Rafael P. Torchelsen

dblp:25/7609 · also Rafael Piccin Torchelsen · DBLP profile ↗
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16ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0003-2240-5183ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16 · 4 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
YearPublicationVenuePosition
2025 Foreword to the special section on SIBGRAPI 2023 tutorials
Rafael P. Torchelsen, Joao Paulo Silva do Monte Lima
Comput. Graph.1
2025 Procedural game level generation with GANs: potential, weaknesses, and unresolved challenges in the literature
Daniele Fernandes E. Silva, Rafael P. Torchelsen, Marilton S. de Aguiar
Multim. Tools Appl.2
2024 Foreword to the special section on SIBGRAPI 2022 tutorials
Leandro A. F. Fernandes, Rafael P. Torchelsen
Comput. Graph.2
2024 Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time
Lucas Zanusso Morais, Marcelo Gomes Martins, Rafael P. Torchelsen, Anderson Maciel, Luciana Porcher Nedel
Comput. Graph.3
2023 An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation
Lucas Zanusso Morais, Victor Kunde Bergmann, Eduarda Abreu Carvalho, Raquel Zimmer, Marcelo Gomes Martins, Luciana Porcher Nedel, Anderson Maciel, Rafael P. Torchelsen
Comput. Graph.8
2022 The effects of VR in training simulators: Exploring perception and knowledge gain
Aline Menin, Rafael P. Torchelsen, Luciana Porcher Nedel
Comput. Graph.2
2019 Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality
Abel Ticona, Steeven Villa, Rafael P. Torchelsen, Anderson Maciel, Luciana Porcher Nedel
CGI3
2018 Heat-based bidirectional phase shifting simulation using position-based dynamics
Steeven Villa, Abel Ticona, Rafael P. Torchelsen, Luciana Porcher Nedel, Anderson Maciel
Comput. Graph.3
2017 Foreword to the Special Section on SIBGRAPI 2017
Rafael P. Torchelsen, Daniele Panozzo
Comput. Graph.1
2016 Visual analysis of bike-sharing systems
Guilherme N. Oliveira, Jose L. Sotomayor, Rafael P. Torchelsen, Cláudio T. Silva, João Luiz Dihl Comba
Comput. Graph.3
2014 Memory-optimized order-independent transparency with Dynamic Fragment Buffer
Marilena Maule, João Luiz Dihl Comba, Rafael P. Torchelsen, Rui Bastos
Comput. Graph.3
2013 Hybrid transparency
abstract
Hybrid transparency is an approach for real-time approximation of order-independent transparency. Our hybrid approach combines an accurate compositing, of a few core transparent layers, with a quick approximation, for the remaining layers. Its main advantage, the ability to operate in bounded memory without noticeable artifacts, enables its usage with high scene complexity and image resolution, which other approaches fail to handle. Hybrid transparency is suitable for highly-parallel execution, can be implemented in current GPUs and further improved, with minimal architecture changes. We present quality, memory, and performance analysis and comparisons which demonstrate that hybrid transparency is able to generate high-quality images at competitive frames rates and with the lowest memory consumption among comparable OIT techniques.
Marilena Maule, João Luiz Dihl Comba, Rafael P. Torchelsen, Rui Bastos
I3D3
2011 A survey of raster-based transparency techniques
Marilena Maule, João Luiz Dihl Comba, Rafael P. Torchelsen, Rui Bastos
Comput. Graph.3
2011 Geodesic-driven visual effects over complex surfaces
Guilherme N. Oliveira, Rafael P. Torchelsen, João Luiz Dihl Comba, Marcelo Walter, Rui Bastos
Vis. Comput.2
2010 Real-time multi-agent path planning on arbitrary surfaces
abstract
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for navigation of multiple agents over arbitrary triangular domains. The proposed solution uses a fast hierarchical computation of geodesic distances over triangular meshes to allow interactive frame rates, and a GPU-based collision avoidance technique to guide individual agents. Unlike most previous work, the method imposes no limitations on the surface over which the agents are moving, and can naturally deal with non-planar meshes of arbitrary genus and curvature. Moreover, the implementation is a hybrid CPU/GPU algorithm that explores the current trend of increasing the number of CPU cores and GPU programmability. This approach exploits the best qualities in each processor, thus achieving very high performance.
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, Rui Bastos, João Luiz Dihl Comba
SI3D1
2009 Approximate on-Surface Distance Computation using Quasi-Developable Charts
abstract
Abstract There is a vast number of applications that require distance field computation over triangular meshes. State‐of‐the‐art algorithms have quadratic or sub‐quadratic worst‐case complexity, making them impractical for interactive applications. While most of the research on this subject has been focused on reducing the computation complexity of the algorithms, in this work we propose an approximate algorithm that achieves similar results working in lower resolutions of the input meshes. The creation of lower resolution meshes is the essence of our proposal. The idea is to identify regions on the input mesh that can be unfolded into planar regions with minimal area distortion (i.e. quasi‐developable charts). Once charts are computed, their interior is re‐triangulated to reduce the number of triangles, which results in a collection of simplified charts that we call a base mesh. Due to the properties of quasi‐developable regions, we are able to compute distance fields over the base mesh instead of over the input mesh. This reduces the memory footprint and data processed for distance computations, which is the bottleneck of these algorithms. We present results that are one order of magnitude faster than current exact solutions, with low approximation errors.
Rafael P. Torchelsen, Francisco Pinto, Rui Bastos, João Luiz Dihl Comba
Comput. Graph. Forum1