In Cho

dblp:250/2994 · DBLP profile ↗
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7ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0006-2131-4430ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021
YearPublicationVenuePosition
2026 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
abstract
Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.
Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae 0001, Youngjung Uh, Seon Joo Kim
AAAI2
2025 Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models
abstract
Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.
In Cho, Youngbeom Yoo, Subin Jeon, Seon Joo Kim
ICCV1
2025 ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
abstract
Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the training trajectory, limiting seamless scene exploration. To address this, we propose a 3DGS-based pipeline that generates additional training views to enhance reconstruction. We introduce an information-gain-driven virtual camera placement strategy to maximize scene coverage, followed by video diffusion priors to refine rendered results. Fine-tuning 3D Gaussians with these enhanced views significantly improves reconstruction quality. To evaluate our method, we present Wild-Explore, a benchmark designed for challenging scene exploration. Experiments demonstrate that our approach outperforms existing 3DGS-based methods, enabling high-quality, artifact-free rendering from arbitrary viewpoints. https://exploregs.github.io
Subin Jeon, In Cho, Mijin Yoo, Seon Joo Kim
ICCV3
2024 Learning to Enhance Aperture Phasor Field for Non-Line-of-Sight Imaging
In Cho, Hyunbo Shim, Seon Joo Kim
ECCV (43)1
2024 Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos
Subin Jeon, In Cho, Woong Oh Cho, Seon Joo Kim
ECCV (10)2
2024 Domain Reduction Strategy for Non-Line-of-Sight Imaging
Hyunbo Shim, In Cho, Daekyu Kwon, Seon Joo Kim
ECCV (31)2
2019 Unsupervised Keypoint Learning for Guiding Class-Conditional Video Prediction
abstract
We propose a deep video prediction model conditioned on a single image and an action class. To generate future frames, we first detect keypoints of a moving object and predict future motion as a sequence of keypoints. The input image is then translated following the predicted keypoints sequence to compose future frames. Detecting the keypoints is central to our algorithm, and our method is trained to detect the keypoints of arbitrary objects in an unsupervised manner. Moreover, the detected keypoints of the original videos are used as pseudo-labels to learn the motion of objects. Experimental results show that our method is successfully applied to various datasets without the cost of labeling keypoints in videos. The detected keypoints are similar to human-annotated labels, and prediction results are more realistic compared to the previous methods.
Yunji Kim, Seonghyeon Nam, In Cho, Seon Joo Kim
NeurIPS3