Demo Data from VLDB 2026 / reviewers in the wild / expert
Meng-Jiun Chiou
dblp:251/3547
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0003-0312-9136ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Segmentation and scene understanding · 44% Trustworthy machine learning · 15% 3D vision · 13% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Machine learning and data management · 100% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
fairness and bias |
0.5 | 1 | 2021 | Recovering the Unbiased Scene Graphs from the Biased Ones · ACM Multimedia 2021 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.5 | 1 | 2021 | Recovering the Unbiased Scene Graphs from the Biased Ones · ACM Multimedia 2021 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.5 | 1 | 2021 | Recovering the Unbiased Scene Graphs from the Biased Ones · ACM Multimedia 2021 |
Computer vision › Segmentation and scene understanding › scene graph generation
unbiased scene graph generation |
0.5 | 1 | 2021 | Recovering the Unbiased Scene Graphs from the Biased Ones · ACM Multimedia 2021 |
Computer vision › 3D vision
3d scene understanding |
0.4 | 1 | 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location Networks · ACM Multimedia 2020 |
Machine learning › Graph learning
graph neural network |
0.4 | 1 | 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location Networks · ACM Multimedia 2020 |
Robotics › Robot navigation and mapping › localization › GPS-denied localization
indoor localization |
0.4 | 1 | 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location Networks · ACM Multimedia 2020 |
Audio and music processing › audio classification
audio tagging |
0.4 | 1 | 2019 | Multi-Level Fusion based Class-aware Attention Model for Weakly Labeled Audio Tagging · ACM Multimedia 2019 |
Audio and music processing
sound event detection |
0.4 | 1 | 2019 | Multi-Level Fusion based Class-aware Attention Model for Weakly Labeled Audio Tagging · ACM Multimedia 2019 |
Machine learning and data management › weak supervision
positive-unlabeled learning |
0.1 | 1 | 2021 | Recovering the Unbiased Scene Graphs from the Biased Ones · ACM Multimedia 2021 |
Machine learning › Transfer learning and domain adaptation
zero-shot learning |
0.1 | 1 | 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location Networks · ACM Multimedia 2020 |
Wireless sensing and localization
indoor localization |
0.1 | 1 | 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location Networks · ACM Multimedia 2020 |
Methods — techniques the papers use, named apart from their topics
dynamic label frequency estimation · 1.0data augmentation · 1.0map2vec · 0.9message-passing networks · 0.4message passing networks · 0.4temporal modeling · 0.4multi-level feature fusion · 0.4attention mechanism · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Recovering the Unbiased Scene Graphs from the Biased OnesabstractGiven input images, scene graph generation (SGG) aims to produce comprehensive, graphical representations describing visual relationships among salient objects. Recently, more efforts have been paid to the long tail problem in SGG; however, the imbalance in the fraction of missing labels of different classes, or reporting bias, exacerbating the long tail is rarely considered and cannot be solved by the existing debiasing methods. In this paper we show that, due to the missing labels, SGG can be viewed as a "Learning from Positive and Unlabeled data" (PU learning) problem, where the reporting bias can be removed by recovering the unbiased probabilities from the biased ones by utilizing label frequencies, i.e., the per-class fraction of labeled, positive examples in all the positive examples. To obtain accurate label frequency estimates, we propose Dynamic Label Frequency Estimation (DLFE) to take advantage of training-time data augmentation and average over multiple training iterations to introduce more valid examples. Extensive experiments show that DLFE is more effective in estimating label frequencies than a naive variant of the traditional estimate, and DLFE significantly alleviates the long tail and achieves state-of-the-art debiasing performance on the VG dataset. We also show qualitatively that SGG models with DLFE produce prominently more balanced and unbiased scene graphs. The source code is publicly available. Meng-Jiun Chiou, Henghui Ding, Hanshu Yan, Changhu Wang, Roger Zimmermann, Jiashi Feng |
ACM Multimedia | 1 |
| 2020 | Zero-Shot Multi-View Indoor Localization via Graph Location NetworksabstractIndoor localization is a fundamental problem in location-based applications. Current approaches to this problem typically rely on Radio Frequency technology, which requires not only supporting infrastructures but human efforts to measure and calibrate the signal. Moreover, data collection for all locations is indispensable in existing methods, which in turn hinders their large-scale deployment. In this paper, we propose a novel neural network based architecture Graph Location Networks (GLN) to perform infrastructure-free, multi-view image based indoor localization. GLN makes location predictions based on robust location representations extracted from images through message-passing networks. Furthermore, we introduce a novel zero-shot indoor localization setting and tackle it by extending the proposed GLN to a dedicated zero-shot version, which exploits a novel mechanism Map2Vec to train location-aware embeddings and make predictions on novel unseen locations. Our extensive experiments show that the proposed approach outperforms state-of-the-art methods in the standard setting, and achieves promising accuracy even in the zero-shot setting where data for half of the locations are not available. The source code and datasets are publicly available. Meng-Jiun Chiou, Zhenguang Liu, Yifang Yin, Anan Liu, Roger Zimmermann |
ACM Multimedia | 1 |
| 2019 | Multi-Level Fusion based Class-aware Attention Model for Weakly Labeled Audio TaggingabstractRecognizing ongoing events based on acoustic clues has been a critical research problem for a variety of AI applications. Compared to visual inputs, acoustic cues tend to be less descriptive and less consistent in time domain. The duration of a sound event can be quite short, which creates great difficulties for, especially weakly labeled, audio tagging. To solve these challenges, we present a novel end-to-end multi-level attention model that first makes segment-level predictions with temporal modeling, followed by advanced aggregations along both time and feature domains. Our model adopts class-aware attention based temporal fusion to highlight/suppress the relevant/irrelevant segments to each class. Moreover, to improve the representation ability of acoustic inputs, a new multi-level feature fusion method is proposed to obtain more accurate segment-level predictions, as well as to perform more effective multi-layer aggregation of clip-level predictions. We additionally introduce a weight sharing strategy to reduce model complexity and overfitting. Comprehensive experiments have been conducted on the AudioSet and the DCASE17 datasets. Experimental results show that our proposed method works remarkably well and obtains the state-of-the-art audio tagging results on both datasets. Furthermore, we show that our proposed multi-level fusion based model can be easily integrated with existing systems where additional performance gain can be obtained. Yifang Yin, Meng-Jiun Chiou, Zhenguang Liu, Harsh Shrivastava 0002, Rajiv Ratn Shah, Roger Zimmermann |
ACM Multimedia | 2 |