Keisuke Tateno

dblp:25/1526 · DBLP profile ↗
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20ranked-venue papers
7as first author
8since 2021 · last 2026
0000-0002-2508-9828ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 5 since 2021Systems, architecture and hardware · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
YearPublicationVenuePosition
2026 RiemanLine: Riemannian Manifold Representation of 3D Lines for Factor Graph Optimization
abstract
Minimal parametrization of 3D lines plays a critical role in camera localization and structural mapping. Existing representations in robotics and computer vision predominantly handle independent lines, overlooking structural regularities such as sets of parallel lines that are pervasive in man-made environments. This paper introduces RiemanLine, a unified minimal representation for 3D lines formulated on Riemannian manifolds that jointly accommodates both individual lines and parallel-line groups. Our key idea is to decouple each line landmark into global and local components: a shared vanishing direction optimized on the unit sphere, and scaled normal vectors constrained on orthogonal subspaces, enabling compact encoding of structural regularities. For n parallel lines, the proposed representation reduces the parameter space from 4n (orthonormal form) to 2n+2, naturally embedding parallelism without explicit constraints. We further integrate this parameterization into a factor graph framework, allowing global direction alignment and local reprojection optimization within a unified manifold-based bundle adjustment. Extensive experiments on ICL-NUIM, TartanAir, and synthetic benchmarks demonstrate that our method achieves significantly more accurate pose estimation and line reconstruction, while reducing parameter dimensionality and improving convergence stability.
Keisuke Tateno, Federico Tombari, Liang Zhao 0003, Gim Hee Lee
AAAI3
2025 RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPS
abstract
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suf-fer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle opti-mization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radi-ance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari
3DV7
2025 HouseLayout3D: A Benchmark and Training-free Baseline for 3D Layout Estimation in the Wild
abstract
Current 3D layout estimation models are predominantly trained on synthetic datasets biased toward simplistic, single-floor scenes. This prevents them from generalizing to complex, multi-floor buildings, often forcing a per-floor processing approach that sacrifices global context. Few works have attempted to holistically address multi-floor layouts. In this work, we introduce HouseLayout3D, a real-world benchmark dataset, which highlights the limitations of existing research when handling expansive, architecturally complex spaces. Additionally, we propose MultiFloor3D, a baseline method leveraging recent advances in 3D reconstruction and 2D segmentation. Our approach significantly outperforms state-of-the-art methods on both our new and existing datasets. Remarkably, it does not require any layout-specific training.
Valentin Bieri, Marie-Julie Rakotosaona, Keisuke Tateno, Francis Engelmann, Leonidas J. Guibas
NeurIPS3
2025 Learning Neural Exposure Fields for View Synthesis
abstract
Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes, present, e.g., in most scenes with indoor and outdoor areas or rooms with windows. In this paper, we introduce Neural Exposure Fields (NExF), a novel technique for robustly reconstructing 3D scenes with high quality and 3D-consistent appearance from challenging real-world captures. In the core, we propose to learn a neural field predicting an optimal exposure value per 3D point, enabling us to optimize exposure along with the neural scene representation. While capture devices such as cameras select optimal exposure per image/pixel, we generalize this concept and perform optimization in 3D instead. This enables accurate view synthesis in high dynamic range scenarios, bypassing the need of post-processing steps or multi-exposure captures. Our contributions include a novel neural representation for exposure prediction, a system for joint optimization of the scene representation and the exposure field via a novel neural conditioning mechanism, and demonstrated superior performance on challenging real-world data. We find that our approach trains faster than prior works and produces state-of-the-art results on several benchmarks improving by over 55% over best-performing baselines.
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Christina Tsalicoglou, Keisuke Tateno, Jonathan T. Barron, Federico Tombari
NeurIPS6
2024 P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising
Mathias Vogel, Keisuke Tateno, Marc Pollefeys, Federico Tombari, Marie-Julie Rakotosaona, Francis Engelmann
ECCV (2)2
2024 OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views
abstract
Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the traditional closed-set assumption, i.e., where models can only segment classes from a pre-defined training set. More recently, first works on open-set segmentation in 3D scenes have appeared in the literature. These methods are heavily influenced by closed-set 3D convolutional approaches that process point clouds or polygon meshes. However, these 3D scene representations do not align well with the image-based nature of the visual-language models. Indeed, point cloud and 3D meshes typically have a lower resolution than images and the reconstructed 3D scene geometry might not project well to the underlying 2D image sequences used to compute pixel-aligned CLIP features. To address these challenges, we propose OpenNeRF which naturally operates on posed images and directly encodes the VLM features within the NeRF. This is similar in spirit to LERF, however our work shows that using pixel-wise VLM features (instead of global CLIP features) results in an overall less complex architecture without the need for additional DINO regularization. Our OpenNeRF further leverages NeRF’s ability to render novel views and extract open-set VLM features from areas that are not well observed in the initial posed images. For 3D point cloud segmentation on the Replica dataset, OpenNeRF outperforms recent open-vocabulary methods such as LERF and OpenScene by at least +4.9 mIoU.
Francis Engelmann, Fabian Manhardt, Michael Niemeyer, Keisuke Tateno, Federico Tombari
ICLR4
2023 Incremental 3D Semantic Scene Graph Prediction from RGB Sequences
abstract
3D semantic scene graphs are a powerful holistic representation as they describe the individual objects and depict the relation between them. They are compact high-level graphs that enable many tasks requiring scene reasoning. In real-world settings, existing 3D estimation methods produce robust predictions that mostly rely on dense inputs. In this work, we propose a real-time framework that incrementally builds a consistent 3D semantic scene graph of a scene given an RGB image sequence. Our method consists of a novel incremental entity estimation pipeline and a scene graph prediction network. The proposed pipeline simultaneously reconstructs a sparse point map and fuses entity estimation from the input images. The proposed network estimates 3D semantic scene graphs with iterative message passing using multi-view and geometric features extracted from the scene entities. Extensive experiments on the 3RScan dataset show the effectiveness of the proposed method in this challenging task, outperforming state-of-the-art approaches. Our implementation is available at https://shunchengwu.github.io/MonoSSG.
Keisuke Tateno, Nassir Navab, Federico Tombari
CVPR2
2021 SceneGraphFusion: Incremental 3D Scene Graph Prediction From RGB-D Sequences
abstract
Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of RGB-D frames. To this end, we aggregate PointNet features from primitive scene components by means of a graph neural network. We also propose a novel attention mechanism well suited for partial and missing graph data present in such an incremental reconstruction scenario. Although our proposed method is designed to run on submaps of the scene, we show it also transfers to entire 3D scenes. Experiments show that our approach outperforms 3D scene graph prediction methods by a large margin and its accuracy is on par with other 3D semantic and panoptic segmentation methods while running at 35Hz.
Johanna Wald, Keisuke Tateno, Nassir Navab, Federico Tombari
CVPR3
2020 A Divide et Impera Approach for 3D Shape Reconstruction from Multiple Views
abstract
Estimating the 3D shape of an object from a single or multiple images has gained popularity thanks to the recent breakthroughs powered by deep learning. Most approaches regress the full object shape in a canonical pose, possibly extrapolating the occluded parts based on the learned priors. However, their viewpoint invariant technique often discards the unique structures visible from the input images. In contrast, this paper proposes to rely on viewpoint variant reconstructions by merging the visible information from the given views. Our approach is divided into three steps. Starting from the sparse views of the object, we first align them into a common coordinate system by estimating the relative pose between all the pairs. Then, inspired by the traditional voxel carving, we generate an occupancy grid of the object taken from the silhouette on the images and their relative poses. Finally, we refine the initial reconstruction to build a clean 3D model which preserves the details from each viewpoint. To validate the proposed method, we perform a comprehensive evaluation on the ShapeNet reference benchmark in terms of relative pose estimation and 3D shape reconstruction.
Riccardo Spezialetti, David Joseph Tan, Alessio Tonioni, Keisuke Tateno, Federico Tombari
3DV4
2020 SCFusion: Real-time Incremental Scene Reconstruction with Semantic Completion
abstract
Real-time scene reconstruction from depth data inevitably suffers from occlusion, thus leading to incomplete 3D models. Partial reconstructions, in turn, limit the performance of algorithms that leverage them for applications in the context of, e.g., augmented reality, robotic navigation, and 3D mapping. Most methods address this issue by predicting the missing geometry as an offline optimization, thus being incompatible with real-time applications. We propose a framework that ameliorates this issue by performing scene reconstruction and semantic scene completion jointly in an incremental and real-time manner, based on an input sequence of depth maps. Our framework relies on a novel neural architecture designed to process occupancy maps and leverages voxel states to accurately and efficiently fuse semantic completion with the 3D global model. We evaluate the proposed approach quantitatively and qualitatively, demonstrating that our method can obtain accurate 3D semantic scene completion in real-time.
Keisuke Tateno, Nassir Navab, Federico Tombari
3DV2
2019 Peeking behind objects: Layered depth prediction from a single image
Helisa Dhamo, Keisuke Tateno, Iro Laina, Nassir Navab, Federico Tombari
Pattern Recognit. Lett.2
2018 Distortion-Aware Convolutional Filters for Dense Prediction in Panoramic Images
Keisuke Tateno, Nassir Navab, Federico Tombari
ECCV (16)1
2018 Fast and Accurate Semantic Mapping through Geometric-based Incremental Segmentation
abstract
We propose an efficient and scalable method for incrementally building a dense, semantically annotated 3D map in real-time. The proposed method assigns class probabilities to each region, not each element (e.g., surfel and voxel), of the 3D map which is built up through a robust SLAM framework and incrementally segmented with a geometric-based segmentation method. Differently from all other approaches, our method has a capability of running at over 30Hz while performing all processing components, including SLAM, segmentation, 2D recognition, and updating class probabilities of each segmentation label at every incoming frame, thanks to the high efficiency that characterizes the computationally intensive stages of our framework. By utilizing a specifically designed CNN to improve the frame-wise segmentation result, we can also achieve high accuracy. We validate our method on the NYUv2 dataset by comparing with the state of the art in terms of accuracy and computational efficiency, and by means of an analysis in terms of time and space complexity.
Yoshikatsu Nakajima, Keisuke Tateno, Federico Tombari, Hideo Saito 0001
IROS2
2017 CNN-SLAM: Real-Time Dense Monocular SLAM with Learned Depth Prediction
abstract
Given the recent advances in depth prediction from Convolutional Neural Networks (CNNs), this paper investigates how predicted depth maps from a deep neural network can be deployed for the goal of accurate and dense monocular reconstruction. We propose a method where CNN-predicted dense depth maps are naturally fused together with depth measurements obtained from direct monocular SLAM, based on a scheme that privileges depth prediction in image locations where monocular SLAM approaches tend to fail, e.g. along low-textured regions, and vice-versa. We demonstrate the use of depth prediction to estimate the absolute scale of the reconstruction, hence overcoming one of the major limitations of monocular SLAM. Finally, we propose a framework to efficiently fuse semantic labels, obtained from a single frame, with dense SLAM, so to yield semantically coherent scene reconstruction from a single view. Evaluation results on two benchmark datasets show the robustness and accuracy of our approach.
Keisuke Tateno, Federico Tombari, Iro Laina, Nassir Navab
CVPR1
2017 Large scale and long standing simultaneous reconstruction and segmentation
Keisuke Tateno, Federico Tombari, Nassir Navab
Comput. Vis. Image Underst.1
2016 When 2.5D is not enough: Simultaneous reconstruction, segmentation and recognition on dense SLAM
abstract
While the main trend of 3D object recognition has been to infer object detection from single views of the scene - i.e., 2.5D data - this work explores the direction on performing object recognition on 3D data that is reconstructed from multiple viewpoints, under the conjecture that such data can improve the robustness of an object recognition system. To achieve this goal, we propose a framework whichreal-time segmentation is able (i) to carry out incremental real-time segmentation of a 3D scene while being reconstructed via Simultaneous Localization And Mapping (SLAM), and (ii) to simultaneously and incrementally carry out 3D object recognition and pose estimation on the reconstructed and segmented 3D representations. Experimental results demonstrate the advantages of our approach with respect to traditional single view-based object recognition and pose estimation approaches, as well as its usefulness in robotic perception and augmented reality applications.
Keisuke Tateno, Federico Tombari, Nassir Navab
ICRA1
2016 Incremental scene understanding on dense SLAM
abstract
We present an architecture for online, incremental scene modeling which combines a SLAM-based scene understanding framework with semantic segmentation and object pose estimation. The core of this approach comprises a probabilistic inference scheme that predicts semantic labels for object hypotheses at each new frame. From these hypotheses, recognized scene structures are incrementally constructed and tracked. Semantic labels are inferred using a multi-domain convolutional architecture which operates on the image time series and which enables efficient propagation of features as well as robust model registration. To evaluate this architecture, we introduce a large-scale RGB-D dataset JHUSEQ-25 as a new benchmark for the sequence-based scene understanding in complex and densely cluttered scenes. This dataset contains 25 RGB-D video sequences with 100,000 labeled frames in total. We validate our method on this dataset and demonstrate improved performance of semantic segmentation and 6-DoF object pose estimation compared with methods based on the single view.
Keisuke Tateno, Federico Tombari, Nassir Navab, Gregory D. Hager
IROS3
2015 Real-time and scalable incremental segmentation on dense SLAM
abstract
This work proposes a real-time segmentation method for 3D point clouds obtained via Simultaneous Localization And Mapping (SLAM). The proposed method incrementally merges segments obtained from each input depth image in a unified global model using a SLAM framework. Differently from all other approaches, our method is able to yield segmentation of scenes reconstructed from multiple views in real-time, with a complexity that does not depend on the size of the global model. At the same time, it is also general, as it can be deployed with any frame-wise segmentation approach as well as any SLAM algorithm. We validate our proposal by a comparison with the state of the art in terms of computational efficiency and accuracy on a benchmark dataset, as well as by showing how our method can enable real-time segmentation from reconstructions of diverse real indoor environments.
Keisuke Tateno, Federico Tombari, Nassir Navab
IROS1
2007 A Nested Marker for Augmented Reality
abstract
A Nested Marker, a novel visual marker for camera calibration in augmented reality (AR), enables accurate calibration even when the observer is moving very close to or far away from the marker. Our proposed Nested Marker has a recursive layered structure. One marker at an upper layer contains four smaller markers at the lower layer. Smaller markers can also have lower-layer markers nesting inside them. Each marker can be identified by its inside pattern, so the system can select a proper calibration parameter set for the marker. When the observer views the marker close-up, the lowest layer marker will work. When the observer views the marker from a distance, the top-layer marker will work. It is also possible to simultaneously utilize all visible markers in different layers for more stable calibration. Note that Nested Marker can be used in a standard ARToolkit framework. We have also developed an AR system to demonstrate the ability of Nested Marker
Keisuke Tateno, Itaru Kitahara, Yuichi Ohta
VR1
2005 Enhanced Eyes for Better Gaze-Awareness in Collaborative Mixed Reality
abstract
The concept of "enhanced eyes" to restore gaze awareness in a collaborative mixed-reality space is proposed. Three "enhanced eyes" schemes are described: controlling the highlight in the eyes to aid awareness of eye contact, deforming the eyelids to enhance eye motion, and adjusting the rotation angle of the eyeballs to improve perception of gaze direction. The effectiveness of the schemes has been confirmed by subjective evaluations. The "enhanced eyes" emulate the natural appearance of the face and are effective not only to indicate gaze direction but also to create the feeling of gaze.
Keisuke Tateno, Masayuki Takemura, Yuichi Ohta
ISMAR1