Hanyu Chen 0002

dblp:251/3282-2 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0003-3858-0485ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 60% Geometric modeling and processing · 40%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
2.432025
Doppelgangers++: Improved Visual Disambiguation with Geometric 3D Features · CVPR 2025
3D Reconstruction with Fast Dipole Sums · ACM Trans. Graph. 2024
Objects as Volumes: A Stochastic Geometry View of Opaque Solids · CVPR 2024
Computer vision › 3D vision
structure from motion
0.912025
Doppelgangers++: Improved Visual Disambiguation with Geometric 3D Features · CVPR 2025
Computer vision › 3D vision › structure from motion
visual disambiguation
0.912025
Doppelgangers++: Improved Visual Disambiguation with Geometric 3D Features · CVPR 2025
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.812024
3D Reconstruction with Fast Dipole Sums · ACM Trans. Graph. 2024
Rendering
differentiable rendering
0.812024
3D Reconstruction with Fast Dipole Sums · ACM Trans. Graph. 2024
Geometric modeling and processing
implicit surface
0.812024
Objects as Volumes: A Stochastic Geometry View of Opaque Solids · CVPR 2024
Rendering
point-based rendering
0.812024
3D Reconstruction with Fast Dipole Sums · ACM Trans. Graph. 2024
Geometric modeling and processing › point cloud processing
point cloud representation
0.812024
3D Reconstruction with Fast Dipole Sums · ACM Trans. Graph. 2024
Rendering
volume rendering
0.812024
Objects as Volumes: A Stochastic Geometry View of Opaque Solids · CVPR 2024

Methods — techniques the papers use, named apart from their topics

volumetric transport theory · 1.5structure from motion · 1.5stochastic geometry · 1.5ray tracing · 1.5barnes-hut fast summation · 1.5transformer · 0.9MASt3R · 0.93d-aware features · 0.9
YearPublicationVenuePosition
2025 Doppelgangers++: Improved Visual Disambiguation with Geometric 3D Features
abstract
Accurate 3D reconstruction is frequently hindered by visual aliasing, where visually similar but distinct surfaces (aka, doppelgangers), are incorrectly matched. These spurious matches distort the structure-from-motion (SfM) process, leading to misplaced model elements and reduced accuracy. Prior efforts addressed this with CNN classifiers trained on curated datasets, but these approaches struggle to generalize across diverse real-world scenes and can require extensive parameter tuning. In this work, we present Doppelgangers++, a method to enhance doppelganger detection and improve 3D reconstruction accuracy. Our contributions include a diversified training dataset that incorporates geo-tagged images from everyday scenes to expand robustness beyond landmark-based datasets. We further propose a Transformer-based classifier that leverages 3D-aware features from the MASt3R model, achieving superior precision and recall across both in-domain and out-of-domain tests. Doppelgangers++ integrates seamlessly into standard SfM and MASt3R-SfM pipelines, offering efficiency and adaptability across varied scenes. To evaluate SfM accuracy, we introduce an automated, geotag-based method for validating reconstructed models, eliminating the need for manual inspection. Through extensive experiments, we demonstrate that Doppelgangers++ significantly enhances pairwise vi sual disambiguation and improves 3D reconstruction quality in complex and diverse scenarios.
Yuanbo Xiangli, Ruojin Cai, Hanyu Chen 0002, Jeffrey Byrne, Noah Snavely
CVPR3
2024 Objects as Volumes: A Stochastic Geometry View of Opaque Solids
abstract
We develop a theory for the representation of opaque solids as volumes. Starting from a stochastic representation of opaque solids as random indicator functions, we prove the conditions under which such solids can be modeled using exponential volumetric transport. We also derive expressions for the volumetric attenuation coefficient as a functional of the probability distributions of the underlying indicator functions. We generalize our theory to account for isotropic and anisotropic scattering at different parts of the solid, and for representations of opaque solids as stochastic implicit surfaces. We derive our volumetric representation from first principles, which ensures that it satisfies physical constraints such as reciprocity and reversibility. We use our theory to explain, compare, and correct previous volumetric representations, as well as propose meaningful extensions that lead to improved performance in 3D reconstruction tasks.
Bailey Miller, Hanyu Chen 0002, Alice Lai, Ioannis Gkioulekas
CVPR2
2024 3D Reconstruction with Fast Dipole Sums
abstract
We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point attributes in point clouds with noisy or outlier points. Using regularized dipole sums, we represent implicit geometry and radiance fields as per-point attributes of a dense point cloud, which we initialize from structure from motion. We additionally derive Barnes-Hut fast summation schemes for accelerated forward and adjoint dipole sum queries. These queries facilitate the use of ray tracing to efficiently and differentiably render images with our point-based representations, and thus update their point attributes to optimize scene geometry and appearance. We evaluate our method in inverse rendering applications against state-of-the-art alternatives, based on ray tracing of neural representations or rasterization of Gaussian point-based representations. Our method significantly improves 3D reconstruction quality and robustness at equal runtimes, while also supporting more general rendering methods such as shadow rays for direct illumination.
Hanyu Chen 0002, Bailey Miller, Ioannis Gkioulekas
ACM Trans. Graph.1