Anna-Lena Meiners

dblp:251/0528 · DBLP profile ↗
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7ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-9803-1555ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Exploring the Potential of Disengagement-Friendly Game Design to Support Children's Exit from Play Sessions
abstract
Disengagement from games is challenging for children, and can lead to family conflict. While parental mediation is well-understood, the role of game design in supporting children’s disengagement remains underexplored. Our work addresses this gap through a qualitative study with 39 participants (22 children aged 4-11 and 17 parents), in which children played "Snarky’s Adventure", a prototype featuring disengagement-friendly mechanics supporting player understanding of progress, and the experience of satisfaction and closure at the end of play. Through Qualitative Content Analysis, we show that the features help children anticipate the end of play, but in some cases spark curiosity and the desire to re-engage. Additionally, while parents valued the mechanics to understand game progress, future work should explore how to actively engage them in children’s disengagement. Our work provides the first empirical exploration of disengagement-friendly game mechanics, and outlines challenges and opportunities for their future integration in children’s games.
Meshaiel M. Alsheail, Kathrin Maria Gerling, Zeynep Yildiz, Anna-Lena Meiners, Merlin Steven Opp
CHI4
2025 RetreatVR: A Design Exploration of an In-Game Quiet Room for Virtual Reality Games for Neurodivergent People
abstract
Figure 1: Screenshots of the VR game (left) and quiet room (right).
Anna-Lena Meiners, Phoebe Kray, Kathrin Maria Gerling
ASSETS1
2025 Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience
abstract
The positive effect of visual embellishments such as juiciness on player experience (PX) is well-recognized. However, little is known about non-interactive visual embellishments (e.g., decorative background images or game objects players cannot interact with) and their implications for PX. This paper introduces lushness, a novel concept referring to non-interactive visual elements in games that are leveraged for decorative purposes. We present results from a study with 31 participants who played four versions of a 2D platformer game with varying levels of lushness: (a) no lushness, (b) low lushness, (c) moderate lushness, and (d) extreme lushness. Results demonstrate positive effects of increased lushness on PX, in particular on audiovisual appeal and overall attractiveness of the game. However, we did not observe differences regarding other aspects of PX, e.g., player competence or cognitive load. Our findings suggest that lushness enhances PX on a surface-level, improving the visual appeal of games without significantly impacting other areas of PX. Designers and researchers can benefit from the informed use of lushness in the development of games to ensure visual appeal, an aspect which we critically appraise for appropriateness in different game genres and contexts of play.
Anna-Lena Meiners, Damian Reich, Kieran Hicks, Dmitry Alexandrovsky, Kathrin Maria Gerling
FDG1
2023 Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations
Anna-Lena Meiners, Andreas Hinderks, Jörg Thomaschewski
CHIRA (1)1
2023 Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools
abstract
As collaborative technologies become integral in both professional and leisurely settings, especially during the rise of remote work and digital communities due to COVID-19, understanding the user experience (UX) factors is critical. This study aims to explore the differential importance of these UX factors across professional and leisure contexts, leveraging the widespread use of collaboration tools for an in-depth analysis. The objective of the study is to identify and assess key UX factors in collaboration tools, and to quantify their differential impact in professional and leisure settings. Our research underscores the nuanced role of context in evaluating User Experience (UX) factors’ importance in collaboration tools, with significant variances observed across professional and leisure settings. While some UX factors, including accessibility, clarity, and intuitive use, maintained universal importance across contexts and tools, others—specifically dependability and efficiency—contradicted assumptions of being universal" hygiene factors", demonstrating the complexity of UX evaluations. This complexity necessitates a differentiated approach for each context and collaboration tool type, challenging the possibility of a singular evaluation or statement.
Lisa Eidloth, Anna-Lena Meiners, Jörg Thomaschewski, Andreas Hinderks
WEBIST2
2020 Applying Importance-Performance Analysis (IPA) to Interpret the Results of the User Experience Questionnaire (UEQ)
abstract
In recent years, user experience questionnaires have established themselves to measure various aspects of User Experience (UX). In addition to these questionnaires, an evaluation tool is usually offered so that the results of a study can be evaluated in the light of the questionnaire. As a rule, the evaluation consists of preparing the data and comparing it with a benchmark. Often this interpretation of the data is not sufficient as it only evaluates the current User Experience. However, it is desirable to determine exactly where there is a need for action. The User Experience Questionnaire (UEQ) is a common and valid questionnaire with an evaluation tool to measure and analyse the User Experience for a product or service. In our article we present an approach that evaluates the results from the User Experience Questionnaire using the importance-performance analysis (IPA). The aim is to create another possibility to interpret the results of the UEQ and to derive recommendations for action from them. In a study with 467 participants, we validated the approach presented with YouTube, WhatsApp, and Facebook. The results show that the IPA provides additional insights from which further recommendations for action can be derived.
Andreas Hinderks, Francisco José Domínguez Mayo, Anna-Lena Meiners, Jörg Thomaschewski
J. Web Eng.3
2019 Interpreting the Results from the User Experience Questionnaire (UEQ) using Importance-Performance Analysis (IPA)
abstract
User Experience Questionnaire is a common and valid method to measure the User Experience (UX) for a product or service. In recent years, these questionnaires have established themselves to measure various aspects of UX. In addition to the questionnaire, an evaluation tool is usually offered so that the results of a study can be evaluated in the light of the questionnaire. As a rule, the evaluation consists of preparing the data and comparing it with a benchmark. Often this interpretation of the data is not sufficient as it only evaluates the current User Experience. However, it is desirable to determine exactly where there is a need for action. In our article we present an approach that evaluates the results from the User Experience Questionnaire (UEQ) using the importance-performance analysis (IPA). The aim is to create another possibility to interpret the results of the UEQ and to derive recommendations for action from them. In a first study with 219 participants, we validated the approach presented with YouTube and WhatsApp. The results show that the IPA provides additional insights from which further recommendations for action can be derived.
Andreas Hinderks, Anna-Lena Meiners, Francisco José Domínguez Mayo, Jörg Thomaschewski
WEBIST2