Tobias Fischer 0004

dblp:249/9213 · DBLP profile ↗
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11ranked-venue papers
4as first author
11since 2021 · last 2026
0000-0001-8227-001XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 MapAnything: Universal Feed-Forward Metric 3D Reconstruction; map-anything.github.io
abstract
We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, depth, or partial reconstructions, and directly regresses the metric 3D scene geometry and cameras. MapAnything lever-ages a factored representation of multi-view scene geome-try, i.e., a collection of depth maps, local raymaps, camera poses, and a metric scale factor that effectively upgrades local reconstructions into a globally consistent metric frame. Standardizing the supervision and training across diverse datasets, along with flexible input augmentation, enables MapAnything to address a broad range of 3D vision tasks in a single feed-forward pass, including uncalibrated structure-from-motion, calibrated multi-view stereo, monocular depth estimation, camera localization, depth completion, and more. We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything outperforms or matches specialist feed-forward models while offering more efficient joint training behavior, thus paving the way toward a universal 3D reconstruction backbone.
Nikhil Varma Keetha, Norman Müller, Johannes Schönberger, Lorenzo Porzi, Tobias Fischer 0004, Arno Knapitsch, Duncan Zauss, Ethan Weber, Nelson Antunes, Jonathon Luiten, Manuel Lopez-Antequera, Samuel Rota Bulò, Christian Richardt, Deva Ramanan, Sebastian A. Scherer, Peter Kontschieder
3DV6
2025 FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer 0004, Samuel Rota Bulò, Yung-Hsu Yang, Nikhil Varma Keetha, Lorenzo Porzi, Norman Müller, Katja Schwarz, Jonathon Luiten, Marc Pollefeys, Peter Kontschieder
ICCV1
2024 Multi-Level Neural Scene Graphs for Dynamic Urban Environments
abstract
We estimate the radiance field of large-scale dynamic ar-eas from multiple vehicle captures under varying environ-mental conditions. Previous works in this domain are ei-ther restricted to static environments, do not scale to more than a single short video, or struggle to separately repre-sent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving ob-jects. To enable efficient training and rendering of our rep-resentation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis bench-mark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.
Tobias Fischer 0004, Lorenzo Porzi, Samuel Rota Bulò, Marc Pollefeys, Peter Kontschieder
CVPR1
2024 Know Your Neighbors: Improving Single-View Reconstruction via Spatial Vision-Language Reasoning
abstract
Recovering the 3D scene geometry from a single view is a fundamental yet ill-posed problem in computer vision. While classical depth estimation methods infer only a 2.5D scene representation limited to the image plane, recent approaches based on radiance fields reconstruct a full 3D representation. However, these methods still struggle with occluded regions since inferring geometry without visual observation requires (i) semantic knowledge of the surroundings, and (ii) reasoning about spatial context. We propose KYN, a novel method for single-view scene reconstruction that reasons about semantic and spatial context to predict each point's density. We introduce a vision-language modulation module to enrich point features with fine-grained semantic information. We aggregate point representations across the scene through a language-guided spatial attention mechanism to yield per-point density predictions aware of the 3D semantic context. We show that KYN improves 3D shape recovery compared to predicting density for each 3D point in isolation. We achieve state-of-the-art results in scene and object reconstruction on KITTI-360, and show improved zero-shot generalization compared to prior work. Project page: https://ruili3.github.io/kyn.
Rui Li 0054, Tobias Fischer 0004, Mattia Segù, Marc Pollefeys, Luc Van Gool, Federico Tombari
CVPR2
2024 MICDrop: Masking Image and Depth Features via Complementary Dropout for Domain-Adaptive Semantic Segmentation
Linyan Yang, Lukas Hoyer, Mark Weber, Tobias Fischer 0004, Dengxin Dai, Laura Leal-Taixé, Marc Pollefeys, Daniel Cremers, Luc Van Gool
ECCV (39)4
2024 CR3DT: Camera-RADAR Fusion for 3D Detection and Tracking
abstract
To enable self-driving vehicles accurate detection and tracking of surrounding objects is essential. While Light Detection and Ranging (LiDAR) sensors have set the benchmark for high-performance systems, the appeal of camera-only solutions lies in their cost-effectiveness. Notably, despite the prevalent use of Radio Detection and Ranging (RADAR) sensors in automotive systems, their potential in 3D detection and tracking has been largely disregarded due to data sparsity and measurement noise. As a recent development, the combination of RADARs and cameras is emerging as a promising solution. This paper presents Camera-RADAR 3D Detection and Tracking (CR3DT), a camera-RADAR fusion model for 3D object detection, and Multi-Object Tracking (MOT). Building upon the foundations of the State-of-the-Art (SotA) camera-only BEVDet architecture, CR3DT demonstrates substantial improvements in both detection and tracking capabilities, by incorporating the spatial and velocity information of the RADAR sensor. Experimental results demonstrate an absolute improvement in detection performance of 5.3% in mean Average Precision (mAP) and a 14.9% increase in Average Multi-Object Tracking Accuracy (AMOTA) on the nuScenes dataset when leveraging both modalities. CR3DT bridges the gap between high-performance and cost-effective perception systems in autonomous driving, by capitalizing on the ubiquitous presence of RADAR in automotive applications. The code is available at: https://github.com/ETH-PBL/CR3DT.
Nicolas Baumann, Edoardo Ghignone, Jonas Kühne, Tobias Fischer 0004, Yung-Hsu Yang, Marc Pollefeys, Michele Magno
IROS5
2024 Dynamic 3D Gaussian Fields for Urban Areas
abstract
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200x in rendering speed.
Tobias Fischer 0004, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder
NeurIPS1
2023 OVTrack: Open-Vocabulary Multiple Object Tracking
abstract
The ability to recognize, localize and track dynamic objects in a scene is fundamental to many real-world applications, such as self-driving and robotic systems. Yet, traditional multiple object tracking (MOT) benchmarks rely only on a few object categories that hardly represent the multitude of possible objects that are encountered in the real world. This leaves contemporary MOT methods limited to a small set of pre-defined object categories. In this paper, we address this limitation by tackling a novel task, open-vocabulary MOT, that aims to evaluate tracking beyond pre-defined training categories. We further develop OVTrack, an open-vocabulary tracker that is capable of tracking arbitrary object classes. Its design is based on two key ingredients: First, leveraging vision-language models for both classification and association via knowledge distillation; second, a data hallucination strategy for robust appearance feature learning from denoising diffusion probabilistic models. The result is an extremely data-efficient open-vocabulary tracker that sets a new state-of-the-art on the large-scale, large-vocabulary TAO benchmark, while being trained solely on static images.
Siyuan Li 0008, Tobias Fischer 0004, Lei Ke, Henghui Ding, Martin Danelljan, Fisher Yu 0001
CVPR2
2023 R3D3: Dense 3D Reconstruction of Dynamic Scenes from Multiple Cameras
abstract
Dense 3D reconstruction and ego-motion estimation are key challenges in autonomous driving and robotics. Compared to the complex, multi-modal systems deployed today, multi-camera systems provide a simpler, low-cost alternative. However, camera-based 3D reconstruction of complex dynamic scenes has proven extremely difficult, as existing solutions often produce incomplete or incoherent results. We propose R3D3, a multi-camera system for dense 3D reconstruction and ego-motion estimation. Our approach iterates between geometric estimation that exploits spatial-temporal information from multiple cameras, and monocular depth refinement. We integrate multi-camera feature correlation and dense bundle adjustment operators that yield robust geometric depth and pose estimates. To improve reconstruction where geometric depth is unreliable, e.g. for moving objects or low-textured regions, we introduce learnable scene priors via a depth refinement network. We show that this design enables a dense, consistent 3D reconstruction of challenging, dynamic outdoor environments. Consequently, we achieve state-of-the-art dense depth prediction on the DDAD and NuScenes benchmarks.
Aron Schmied, Tobias Fischer 0004, Martin Danelljan, Marc Pollefeys, Fisher Yu 0001
ICCV2
2023 QDTrack: Quasi-Dense Similarity Learning for Appearance-Only Multiple Object Tracking
abstract
Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions in images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of object regions on a pair of images for contrastive learning. We combine this similarity learning with multiple existing object detectors to build Quasi-Dense Tracking (QDTrack), which does not require displacement regression or motion priors. We find that the resulting distinctive feature space admits a simple nearest neighbor search at inference time for object association. In addition, we show that our similarity learning scheme is not limited to video data, but can learn effective instance similarity even from static input, enabling a competitive tracking performance without training on videos or using tracking supervision. We conduct extensive experiments on a wide variety of popular MOT benchmarks. We find that, despite its simplicity, QDTrack rivals the performance of state-of-the-art tracking methods on all benchmarks and sets a new state-of-the-art on the large-scale BDD100K MOT benchmark, while introducing negligible computational overhead to the detector.
Tobias Fischer 0004, Thomas E. Huang, Jiangmiao Pang, Linlu Qiu, Haofeng Chen, Trevor Darrell, Fisher Yu 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 Monocular Quasi-Dense 3D Object Tracking
abstract
A reliable and accurate 3D tracking framework is essential for predicting future locations of surrounding objects and planning the observer's actions in numerous applications such as autonomous driving. We propose a framework that can effectively associate moving objects over time and estimate their full 3D bounding box information from a sequence of 2D images captured on a moving platform. The object association leverages quasi-dense similarity learning to identify objects in various poses and viewpoints with appearance cues only. After initial 2D association, we further utilize 3D bounding boxes depth-ordering heuristics for robust instance association and motion-based 3D trajectory prediction for re-identification of occluded vehicles. In the end, an LSTM-based object velocity learning module aggregates the long-term trajectory information for more accurate motion extrapolation. Experiments on our proposed simulation data and real-world benchmarks, including KITTI, nuScenes, and Waymo datasets, show that our tracking framework offers robust object association and tracking on urban-driving scenarios. On the Waymo Open benchmark, we establish the first camera-only baseline in the 3D tracking and 3D detection challenges. Our quasi-dense 3D tracking pipeline achieves impressive improvements on the nuScenes 3D tracking benchmark with near five times tracking accuracy of the best vision-only submission among all published methods.
Hou-Ning Hu, Yung-Hsu Yang, Tobias Fischer 0004, Trevor Darrell, Fisher Yu 0001, Min Sun 0001
IEEE Trans. Pattern Anal. Mach. Intell.3