Takashi Maekawa

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46ranked-venue papers
9as first author
5since 2021 · last 2024
0000-0003-3896-8431ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 45 · 9 first-author · 5 since 2021Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
YearPublicationVenuePosition
2024 Geometric Modeling of Umbrella Surfaces
abstract
In this study, we present a novel method for modeling the canopy surface of an umbrella. Our approach involves representing the area between the ribs on the canopy as a trimmed bilinear patch. Furthermore, we conduct an in-depth exploration of various differential geometric properties of the umbrella surface. We introduce a method for unfolding the canopy surface onto a plane, which serves as a valuable technique for fabricating a cardboard template to accurately cut canopy fabrics. To validate the effectiveness of our geometric modeling method, we apply it to several umbrella models, showcasing its practical application and benefits.
Takuya Terahara, Soma Nishikawa, Ayame Suzuki, Kenji Takizawa, Takashi Maekawa
Comput. Aided Des.5
2024 All you need is rotation: Construction of developable strips
abstract
We present a novel approach to generate developable strips along a space curve. The key idea of the new method is to use the rotation angle between the Frenet frame of the input space curve, and its Darboux frame of the curve on the resulting developable strip as a free design parameter, thereby revolving the strip around the tangential axis of the input space curve. This angle is not restricted to be constant but it can be any differentiable function defined on the curve, thereby creating a large design space of developable strips that share a common directrix curve. The range of possibilities for choosing the rotation angle is diverse, encompassing constant angles, linearly varying angles, sinusoidal patterns, and even solutions derived from initial value problems involving ordinary differential equations. This enables the potential of the proposed method to be used for a wide range of practical applications, spanning fields such as architectural design, industrial design, and papercraft modeling. In our computational and physical examples, we demonstrate the flexibility of the method by constructing, among others, toroidal and helical windmill blades for papercraft models, curved foldings, triply orthogonal structures, and developable strips featuring a log-aesthetic directrix curve.
Takashi Maekawa, Felix Scholz
ACM Trans. Graph.1
2023 Approximation of doubly curved surfaces by analysis-suitable piecewise surfaces with high developability
Felix Scholz, Soma Nishikawa, Masahito Takezawa, Takashi Maekawa
Vis. Comput.4
2021 Accurate High-Order Derivatives of Geodesic Paths on Smooth Surfaces
Felix Scholz, Takashi Maekawa
Comput. Aided Des.2
2021 Fabrication of doubly-curved CFRP shell structures with control over fiber directions
Masahito Takezawa, Yuto Otoguro, Kohei Matsuo, Tadahiro Shibutani, Akio Sakurai, Takashi Maekawa
Comput. Aided Des.6
2019 Control of lines of curvature for plate forming in shipbuilding
Masahito Takezawa, Kohei Matsuo, Takashi Maekawa
Comput. Aided Geom. Des.3
2018 An image processing approach to feature-preserving B-spline surface fairing
Taro Kawasaki, Pradeep Kumar Jayaraman, Kentaro Shida, Jianmin Zheng, Takashi Maekawa
Comput. Aided Des.5
2018 Embedding QR codes onto B-spline surfaces for 3D printing
Ryosuke Kikuchi, Sora Yoshikawa, Pradeep Kumar Jayaraman, Jianmin Zheng, Takashi Maekawa
Comput. Aided Des.5
2018 Survey on geometric iterative methods and their applications
Takashi Maekawa, Chongyang Deng
Comput. Aided Des.2
2018 Editorial
Yongjie Jessica Zhang, Johannes Wallner 0001, Takashi Maekawa
Comput. Aided Des.3
2016 From CAD models to toy brick sculptures: A 3D block printer
abstract
This paper presents a robotic 3D printer: a robot system that can assemble toy brick sculptures from their 3D CAD models. In this system, a 3D CAD model is automatically converted to a block model consisting of primitive toy blocks. Then an assembly plan of the block model is automatically generated, if feasible. According to the plan, an industrial robot assembles a brick sculpture layer by layer from bottom to top. We demonstrate successful assembly of several brick sculptures.
Yusuke Maeda, Ojiro Nakano, Takashi Maekawa, Shoji Maruo
IROS3
2016 Automatic generation of LEGO building instructions from multiple photographic images of real objects
Takuya Kozaki, Hiroshi Tedenuma, Takashi Maekawa
Comput. Aided Des.3
2016 Tool path generation for chamfering drill holes of a pipe with constant width
Takato Sato, Youichi Sato, Takashi Maekawa
Comput. Aided Des.3
2016 Curvature sensitive analysis of axially compressed cylindrical tubes with corrugated surface using isogeometric analysis and experiment
Takuma Imai, Tadahiro Shibutani, Kazumi Matsui, Seitoku Kumagai, Dang Tien Tran, Kaiyuan Mu, Takashi Maekawa
Comput. Aided Geom. Des.7
2016 Fabrication of freeform objects by principal strips
abstract
Current CAD modeling techniques enable the design of objects with aesthetically pleasing smooth freeform surfaces. However, the fabrication of these freeform shapes remains challenging. Our novel method uses orthogonal principal strips to fabricate objects whose boundary consists of freeform surfaces. This approach not only lends an artistic touch to the appearance of objects, but also provides directions for reinforcement, as the surface is mostly bent along the lines of curvature. Moreover, it is unnecessary to adjust the bending of these orthogonal strips during the construction process, which automatically reforms the design shape as if it is memorized, provided the strips possess bending rigidity. Our method relies on semi-isometric mapping, which preserves the length of boundary curves, and approximates angles between boundary curves under local minimization. Applications include the fabrication of paper and sheet metal craft, and architectural models using plastic plates. We applied our technique to several freeform objects to demonstrate the effectiveness of our algorithms.
Masahito Takezawa, Takuma Imai, Kentaro Shida, Takashi Maekawa
ACM Trans. Graph.4
2015 Shape reconstruction from a normal map in terms of uniform bi-quadratic B-spline surfaces
Yusuke Yamaura, Takaki Nanya, Harutaka Imoto, Takashi Maekawa
Comput. Aided Des.4
2014 Surface design based on direct curvature editing
Yuki Kineri, Shuhei Endo, Takashi Maekawa
Comput. Aided Des.3
2014 Differential geometry properties of lines of curvature of parametric surfaces and their visualization
Han Kyul Joo, Tatsuya Yazaki, Masahito Takezawa, Takashi Maekawa
Graph. Model.4
2012 B-spline surface fitting by iterative geometric interpolation/approximation algorithms
Yuki Kineri, Mingsi Wang, Takashi Maekawa
Comput. Aided Des.4
2012 Topologically robust B-spline surface reconstruction from point clouds using level set methods and iterative geometric fitting algorithms
Hiroki Yoshihara, Tatsuya Yoshii, Tadahiro Shibutani, Takashi Maekawa
Comput. Aided Geom. Des.4
2012 Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors
abstract
This paper presents a geometric algorithm for the generation of uniform cubic B-spline curves interpolating a sequence of data points under tangent and curvature vectors constraints. To satisfy these constraints, knot insertion is used to generate additional control points which are progressively repositioned using corresponding geometric rules. Compared to existing schemes, our approach is capable of handling plane as well as space curves, has local control, and avoids the solution of the typical linear system. The effectiveness of the proposed algorithm is illustrated through several comparative examples. Applications of the method in NC machining and shape design are also outlined.
Shoichi Okaniwa, Ahmad H. Nasri, Abdulwahed M. Abbas, Yuki Kineri, Takashi Maekawa
IEEE Trans. Vis. Comput. Graph.6
2011 System for reconstruction of three-dimensional micro objects from multiple photographic images
Koutarou Atsushi, Hidetada Sueyasu, Yusuke Funayama, Takashi Maekawa
Comput. Aided Des.4
2010 Curvature continuous path generation for autonomous vehicle using B-spline curves
Takashi Maekawa, Tetsuya Noda, Shigefumi Tamura, Tomonori Ozaki, Ken-ichiro Machida
Comput. Aided Des.1
2010 Generating B-spline curves with points, normals and curvature constraints: a constructive approach
Abdulwahed M. Abbas, Ahmad H. Nasri, Takashi Maekawa
Vis. Comput.3
2009 Point-tangent/point-normal B-spline curve interpolation by geometric algorithms
Shuichi Gofuku, Shigefumi Tamura, Takashi Maekawa
Comput. Aided Des.3
2008 Solving nonlinear polynomial systems in the barycentric Bernstein basis
Martin Reuter 0001, Tarjei S. Mikkelsen, Evan C. Sherbrooke, Takashi Maekawa, Nicholas M. Patrikalakis
Vis. Comput.4
2007 Interpolation by geometric algorithm
Takashi Maekawa, Yasunori Matsumoto, Ken Namiki
Comput. Aided Des.1
2005 Algorithms for optimal partial matching of free-form objects with scaling effects
Kwang Hee Ko, Takashi Maekawa, Nicholas M. Patrikalakis
Graph. Model.2
2004 Modifying free-formed NURBS curves and surfaces for offsetting without local self-intersection
Takashi Maekawa, Nicholas M. Patrikalakis, Emanuel M. Sachs, Wonjoon Cho
Comput. Aided Des.2
2003 An algorithm for optimal free-form object matching
Kwang Hee Ko, Takashi Maekawa, Nicholas M. Patrikalakis
Comput. Aided Des.2
2002 Surface construction by fitting unorganized curves
Takashi Maekawa, Kwang Hee Ko
Graph. Model.1
2001 CNC tool path in terms of B-spline curves
Claire Lartigue, François Thiebaut, Takashi Maekawa
Comput. Aided Des.3
2000 Optimal development of doubly curved surfaces
Guoxin Yu, Nicholas M. Patrikalakis, Takashi Maekawa
Comput. Aided Geom. Des.3
1999 An overview of offset curves and surfaces
Takashi Maekawa
Comput. Aided Des.1
1999 Differential geometry of intersection curves of two surfaces
Xiuzi Ye, Takashi Maekawa
Comput. Aided Geom. Des.2
1999 Topologically Reliable Approximation of Trimmed Polynomial Surface Patches
Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis, Jaime Peraire
Graph. Model. Image Process.2
1998 Robust Tesselation of Trimmed Rational B-Spline Surface Patches
abstract
We present an unstructured triangular mesh generation algorithm that approximates a set of mutually non-intersecting simple trimmed rational B-spline surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is utilized to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 2D space and furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements.
Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis, Jaime Peraire
Computer Graphics International2
1998 Efficient and reliable methods for rounded-interval arithmetic
abstract
We present an efficient and reliable method for computing the unit-in-the-last-place (ulp) of a double-precision floating-point number, taking advantage of the standard binary representation for floatingpoint numbers defined by IEEE Std 754-1985. The ulp is necessary to perform software rounding for robust rounded-interval arithmetic (RIA) operations. Hardware rounding, using two of the standard rounding modes defined by IEEE-754, may be more efficient. RIA has been used to produce robust software systems for the solution of systems of nonlinear equations, interrogation of geometric and differential properties of curves and surfaces, curve and surface intersections, and solid modeling.
Stephen L. Abrams, Wonjoon Cho, Chun-Yi Hu, Takashi Maekawa, Nicholas M. Patrikalakis, Evan C. Sherbrooke, Xiuzi Ye
Comput. Aided Des.4
1998 Analysis and applications of pipe surfaces
Takashi Maekawa, Nicholas M. Patrikalakis, Takis Sakkalis, Guoxin Yu
Comput. Aided Geom. Des.1
1997 Robust interval algorithm for surface intersections
Chun-Yi Hu, Takashi Maekawa, Nicholas M. Patrikalakis, Xiuzi Ye
Comput. Aided Des.2
1997 Approximation of measured data with interval B-splines
Seamus T. Tuohy, Takashi Maekawa, Guoling Shen, Nicholas M. Patrikalakis
Comput. Aided Des.2
1996 Robust interval algorithm for curve intersections
Chun-Yi Hu, Takashi Maekawa, Evan C. Sherbrooke, Nicholas M. Patrikalakis
Comput. Aided Des.2
1996 Umbilics and lines of curvature for shape interrogation
Takashi Maekawa, Franz-Erich Wolter, Nicholas M. Patrikalakis
Comput. Aided Geom. Des.1
1996 Topologically reliable approximation of composite Bézier curves
Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis
Comput. Aided Geom. Des.2
1994 Interrogation of differential geometry properties for design and manufacture
Takashi Maekawa, Nicholas M. Patrikalakis
Vis. Comput.1
1993 Computation of singularities and intersections of offsets of planar curves
Takashi Maekawa, Nicholas M. Patrikalakis
Comput. Aided Geom. Des.1