VLDB 2026 Research / reviewers in the wild / expert
Jan Riemann
dblp:25/9958
· DBLP profile ↗
6ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0002-4174-5338ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual RealityabstractHaptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even advanced devices can only accommodate a limited number of textures to remain wearable. Therefore, a better understanding is necessary of how expectations elicited by different visualizations affect haptic perception, to achieve a balance between physical constraints and great variety of matching physical textures. Sebastian Günther 0001, Julian Rasch 0001, Florian Müller 0003, Martin Schmitz 0001, Jan Riemann, Andrii Matviienko, Max Mühlhäuser |
CHI | 6 |
| 2021 | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive TouchscreensabstractTangibles on capacitive touchscreens are a promising approach to overcome the limited expressiveness of touch input. While research has suggested many approaches to detect tangibles, the corresponding tangibles are either costly or have a considerable minimal size. This makes them bulky and unattractive for many applications. At the same time, they obscure valuable display space for interaction. Martin Schmitz 0001, Florian Müller 0003, Max Mühlhäuser, Jan Riemann, Huy Viet Le |
CHI | 4 |
| 2021 | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronicsabstract3D printing has revolutionized rapid prototyping by speeding up the creation of custom-shaped objects. With the rise of multi-material 3D printers, these custom-shaped objects can now be made interactive in a single pass through passive conductive structures. However, connecting conventional electronics to these conductive structures often still requires time-consuming manual assembly involving many wires, soldering or gluing. Martin Schmitz 0001, Jan Riemann, Florian Müller 0003, Steffen Kreis, Max Mühlhäuser |
CHI | 2 |
| 2020 | VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D EnvironmentsabstractAccurate sketching in virtual 3D environments is challenging due to aspects like limited depth perception or the absence of physical support. To address this issue, we propose VRSketchPen – a pen that uses two haptic modalities to support virtual sketching without constraining user actions: (1) pneumatic force feedback to simulate the contact pressure of the pen against virtual surfaces and (2) vibrotactile feedback to mimic textures while moving the pen over virtual surfaces. To evaluate VRSketchPen, we conducted a lab experiment with 20 participants to compare (1) pneumatic, (2) vibrotactile and (3) a combination of both with (4) snapping and no assistance for flat and curved surfaces in a 3D virtual environment. Our findings show that usage of pneumatic, vibrotactile and their combination significantly improves 2D shape accuracy and leads to diminished depth errors for flat and curved surfaces. Qualitative results indicate that users find the addition of unconstraining haptic feedback to significantly improve convenience, confidence and user experience. Hesham Elsayed, Mayra Donaji Barrera Machuca, Christian Schaarschmidt, Karola Marky, Florian Müller 0003, Jan Riemann, Andrii Matviienko, Martin Schmitz 0001, Martin Weigel 0001, Max Mühlhäuser |
VRST | 6 |
| 2019 | You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual RealityabstractWith the proliferation of room-scale Virtual Reality (VR), more and more users install a VR system in their homes. When users are in VR, they are usually completely immersed in their application. However, sometimes passersby invade these tracking spaces and walk up to users that are currently immersed in VR to try and interact with them. As this either scares the user in VR or breaks the user's immersion, research has yet to find a way to seamlessly represent physical passersby in virtual worlds. In this paper, we propose and evaluate three different ways to represent physical passersby in a Virtual Environment using Augmented Virtuality. The representations encompass showing a Pointcloud, showing a 3D-Model, and showing an Image Overlay of the passerby. Our results show that while an Image Overlay and a 3D-Model are the fastest representations to spot passersby, the 3D-Model and the Pointcloud representations were the most accurate. Julius von Willich, Markus Funk, Florian Müller 0003, Karola Marky, Jan Riemann, Max Mühlhäuser |
Conference on Designing Interactive Systems | 5 |
| 2015 | In-Situ Occlusion Resolution for Hybrid Tabletop Environments
Jan Riemann, Mohammadreza Khalilbeigi, Max Mühlhäuser |
INTERACT (3) | 1 |