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Dayong Liang

dblp:251/3551 · DBLP profile ↗
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6ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 38% Multi-agent systems · 29% Language models and text generation · 29%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 50% Recommender systems · 50%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › LLM-based multi-agent systems
multi-agent debate
1.822026
Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning · AAAI 2026
A Picture Is Worth a Graph: A Blueprint Debate Paradigm for Multimodal Reasoning · ACM Multimedia 2024
Computer vision › Vision and language
multimodal reasoning
1.822026
Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning · AAAI 2026
A Picture Is Worth a Graph: A Blueprint Debate Paradigm for Multimodal Reasoning · ACM Multimedia 2024
Natural language and speech › Language models and text generation
hallucination mitigation
1.012026
Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning · AAAI 2026
Natural language and speech › Language models and text generation
large language model reasoning
1.012026
Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning · AAAI 2026
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
From Model Diagram to Code: A Benchmark Dataset and Multi-Agent Framework · ACM Multimedia 2025
Recommender systems › multimodal recommendation
multimodal fusion
0.412019
Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost · ACM Multimedia 2019
Web and social media mining › popularity prediction
social media popularity prediction
0.412019
Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost · ACM Multimedia 2019
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
collaborative agents
0.312025
From Model Diagram to Code: A Benchmark Dataset and Multi-Agent Framework · ACM Multimedia 2025
Machine learning › Graph learning
graph reasoning
0.212024
A Picture Is Worth a Graph: A Blueprint Debate Paradigm for Multimodal Reasoning · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 1.7multi-agent framework · 1.7multi-agent debate · 1.0counterfactual testing · 1.0large language model · 0.8graph representation · 0.8word2vec · 0.4one-hot encoding · 0.4hu moment · 0.4XGBoost · 0.4
YearPublicationVenuePosition
2026 Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning
abstract
Hallucination continues to pose a major obstacle in the reasoning capabilities of large language models (LLMs). Although the Multi-Agent Debate (MAD) paradigm offers a promising solution by promoting consensus among multiple agents to enhance reliability, it relies on the unrealistic assumption that all debaters are rational and reflective, which is a condition that may not hold when agents themselves are prone to hallucinations. To address this gap, we introduce the Multi-agent Undercover Gaming (MUG) protocol, inspired by social deduction games like ''Who is Undercover?''. MUG reframes MAD as a process of detecting ''undercover'' agents (those suffering from hallucinations) by employing multimodal counterfactual tests. Specifically, we modify reference images to introduce counterfactual evidence and observe whether agents can accurately identify these changes, providing ground-truth for identifying hallucinating agents and enabling robust, crowd-powered multimodal reasoning. MUG advances MAD protocols along three key dimensions: (1) enabling factual verification beyond statistical consensus through counterfactual testing; (2) introducing cross-evidence reasoning via dynamically modified evidence sources instead of relying on static inputs; and (3) fostering active reasoning, where agents engage in probing discussions rather than passively answering questions. Collectively, these innovations offer a more reliable and effective framework for multimodal reasoning in LLMs.
Dayong Liang, Xiaoyong Wei, Changmeng Zheng
AAAI1
2025 From Model Diagram to Code: A Benchmark Dataset and Multi-Agent Framework
abstract
Model Diagram-to-Code Generation aims to translate model diagrams from research papers into implementation code that reconstructs the model's architecture. This task plays a crucial role in accelerating scientific workflows and enhancing the efficiency of industrial model deployment. While recent studies have explored various Image-to-Code Generation tasks using Multimodal Large Language Models (MLLMs), these efforts have primarily focused on reconstructing the visual appearance depicted in input images, leaving this task largely underexplored. The complex structural elements and implicit relationships in model diagrams present greater challenges for MLLMs, particularly in terms of visual reasoning and semantic interpretation. To support this task, we introduce MDCDataset, a dataset designed to evaluate the ability of MLLMs to generate code from model diagrams. It comprises 1,008 instances spanning 16 research domains, each with a model diagram, structured textual content, and the ground-truth code implementation. Furthermore, to address the inherent challenges of this task, we propose MDCAgent, a collaborative multi-agent framework composed of Parsing, Generation, and Check Agents. These agents work in coordination to analyze, extract, and verify complex elements and implicit relationships within model diagrams, thereby enhancing the visual architecture-aware reasoning capabilities of MLLMs. Our extensive experiments confirm the effectiveness of the framework.
Mengzhen Wang, Xunbin Huang, Jiayuan Xie, Shukai Ma, Jiale Men, Dayong Liang, Yi Cai 0001
ACM Multimedia6
2024 A Picture Is Worth a Graph: A Blueprint Debate Paradigm for Multimodal Reasoning
abstract
This paper presents a pilot study aimed at introducing multi-agent debate into multimodal reasoning. The study addresses two key challenges: the trivialization of opinions resulting from excessive summarization and the diversion of focus caused by distractor concepts introduced from images. These challenges stem from the inductive (bottom-up) nature of existing debating schemes. To address the issue, we propose a deductive (top-down) debating approach called Blueprint Debate on Graphs (BDoG). In BDoG, debates are confined to a blueprint graph to prevent opinion trivialization through world-level summarization. Moreover, by storing evidence in branches within the graph, BDoG mitigates distractions caused by frequent but irrelevant concepts. Extensive experiments validate that BDoG is able to achieve state-of-the-art results in ScienceQA and MMBench with significant improvements over previous methods. The source code can be accessed at https://github.com/thecharm/BDoG.
Changmeng Zheng, Dayong Liang, Wengyu Zhang, Xiaoyong Wei, Tat-Seng Chua, Qing Li 0001
ACM Multimedia2
2023 Feature Correlation Transformer for Estimating Ambiguous Optical Flow
Guibiao Fang, Dayong Liang, Muhammad Asim 0002, Frank Van Reeth, Luc Claesen, Zhenguo Yang, Wenyin Liu
Neural Process. Lett.3
2019 An Object Attribute Guided Framework for Robot Learning Manipulations from Human Demonstration Videos
abstract
Learning manipulations from videos is an inspiriting way for robots to acquire new skills. In this paper, we propose a framework that can generate robotic manipulation plans by observing human demonstration videos without special marks or unnatural demonstrated behaviors. More specifically, the framework contains a video parsing module and a robot execution module. The first module recognizes the demonstrator's actions using two-stream convolution neural networks, and classifies the operated objects by adopting a Mask R-CNN. After that, two XGBoost classifiers are applied to further classify the objects into subject object and patient object respectively, according to the demonstrator's actions. In the second module, a grammar-based parser is used to summarize the videos and generate the common instructions for robot execution. Extensive experiments are conducted on a publicly available video datasets consisting of 273 videos and manifest that our approach is able to learn manipulation plans from demonstration videos with high accuracy (73.36%). Furthermore, we integrate our framework with a humanoid robot Baxter to perform the manipulation learning from demonstration videos, which effectively verifies the performance of our framework.
Dayong Liang, Xiaojing Zhou, Zihan Ye, Wenyin Liu
IROS3
2019 Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost
abstract
Popularity prediction for social media is an efficient way for scientists to explore advanced predictive trend and make better strategic decisions for future. In this paper, we propose a framework that uses visual-textual features combined with XGBoost for popularity prediction. More specifically, the framework contains three procedures, including visual-textual features extraction, features fusion and XGBoost regression. In order to extract the visual-textual data, on the one hand, we first adopt one-hot encoder to encode the metadata of the posts, and then apply a word2vec model to produce word embeddings. On the other hand, we adopt a shape descriptor called Hu moment to extract the visual features from the images. What's more, we exploit user's information, e.g. users' followings and users' followers, for providing extra social features to the regression. After that, we fuse the multi-modal features and input them to the XGBoost directly for popularity prediction. Extensive experiments conducted on the SMPD2019 dataset manifest the effectiveness of our system. Furthermore, our approach achieves the 3nd place on the leader board of the Grand Challenge in ACM Multimedia 2019.
Dayong Liang, Zhanmo Zhu, Xiaojing Zhou, Zihan Ye, Xiuyun Mo
ACM Multimedia2