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Douglas E. Zongker

dblp:25/2137 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 45% Computational photography and imaging · 24% Geometric modeling and processing · 12%
Artificial intelligence
2 papers
Image recognition and object detection · 72% Representation and self-supervised learning · 28%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › physics-based vision › light transport analysis
environment matting
0.122000
Environment matting extensions: towards higher accuracy and real-time capture · SIGGRAPH 2000
Environment Matting and Compositing · SIGGRAPH 1999
Rendering
font hinting
0.012000
Example-based hinting of true type fonts · SIGGRAPH 2000
Rendering › geometric rendering › vector graphics rendering
font rendering
0.012000
Example-based hinting of true type fonts · SIGGRAPH 2000
Rendering
image-based rendering
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Visual content generation and editing › image editing
image compositing
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Computational fabrication › computational design
ornamental design generation
0.011998
Computer-generated Floral Ornament · SIGGRAPH 1998
Computer vision › Image recognition and object detection › template matching
deformable template matching
0.011997
Representation and Recognition of Handwritten Digits Using Deformable Templates · IEEE Trans. Pattern Anal. Mach. Intell. 1997
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
feature selection
0.011997
Feature Selection: Evaluation, Application, and Small Sample Performance · IEEE Trans. Pattern Anal. Mach. Intell. 1997
Computer vision › Image recognition and object detection › character recognition
handwritten digit recognition
0.011997
Representation and Recognition of Handwritten Digits Using Deformable Templates · IEEE Trans. Pattern Anal. Mach. Intell. 1997
Rendering
light transport
0.012000
Environment matting extensions: towards higher accuracy and real-time capture · SIGGRAPH 2000
Computational photography and imaging
reflectance acquisition
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Computer vision › Image recognition and object detection › image classification › remote sensing image classification
land use classification
0.011997
Feature Selection: Evaluation, Application, and Small Sample Performance · IEEE Trans. Pattern Anal. Mach. Intell. 1997
Computer vision › Image recognition and object detection
texture classification
0.011997
Feature Selection: Evaluation, Application, and Small Sample Performance · IEEE Trans. Pattern Anal. Mach. Intell. 1997

Methods — techniques the papers use, named apart from their topics

structured light · 0.0example-based hint transfer · 0.0control value table translation · 0.0texture mapping · 0.0curve generation · 0.0algorithmic pattern generation · 0.0sequential forward floating selection · 0.0nearest neighbor classifier · 0.0multidimensional scaling · 0.0deformable template · 0.0
YearPublicationVenuePosition
2000 Environment matting extensions: towards higher accuracy and real-time capture
abstract
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate light-transport paths through the object can be computed. The original environment matting research chose a middle ground—using a moderate number of photographs to produce results that were reasonably accurate for many objects. In this work, we extend the technique in two opposite directions: recovering a more accurate model at the expense of using additional structured light backdrops, and obtaining a simplified matte using just a single backdrop. The first extension allows for the capture of complex and subtle interactions of light with objects, while the second allows for video capture of colorless objects in motion.
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski
SIGGRAPH2
2000 Example-based hinting of true type fonts
abstract
Hinting in TrueType is a time-consuming manual process in which a typographer creates a sequence of instructions for better fitting the characters of a font to a grid of pixels. In this paper, we propose a new method for automatically hinting TrueType fonts by transferring hints of one font to another. Given a hinted source font and a target font without hints, our method matches the outlines of corresponding glyphs in each font, and then translates all of the individual hints for each glyph from the source to the target font. It also translates the control value table (CVT) entries, which are used to unify feature sizes across a font. The resulting hinted font already provides a great improvement over the unhinted version. More importantly, the translated hints, which preserve the sound, hand-designed hinting structure of the original font, provide a very good starting point for a professional typographer to complete and fine-tune, saving time and increasing productivity. We demonstra...
Douglas E. Zongker, Geraldine Wade, David Salesin
SIGGRAPH1
1999 Environment Matting and Compositing
abstract
This paper introduces a new process, environment matting,which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a description of how that object refracts and reflects light, which we call an environment matte. The foreground object can then be placed in a new environment, using environment compositing, where it will refract and reflect light from that scene. Objects captured in this way exhibit not only specular but glossy and translucent effects, as well as selective attenuation and scattering of light according to wavelength. Moreover, the environment compositing process, which can be performed largely with texture mapping operations, is fast enough to run at interactive speeds on a desktop PC. We compare our results to photos of the same objects in real scenes. Applications of this work include the relighting of objects for virtual and augmented reality, more realistic 3D clip art, and interactive lighting design. CR Catego...
Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin
SIGGRAPH1
1998 Computer-generated Floral Ornament
abstract
This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the idea of “adaptive clip art, ” which encapsulates the rules for creating a specific ornamental pattern. Adaptive clip art can be used to generate patterns that are tailored to fit a particularly shaped region of the plane. If the region is resized or reshaped, the ornament can be automatically regenerated to fill this new area in an appropriate way. Our ornamental patterns are created in two steps: first, the geometry of the pattern is generated as a set of two-dimensional curves and filled boundaries; second, this geometry is rendered in any number of styles. We demonstrate our approach with a variety of floral ornamental designs.
Michael T. Wong, Douglas E. Zongker, David Salesin
SIGGRAPH2
1997 Representation and Recognition of Handwritten Digits Using Deformable Templates
abstract
We investigate the application of deformable templates to recognition of handprinted digits. Two characters are matched by deforming the contour of one to fit the edge strengths of the other, and a dissimilarity measure is derived from the amount of deformation needed, the goodness of fit of the edges, and the interior overlap between the deformed shapes. Classification using the minimum dissimilarity results in recognition rates up to 99.25 percent on a 2,000 character subset of NIST Special Database 1. Additional experiments on an independent test data were done to demonstrate the robustness of this method. Multidimensional scaling is also applied to the 2,000/spl times/2,000 proximity matrix, using the dissimilarity measure as a distance, to embed the patterns as points in low-dimensional spaces. A nearest neighbor classifier is applied to the resulting pattern matrices. The classification accuracies obtained in the derived feature space demonstrate that there does exist a good low-dimensional representation space. Methods to reduce the computational requirements, the primary limiting factor of this method, are discussed.
Anil K. Jain 0001, Douglas E. Zongker
IEEE Trans. Pattern Anal. Mach. Intell.2
1997 Feature Selection: Evaluation, Application, and Small Sample Performance
abstract
A large number of algorithms have been proposed for feature subset selection. Our experimental results show that the sequential forward floating selection algorithm, proposed by Pudil et al. (1994), dominates the other algorithms tested. We study the problem of choosing an optimal feature set for land use classification based on SAR satellite images using four different texture models. Pooling features derived from different texture models, followed by a feature selection results in a substantial improvement in the classification accuracy. We also illustrate the dangers of using feature selection in small sample size situations.
Anil K. Jain 0001, Douglas E. Zongker
IEEE Trans. Pattern Anal. Mach. Intell.2
1996 Algorithms for feature selection: An evaluation
abstract
A large number of algorithms have been proposed for doing feature subset selection. The goal of this paper is to evaluate the quality of feature subsets generated by the various algorithms, and also compare their computational requirements. Our results show that the sequential forward floating selection (SFFS) algorithm, proposed by Pudil et al. (1994), dominates the other algorithms tested. This paper also illustrates the dangers of using feature selection in small sample size situations. It gives the results of applying feature selection to land use classification of SAR satellite images using four different texture models. Pooling features derived from different texture models, followed by a feature selection results in a substantial improvement in the classification accuracy. Application of feature selection to classification of handprinted characters illustrates the value of feature selection in reducing the number of features needed for classifier design.
Douglas E. Zongker, Anil K. Jain 0001
ICPR1