understanding the quality of UGC gaming videos, and how it can be characterized and predicted. Towards boosting the progress of gaming video VQA model development, we conducted a comprehensive study of subjective and objective VQA models on UGC gaming videos. To do this, we created a novel UGC gaming video resource, called the LIVE-YouTube Gaming video quality (LIVE-YT-Gaming) database, comprised of 600 real UGC gaming videos. We conducted a subjective human study on this data, yielding 18,600 human quality ratings recorded by 61 human subjects. We also evaluated a number of state-of-the-art (SOTA) VQA models on the new database, including a new one, called GAME-VQP, based on both natural video statistics and CNN-learned features. To help support work in this field, we are making the new LIVE-YT-Gaming Database, along with code for GAME-VQP, publicly available through the link:https://live.ece.utexas.edu/research/LIVE-YT-Gaming/index.html. Xiangxu Yu, Zhenqiang Ying, Neil Birkbeck, Yilin Wang 0001, Balu Adsumilli, Alan C. Bovik |
IEEE Trans. Games | 1 |
| 2023 | Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism DiagnosisabstractHow can we teach a computer to recognize 10,000 different actions? Deep learning has evolved from supervised and unsupervised to self-supervised approaches. In this paper, we present a new contrastive learning-based framework for decision tree-based classification of actions, including human-human interactions (HHI) and human-object interactions (HOI). The key idea is to translate the original multi-class action recognition into a series of binary classification tasks on a pre-constructed decision tree. Under the new framework of contrastive learning, we present the design of an interaction adjacent matrix (IAM) with skeleton graphs as the backbone for modeling various action-related attributes such as periodicity and symmetry. Through the construction of various pretext tasks, we obtain a series of binary classification nodes on the decision tree that can be combined to support higher-level recognition tasks. Experimental justification for the potential of our approach in real-world applications ranges from interaction recognition to symmetry detection. In particular, we have demonstrated the promising performance of video-based autism spectrum disorder (ASD) diagnosis on the CalTech interview video database. Mindi Ruan, Xiangxu Yu, Chuanbo Hu, Shuo Wang 0016, Xin Li 0005 |
MMSys | 2 |
| 2021 | Predicting the Quality of Compressed Videos With Pre-Existing DistortionsabstractBecause of the increasing ease of video capture, many millions of consumers create and upload large volumes of User-Generated-Content (UGC) videos to social and streaming media sites over the Internet. UGC videos are commonly captured by naive users having limited skills and imperfect techniques, and tend to be afflicted by mixtures of highly diverse in-capture distortions. These UGC videos are then often uploaded for sharing onto cloud servers, where they are further compressed for storage and transmission. Our paper tackles the highly practical problem of predicting the quality of compressed videos (perhaps during the process of compression, to help guide it), with only (possibly severely) distorted UGC videos as references. To address this problem, we have developed a novel Video Quality Assessment (VQA) framework that we call 1stepVQA (to distinguish it from two-step methods that we discuss). 1stepVQA overcomes limitations of Full-Reference, Reduced-Reference and No-Reference VQA models by exploiting the statistical regularities of both natural videos and distorted videos. We also describe a new dedicated video database, which was created by applying a realistic VMAF-Guided perceptual rate distortion optimization (RDO) criterion to create realistically compressed versions of UGC source videos, which typically have pre-existing distortions. We show that 1stepVQA is able to more accurately predict the quality of compressed videos, given imperfect reference videos, and outperforms other VQA models in this scenario. Xiangxu Yu, Neil Birkbeck, Yilin Wang 0001, Christos G. Bampis, Balu Adsumilli, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2019 | Predicting the Quality of Images Compressed After Distortion in Two StepsabstractIn a typical communication pipeline, images undergo a series of processing steps that can cause visual distortions before being viewed. Given a high quality reference image, a reference (R) image quality assessment (IQA) algorithm can be applied after compression or transmission. However, the assumption of a high quality reference image is often not fulfilled in practice, thus contributing to less accurate quality predictions when using stand-alone R IQA models. This is particularly common on social media, where hundreds of billions of usergenerated photos and videos containing diverse, mixed distortions are uploaded, compressed, and shared annually on sites like Facebook, YouTube, and Snapchat. The qualities of the pictures that are uploaded to these sites vary over a very wide range. While this is an extremely common situation, the problem of assessing the qualities of compressed images against their precompressed, but often severely distorted (reference) pictures has been little studied. Towards ameliorating this problem, we propose a novel two-step image quality prediction concept that combines NR with R quality measurements. Applying a first stage of NR IQA to determine the possibly degraded quality of the source image yields information that can be used to quality-modulate the R prediction to improve its accuracy. We devise a simple and efficient weighted product model of R and NR stages, which combines a pre-compression NR measurement with a post-compression R measurement. This first-of-a-kind two-step approach produces more reliable objective prediction scores. We also constructed a new, first-of-a-kind dedicated database specialized for the design and testing of two-step IQA models. Using this new resource, we show that twostep approaches yield outstanding performance when applied to compressed images whose original, pre-compression quality covers a wide range of realistic distortion types and severities. The two-step concept is versatile as it can use any desired R and NR components. We are making the source code of a particularly efficient model that we call 2stepQA publicly available at https://github.com/xiangxuyu/2stepQA. We are also providing the dedicated new two-step database free of charge at http://live.ece.utexas.edu/research/twostep/index.html. Xiangxu Yu, Christos G. Bampis, Praful Gupta, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |