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Hung Yu Ling

dblp:251/5756 · DBLP profile ↗
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5ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-5576-8346ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 32% Reinforcement learning · 19% Motion planning and robot control · 16%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data · SIGGRAPH Asia 2025
Robotics › Robot manipulation
grasping
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Machine learning › Generative modeling
motion generation
0.912025
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data · SIGGRAPH Asia 2025
Machine learning › Reinforcement learning
policy learning
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Robotics › Motion planning and robot control
whole-body control
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Computer animation and physical simulation
human-object interaction
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Computer animation and physical simulation
motion capture
0.912025
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data · SIGGRAPH Asia 2025
Computer animation and physical simulation › character animation
physics-based character animation
0.912025
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions · CVPR 2025
Computer animation and physical simulation
motion synthesis
0.722025
Character controllers using motion VAEs · ACM Trans. Graph. 2020
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data · SIGGRAPH Asia 2025
Computer animation and physical simulation
character animation
0.412020
Character controllers using motion VAEs · ACM Trans. Graph. 2020
Machine learning › Reinforcement learning
goal-conditioned control
0.112020
Character controllers using motion VAEs · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

unpaired training · 1.7reinforcement learning · 1.7quality indicators · 1.7policy distillation · 1.7diffusion model · 1.7curriculum learning · 1.7variational autoencoder · 0.9motion capture · 0.9deep reinforcement learning · 0.9
YearPublicationVenuePosition
2025 InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
abstract
Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy - perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.
Sirui Xu 0002, Hung Yu Ling, Yu-Xiong Wang, Liangyan Gui
CVPR2
2025 StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
abstract
Motion capture (mocap) data often exhibits visually jarring artifacts due to inaccurate sensors and post-processing. Cleaning this corrupted data can require substantial manual effort from human experts, which can be a costly and time-consuming process. Previous data-driven motion cleanup methods offer the promise of automating this cleanup process, but often require in-domain paired corrupted-to-clean training data. Constructing such paired datasets requires access to high-quality, relatively artifact-free motion clips, which often necessitates laborious manual cleanup. In this work, we present StableMotion, a simple yet effective method for training motion cleanup models directly from unpaired corrupted datasets that need cleanup. The core component of our method is the introduction of motion quality indicators, which can be easily annotated— through manual labeling or heuristic algorithms—and enable training of quality-aware motion generation models on raw motion data with mixed quality. At test time, the model can be prompted to generate high-quality motions using the quality indicators. Our method can be implemented through a simple diffusion-based framework, leading to a unified motion generate-discriminate model, which can be used to both identify and fix corrupted frames. We demonstrate that our proposed method is effective for training motion cleanup models on raw mocap data in production scenarios by applying StableMotion to SoccerMocap, a 245-hour soccer mocap dataset containing real-world motion artifacts. The trained model effectively corrects a wide range of motion artifacts, reducing motion pops and frozen frames by 68% and 81%, respectively. On our benchmark dataset, we further show that cleanup models trained with our method on unpaired corrupted data outperform state-of-the-art methods trained on clean or paired data, while also achieving comparable performance in preserving the content of the original motion clips.
Yuxuan Mu, Hung Yu Ling, Yi Shi 0008, Ismael Baira Ojeda, Pengcheng Xi, Chang Shu 0001, Fabio Zinno, Xue Bin Peng
SIGGRAPH Asia2
2020 ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills
abstract
Abstract Humans are highly adept at walking in environments with foot placement constraints, including stepping‐stone scenarios where footstep locations are fully constrained. Finding good solutions to stepping‐stone locomotion is a longstanding and fundamental challenge for animation and robotics. We present fully learned solutions to this difficult problem using reinforcement learning. We demonstrate the importance of a curriculum for efficient learning and evaluate four possible curriculum choices compared to a non‐curriculum baseline. Results are presented for a simulated humanoid, a realistic bipedal robot simulation and a monster character, in each case producing robust, plausible motions for challenging stepping stone sequences and terrains.
Zhaoming Xie, Hung Yu Ling, Nam Hee Kim, Michiel van de Panne
Comput. Graph. Forum2
2020 Character controllers using motion VAEs
abstract
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variational autoencoders, or Motion VAEs. The latent variables of the learned autoencoder define the action space for the movement and thereby govern its evolution over time. Planning or control algorithms can then use this action space to generate desired motions. In particular, we use deep reinforcement learning to learn controllers that achieve goal-directed movements. We demonstrate the effectiveness of the approach on multiple tasks. We further evaluate system-design choices and describe the current limitations of Motion VAEs.
Hung Yu Ling, Fabio Zinno, George Cheng, Michiel van de Panne
ACM Trans. Graph.1
2019 On Learning Symmetric Locomotion
abstract
Human and animal gaits are often symmetric in nature, which points to the use of motion symmetry as a potentially useful source of structure that can be exploited for learning. By encouraging symmetric motion, the learning may be faster, converge to more efficient solutions, and be more aesthetically pleasing. We describe, compare, and evaluate four practical methods for encouraging motion symmetry. These are implemented via particular choices of structure for the policy network, data duplication, or via the loss function. We experimentally evaluate the methods in terms of learning performance and achieved symmetry, and provide summary guidelines for the choice of symmetry method. We further describe some practical and conceptual issues that arise. Because similar implementation choices exist for other types of inductive biases, the insights gained may also be relevant to other learning problems with applicable symmetry abstractions.
Farzad Abdolhosseini, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, Michiel van de Panne
MIG2