VLDB 2026 Research / reviewers in the wild / expert
Tianyu Yu 0001
dblp:250/0574-1
· DBLP profile ↗
11ranked-venue papers
3as first author
9since 2021 · last 2026
0000-0003-0609-0994ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 3 first-author · 9 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing InterfacesabstractWe introduce DuoMorph, a design and fabrication method that synergistically integrates Fused Deposition Modeling(FDM) printing and pneumatic actuation to create novel shape-changing interfaces. In DuoMorph, the printed structures and heat-sealed pneumatic elements are mutually designed to actuate and constrain each other, enabling functions that are difficult for either component to achieve in isolation. Moreover, the entire hybrid structure can be fabricated through a single, seamless process using only a standard FDM printer—including both heat-sealing and 3D/4D printing. In this paper, we define a design space including four primitive categories that capture the fundamental ways in which printed and pneumatic components can interact. To support this process, we present a fabrication method and an accompanying design tool. Finally, we demonstrate the potential of DuoMorph through example applications and performance demonstrations. Xueqing Li 0005, Danqi Huang, Tianyu Yu 0001, Shuzi Yin, Bingjie Gao, Anna Matsumoto, Zhihao Yao 0004, Shiqing Lyu, Lining Yao, Haipeng Mi, Qiuyu Lu |
CHI | 3 |
| 2025 | A Card-based Co-Design Toolkit for Exploring Smart Material Applications with Multiple Stakeholders: A Case Study on Automotive Interior DesignabstractSmart materials have garnered significant attention in both academia and industry, yet identifying pragmatically impactful applications still requires contributions from multiple stakeholders, including researchers, designers, and industry professionals.Although previous research has explored novel technical approaches or user-centered applications of smart materials, this study focuses on how to stimulate effective dialogue among stakeholders to explore impactful smart material applications. Tianyu Yu 0001, Yao Lu 0038, Kejin Yu, Xiwen Yao, Wenjing Deng, Xueqing Li 0005, Yue Yang 0005, Yijie Guo, Guanhong Liu, Haipeng Mi |
Conference on Designing Interactive Systems | 1 |
| 2025 | AI-Gadget Kit: Integrating Swarm User Interfaces with LLM-driven Agents for Tabletop Game ApplicationsabstractWhile Swarm User Interfaces (SUIs) have succeeded in enriching tangible interaction experiences, their limitations in autonomous action planning have hindered the potential for personalized and dynamic interaction generation in tabletop games. Based on the AI-Gadget Kit we developed, this paper explores how to integrate LLM-driven agents to enable SUIs to execute interaction tasks within tabletop games. After defining the design space of this kit, we elucidate the method for designing agents that can extend the meta-actions of SUIs to motion planning. Furthermore, we introduce an add-on prompt method that simplifies the design process for four interaction relationships in tabletop games. Lastly, we present an example that illustrates the potential of AI-Gadget Kit to construct personalized complex interactions in SUI tabletop games. Yijie Guo, Ruhan Wang, Zhenhan Huang, Zhihao Yao 0004, Tianyu Yu 0001, Zhiling Xu, Xueqing Li 0005, Haipeng Mi |
RO-MAN | 5 |
| 2025 | MorphingSkin: A Skin-like Platform that Integrates Multimodal Hydraulic Actuators Based on Flexible Electroosmotic Pumps
Tianyu Yu 0001, Peisheng He, Bob Tianqi Wei, Chenyuheng Wang, Xueqing Li 0005, Yao Lu 0038, Megan Teng, Haipeng Mi, Qi Lu 0001, Lining Yao |
UIST | 1 |
| 2024 | Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature ReviewabstractThe key to preserving traditional crafts lies in living transmission, which is inseparable from sustaining artistic production, audience consumption, and progressive innovation with the physical media. As HCI researchers, we focus on the hybrid crafts field, which involves numerous cross-disciplinary integration cases between traditional craftsmanship and digital technology at the physical level, providing inspiration for innovating and enlivening traditional crafts. We conducted a multi-perspective review of 85 hybrid craft articles related to traditional crafts over the past decade, considering aspects such as craft categories, digital technology, target users, and research areas. Through reflection, we propose a design framework for fostering innovation and revitalizing traditional crafts. This paper aims to offer insight into the innovation and enlivenment of traditional crafts through a hybrid craft perspective while also serving as a first review of the hybrid craft field from the traditional craftsmanship perspective. Guanhong Liu, Qingyuan Shi, Yuanling Feng, Tianyu Yu 0001, Beituo Liu, Zhijun Ma, Yuting Diao |
CHI | 5 |
| 2023 | Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey HandicraftsabstractDigital technologies can conduct an important role in preserving intangible cultural heritage (ICH). Nonetheless, existing work tends to be limited to digital storage, presentation, dissemination, and education, with comparatively little concentrating on production and reproduction of the craft, the key to revitalizing ICH. In this paper, we explore digital making as an approach for both the inheritance and innovation of ICH handicrafts. Taking Hairy Monkey craftsmanship as an instance, we conducted a workshop with 15 groups of makers, teaching them the traditional Hairy Monkey craft and subsequently enabling them to create innovative works with digital technologies in their own time. As revealed by our interviews with these participants, ICH brings cultural inspiration to digital making, and digital making rejuvenates ICH through innovative art forms and its positive influence on participants. As demonstrated in this paper, digital technologies can be deeply integrated with ICH through making to revitalize ICH from the core through living transmission. Guanhong Liu, Xianghua Ding, Jinghe Cai, Weiyun Wang, Yuting Diao, Tianyu Yu 0001, Haiqing Xu 0001, Haipeng Mi |
CHI | 8 |
| 2023 | Thermotion: Design and Fabrication of Thermofluidic Composites for Animation Effects on Object SurfacesabstractWe introduce Thermotion, a novel method using thermofluidic composites to design and display thermochromic animation effects on object surfaces. With fluidic channels embedded under the object surfaces, the composites utilize thermofluidic flows to dynamically control the surface temperature as an actuator for thermochromic paints, which enables researchers and designers for the first time to create animations not only on two and three-dimensional surfaces but also on the surface made of a few flexible everyday materials. We report the design space with six animation primitives and two modification effects, and we demonstrate the design and fabrication workflow with a customized software platform for design and simulation. A range of applications is shown leveraging the objects’ dynamic displays both visually and thermally, including dynamic artifacts, teaching aids, and ambient displays. We envision an opportunity to extend thermofluidic composites to other heat-related practices for further dynamic and programmable interactions with temperature. Tianyu Yu 0001, Weiye Xu 0002, Haiqing Xu 0001, Guanhong Liu, Chang Liu 0150, Guanyun Wang, Haipeng Mi |
CHI | 1 |
| 2023 | Sustainflatable: Harvesting, Storing and Utilizing Ambient Energy for Pneumatic Morphing InterfacesabstractWhile the majority of pneumatic interfaces are powered and controlled by traditional electric pumps and valves, alternative sustainable energy-harnessing technology has been attracting attention. This paper presents a novel solution to this challenge with the development of the Sustainflatable system, a self-sustaining pneumatic system that can harvest renewable energy sources such as wind, water flow, moisture, and sunlight, convert the energy into compressed air, and store it for later use in a programmable and intelligent way. The system is completely electronic-free, incorporating customized energy harvesting pumps, storage units with variable volume-pressure characteristics, and tailored valves that operate autonomously. Additionally, the paper provides a design tool to guide the development of the system and includes several environmental applications to showcase its capabilities. Qiuyu Lu, Tianyu Yu 0001, Semina Yi, Yuran Ding, Haipeng Mi, Lining Yao |
UIST | 2 |
| 2021 | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional FeedbackabstractAccurate and effective directional feedback is crucial for an electronic traveling aid device that guides visually impaired people in walking through paths. This paper presents Tactile Compass, a hand-held device that provides continuous directional feedback with a rotatable needle pointing toward the planned direction. We conducted two lab studies to evaluate the effectiveness of the feedback solution. Results showed that, using Tactile Compass, participants could reach the target direction in place with a mean deviation of 3.03° and could smoothly navigate along paths of 60cm width, with a mean deviation from the centerline of 12.1cm. Subjective feedback showed that Tactile Compass was easy to learn and use. Guanhong Liu, Tianyu Yu 0001, Chun Yu, Haiqing Xu 0001, Shuchang Xu, Ciyuan Yang, Haipeng Mi, Yuanchun Shi |
CHI | 2 |
| 2020 | Venous Materials: Towards Interactive Fluidic MechanismsabstractVenous Materials is a novel concept and approach of an interactive material utilizing fluidic channels. We present a design method for fluidic mechanisms that respond to deformation by mechanical inputs from the user, such as pressure and bending. We designed a set of primitive venous structures that act as embedded analog fluidic sensors, displaying flow and color change. In this paper, we consider the fluid as the medium to drive tangible information triggered by deformation, and at the same time, to function as a responsive display of that information. To provide users with a simple way to create and validate designs of fluidic structures, we built a software platform and design tool UI. This design tool allows users to quickly design the geometry, and simulate the flow with intended mechanical force dynamically. We present a range of applications that demonstrate how Venous Materials can be utilized to augment interactivity of everyday physical objects. Hila Mor, Tianyu Yu 0001, Ken Nakagaki, Benjamin Harvey Miller, Hiroshi Ishii 0001 |
CHI | 2 |
| 2020 | Prototyping Interactive Fluidic MechanismsabstractIn this hands-on studio we introduce a method of designing and prototyping fluidic mechanisms that utilize the flow as both deformation sensors and displays. A fabrication process and the featured materials will be provided to allow participants to design and prototype self-contained fluidic channels. These channels are designed to respond to mechanical inputs such as deformation and pressure with flow and color change. We will introduce a specialized software plugin for design and flow simulation that enables simple and rapid modelling with optimization of the fluidic mechanism. The goal of this studio is to provide researchers, designers and makers with hand-on experience in designing fluidic mechanisms, coupling shape-change (i.e. deformation input) with displayed response. Our method allows participants to explore meaningful applications such as on-body wearable devices for augmenting motion and animating objects such as interactive books, lampshades and packaging. Hila Mor, Ken Nakagaki, Tianyu Yu 0001, Benjamin Harvey Miller, Hiroshi Ishii 0001 |
TEI | 3 |