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Xiaoteng Liu

dblp:251/1538 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Memory systems · 50%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.012026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026
Rendering
novel view synthesis
1.012026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026
GPUs and heterogeneous computing
GPU memory management
1.012026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026
Memory systems
memory offloading
1.012026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026
GPUs and heterogeneous computing › GPU communication
CPU-GPU data transfer
0.312026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026
Memory systems
memory hierarchy
0.312026
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026

Methods — techniques the papers use, named apart from their topics

pipelining · 2.0memory access pattern analysis · 2.0
YearPublicationVenuePosition
2026 CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its substantial memory requirement, which exceeds the memory capacity of most GPUs. In this paper, we describe CLM, a system that allows 3DGS to render large scenes using a single consumer-grade GPU, e.g., RTX4090. It does so by offloading Gaussians to CPU memory, and loading them into GPU memory only when necessary. To improve performance and reduce communication overheads, CLM uses a novel offloading strategy based on insights into 3DGS's memory access patterns. This strategy enables efficient pipelining, which overlaps GPU-to-CPU communication, GPU computation and CPU computation. Furthermore, CLM exploits these access patterns to reduce communication volume. Our evaluation shows that the resulting implementation can render a large scene that requires 102 million Gaussians on a single RTX4090 and achieve state-of-the-art reconstruction quality. The code is open-sourced at: https://github.com/nyu-systems/CLM-GS
Hexu Zhao, Xiwen Min, Xiaoteng Liu, Moonjun Gong, Yiming Li 0003, Ang Li 0006, Saining Xie, Jinyang Li 0001, Aurojit Panda
ASPLOS (2)3
2019 Mobile Crowdsourcing in Smart Cities: Technologies, Applications, and Future Challenges
abstract
Local administrations and governments aim at leveraging wireless communications and Internet of Things (IoT) technologies to manage the city infrastructures and enhance the public services in an efficient and sustainable manner. Furthermore, they strive to adopt smart and cost-effective mobile applications to deal with major urbanization problems, such as natural disasters, pollution, and traffic congestion. Mobile crowdsourcing (MCS) is known as a key emerging paradigm for enabling smart cities, which integrates the wisdom of dynamic crowds with mobile devices to provide decentralized ubiquitous services and applications. Using MCS solutions, residents (i.e., mobile carriers) play the role of active workers who generate a wealth of crowdsourced data to significantly promote the development of smart cities. In this paper, we present an overview of state-of-the-art technologies and applications of MCS in smart cities. First, we provide an overview of MCS in smart cities and highlight its major characteristics. Second, we introduce the general architecture of MCS and its enabling technologies. Third, we study novel applications of MCS in smart cities. Finally, we discuss several open problems and future research challenges in the context of MCS in smart cities.
Xiangjie Kong 0001, Xiaoteng Liu, Behrouz Jedari, Liangtian Wan, Feng Xia 0001
IEEE Internet Things J.2