Zhecheng Wang 0001

dblp:251/3146-1 · DBLP profile ↗
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10ranked-venue papers
1as first author
10since 2021 · last 2026
0000-0003-4989-6971ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 7 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence
Bingjian Huang, Zhecheng Wang 0001, Ludwig Sidenmark
DIS4
2026 Script2Screen: Supporting Dialogue-Centric Scriptwriting with Interactive Audiovisual Generation
abstract
Scriptwriting has traditionally been text-centric, a modality that only partially conveys the produced audiovisual experience. A formative study with professional writers informed us that connecting textual and audiovisual modalities can aid ideation and iteration, especially for writing dialogues. In this work, we present Script2Screen, an AI-assisted tool that integrates scriptwriting with audiovisual scene creation in a unified, synchronized workflow. Focusing on dialogues in scripts, Script2Screen generates expressive scenes with emotional speeches and animated characters through a novel text-to-audiovisual-scene pipeline. The user interface provides fine-grained controls, allowing writers to fine-tune audiovisual elements such as character gestures, speech emotions, and camera angles. A user study with both novice and professional writers from various domains demonstrated that Script2Screen’s interactive audiovisual generation enhances the scriptwriting process, facilitating iterative refinement while complementing - rather than replacing - their creative efforts.
Zhecheng Wang 0001, Jiaju Ma, Eitan Grinspun, Tovi Grossman, Bryan Wang
IUI1
2026 Closing Trajectories: Equation-Free Cyclic Animation via Koopman Surrogates
abstract
Abstract Cyclic animation is widely used in computer graphics and interactive content. It supports seamless playback in games, VR, and interactive simulation, where short clips must repeat smoothly over long durations. Converting an observed non‐cyclic trajectory into a seamless loop is challenging because the endpoint states of the observed sequence rarely match exactly, and the governing equations of the underlying system are often unavailable. We therefore propose an equation‐free framework that identifies a Koopman surrogate from the observed trajectory and computes a cyclic trajectory by applying a Fourier‐parameterized, time‐varying control input under a hard temporal periodicity constraint. The resulting formulation reduces cyclic synthesis to a linearly constrained quadratic program that can be solved efficiently through a structured KKT system. Our method is applicable to a diverse range of examples, including N‐body systems, cloth, deformable objects, shallow water, etc.
Shixun Huang, Zhecheng Wang 0001, Peter Yichen Chen
Comput. Graph. Forum4
2026 Mesh Processing Non-Meshes via Neural Displacement Fields
abstract
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications. We present a compact neural field that enables common geometry processing tasks across diverse surface representations. Given an input surface, our method learns a neural map from its coarse mesh approximation to the surface. The full representation totals only a few hundred kilobytes, making it ideal for lightweight transmission. Our method enables fast extraction of manifold and Delaunay meshes for intrinsic shape analysis, and compresses scalar fields for efficient delivery of costly precomputed results. Experiments and applications show that our fast, compact, and accurate approach opens up new possibilities for interactive geometry processing.
Yuta Noma, Zhecheng Wang 0001, Chenxi Liu 0004, Karan Singh 0004, Alec Jacobson
Comput. Graph. Forum2
2025 Precise Gradient Discontinuities in Neural Fields for Subspace Physics
abstract
Discontinuities in spatial derivatives appear in a wide range of physical systems, from creased thin sheets to materials with sharp stiffness transitions. Accurately modeling these features is essential for simulation but remains challenging for traditional mesh-based methods, which require discontinuity-aligned remeshing—entangling geometry with simulation and hindering generalization across shape families.
Mengfei Liu, Zhecheng Wang 0001, Peter Yichen Chen, Eitan Grinspun
SIGGRAPH Asia3
2025 Learning Lens Blur Fields
abstract
Optical blur is an inherent property of any lens system and is challenging to model in modern cameras because of their complex optical elements. To tackle this challenge, we introduce a high-dimensional neural representation of blur-the lens blur field-and a practical method for acquiring it. The lens blur field is a multilayer perceptron (MLP) designed to (1) accurately capture variations of the lens 2D point spread function over image plane location, focus setting and, optionally, depth and (2) represent these variations parametrically as a single, sensor-specific function. The representation models the combined effects of defocus, diffraction, aberration, and accounts for sensor features such as pixel color filters and pixel-specific micro-lenses. To learn the real-world blur field of a given device, we formulate a generalized non-blind deconvolution problem that directly optimizes the MLP weights using a small set of focal stacks as the only input. We also provide a first-of-its-kind dataset of 5D blur fields-for smartphone cameras, camera bodies equipped with a variety of lenses, etc. Lastly, we show that acquired 5D blur fields are expressive and accurate enough to reveal, for the first time, differences in optical behavior of smartphone devices of the same make and model.
Esther Y. H. Lin, Zhecheng Wang 0001, Rebecca Lin, Daniel Miau, Florian Kainz, Jiawen Chen 0001, Xuaner Cecilia Zhang, David B. Lindell, Kiriakos N. Kutulakos
IEEE Trans. Pattern Anal. Mach. Intell.2
2025 Fast Subspace Fluid Simulation with a Temporally-Aware Basis
abstract
We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach combines the strengths of both spatial reduced order models (ROMs) as well as spectral decompositions. By optimizing for the operator that evolves a system state from one timestep to the next, rather than the system state itself, we gain both the compressive power of spatial ROMs as well as the intuitive physical dynamics of spectral methods. The latter property is of particular interest in graphics applications, where user control of fluid phenomena is of high demand. We demonstrate this in various applications including spatial and temporal modulation tools and fluid upscaling with added turbulence. We adapt DMD for graphics applications by reducing computational overhead, incorporating user-defined force inputs, and optimizing memory usage with randomized SVD. The integration of OptDMD and DMD with Control (DMDc) facilitates noise-robust reconstruction and real-time user interaction. We demonstrate the technique's robustness across diverse simulation scenarios, including artistic editing, time-reversal, and super-resolution. Through experimental validation on challenging scenarios, such as colliding vortex rings and boundary-interacting plumes, our method also exhibits superior performance and fidelity with significantly fewer basis functions compared to existing spatial ROMs. Leveraging the inherent linearity of the DMD formulation, we demonstrate a range of diverse applications. This work establishes another avenue for developing real-time, high-quality fluid simulations, enriching the space of fluid simulation techniques in interactive graphics and animation.
Yixin Chen 0006, Jonathan Panuelos, Otman Benchekroun, Eitan Grinspun, Zhecheng Wang 0001
ACM Trans. Graph.7
2024 A Flexible Mold for Facade Panel Fabrication
abstract
Architectural surface panelling often requires fabricating molds for panels, a process that can be cost-inefficient and material-wasteful when using traditional methods such as CNC milling. In this paper, we introduce a novel solution to generating molds for efficiently fabricating architectural panels. At the core of our method is a machine that utilizes a deflatable membrane as a flexible mold. By adjusting the deflation level and boundary element positions, the membrane can be reconfigured into various shapes, allowing for mass customization with significantly lower overhead costs. We devise an efficient algorithm that works in sync with our flexible mold machine that optimizes the placement of customizable boundary element positions, ensuring the fabricated panel matches the geometry of a given input shape: (1) Using a quadratic Weingarten surface arising from a natural assumption on the membrane's stress, we can approximate the initial placement of the boundary element from the input shape's geometry; (2) we solve the inverse problem with a simulator-in-the-loop optimizer by searching for the optimal placement of boundary curves with sensitivity analysis. We validate our approach by fabricating baseline panels and a facade with a wide range of curvature profiles, providing a detailed numerical analysis on simulation and fabrication, demonstrating significant advantages in cost and flexibility.
Florian Rist 0001, Zhecheng Wang 0001, Davide Pellis, Marco Palma, Daoming Liu, Eitan Grinspun, Dominik L. Michels
ACM Trans. Graph.2
2023 LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
abstract
Linear reduced-order modeling (ROM) simplifies complex simulations by approximating the behavior of a system using a simplified kinematic representation. Typically, ROM is trained on input simulations created with a specific spatial discretization, and then serves to accelerate simulations with the same discretization. This discretization-dependence is restrictive.
Peter Yichen Chen, Zhecheng Wang 0001, Maurizio M. Chiaramonte, Kevin Carlberg, Eitan Grinspun
SIGGRAPH Asia3
2022 A clebsch method for free-surface vortical flow simulation
abstract
We propose a novel Clebsch method to simulate the free-surface vortical flow. At the center of our approach lies a level-set method enhanced by a wave-function correction scheme and a wave-function extrapolation algorithm to tackle the Clebsch method's numerical instabilities near a dynamic interface. By combining the Clebsch wave function's expressiveness in representing vortical structures and the level-set function's ability on tracking interfacial dynamics, we can model complex vortex-interface interaction problems that exhibit rich free-surface flow details on a Cartesian grid. We showcase the efficacy of our approach by simulating a wide range of new free-surface flow phenomena that were impractical for previous methods, including horseshoe vortex, sink vortex, bubble rings, and free-surface wake vortices.
Shiying Xiong, Zhecheng Wang 0001, Mengdi Wang 0003, Bo Zhu 0002
ACM Trans. Graph.2