VLDB 2026 Research / reviewers in the wild / expert
Sofia Dimoudi
dblp:250/2692
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 44% Hardware accelerators and domain-specific architectures · 22% Memory systems · 22% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Hardware accelerators and domain-specific architectures
FFT-based convolution |
0.4 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
GPUs and heterogeneous computing
GPU kernel optimization |
0.4 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
GPUs and heterogeneous computing › GPU memory
GPU memory hierarchy |
0.4 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
Memory systems
shared memory |
0.4 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
High-performance computing › tensor computation
convolution |
0.1 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
Storage systems
signal processing |
0.1 | 1 | 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared Memory · ACM Trans. Archit. Code Optim. 2020 |
Methods — techniques the papers use, named apart from their topics
overlap-and-save · 0.4FFT · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | GPU Fast Convolution via the Overlap-and-Save Method in Shared MemoryabstractWe present an implementation of the overlap-and-save method, a method for the convolution of very long signals with short response functions, which is tailored to GPUs. We have implemented several FFT algorithms (using the CUDA programming language) which exploit GPU shared memory, allowing for GPU accelerated convolution. We compare our implementation with an implementation of the overlap-and-save algorithm utilizing the NVIDIA FFT library (cuFFT). We demonstrate that by using a shared memory based FFT we can achieved significant speed-ups for certain problem sizes and lower the memory requirements of the overlap-and-save method on GPUs. Karel Adámek, Sofia Dimoudi, Michael B. Giles, Wes Armour |
ACM Trans. Archit. Code Optim. | 2 |