Hyunho Ha

dblp:251/6018 · DBLP profile ↗
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8ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-8375-6449ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2026 Splat-based Gradient-Domain Fusion for Seamless View Transition
abstract
In sparse novel view synthesis with few input views and wide baselines, existing methods often fail due to weak geometric correspondences and view-dependent color inconsistencies. Splatting-based approaches can produce plausible results near training views, but they frequently overfit and struggle to maintain smooth, realistic appearance transitions in novel viewpoints. We introduce a splat-based gradient-domain fusion method that addresses these limitations. Our approach first establishes reliable dense geometry via two-view stereo for stable initialization. We then generate intermediate virtual views by reprojecting input images, which provide reference gradient fields for gradient-domain fusion. By blending these gradients, our method transfers low-frequency, view-dependent colors to the rendered Gaussians, producing seamless appearance transitions across views. Extensive experiments show that our approach consistently outperforms state-of-the-art sparse Gaussian splatting methods, delivering robust and perceptually plausible view synthesis. A comprehensive user study further confirms that our results are perceptually preferred, with significantly smoother and more realistic color transitions than existing methods.
Dongyoung Choi, Woohyun Kang, Hyunho Ha, James Tompkin 0001, Min H. Kim 0001
3DV4
2025 Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency
abstract
We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view’s image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner.
Hyunho Ha, Lei Xiao 0014, Christian Richardt, Thu Nguyen-Phuoc, Changil Kim 0001, Min H. Kim 0001, Douglas Lanman, Numair Khan
CVPR1
2025 Benchmarking Burst Super-Resolution for Polarization Images: Noise Dataset and Analysis
Inseung Hwang, Hyunho Ha, Min H. Kim 0001
ICCV3
2024 Polarimetric BSSRDF Acquisition of Dynamic Faces
abstract
Acquisition and modeling of polarized light reflection and scattering help reveal the shape, structure, and physical characteristics of an object, which is increasingly important in computer graphics. However, current polarimetric acquisition systems are limited to static and opaque objects. Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and reflectance properties, the strong presence of spatially-varying subsurface scattering, and their dynamic nature. We present a new polarimetric acquisition method for dynamic human faces, which focuses on capturing spatially varying appearance and precise geometry, across a wide spectrum of skin tones and facial expressions. It includes both single and heterogeneous subsurface scattering, index of refraction, and specular roughness and intensity, among other parameters, while revealing biophysically-based components such as inner- and outer-layer hemoglobin, eumelanin and pheomelanin. Our method leverages such components' unique multispectral absorption profiles to quantify their concentrations, which in turn inform our model about the complex interactions occurring within the skin layers. To our knowledge, our work is the first to simultaneously acquire polarimetric and spectral reflectance information alongside biophysically-based skin parameters and geometry of dynamic human faces. Moreover, our polarimetric skin model integrates seamlessly into various rendering pipelines.
Hyunho Ha, Inseung Hwang, Néstor Monzón, Donggun Kim 0002, Seung-Hwan Baek, Adolfo Muñoz 0001, Diego Gutierrez, Min H. Kim 0001
ACM Trans. Graph.1
2021 NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning
abstract
Multiview shape-from-shading (SfS) has achieved high-detail geometry, but its computation is expensive for solving a multiview registration and an ill-posed inverse rendering problem. Therefore, it has been mainly used for offline methods. Volumetric fusion enables real-time scanning using a conventional RGB-D camera, but its geometry resolution has been limited by the grid resolution of the volumetric distance field and depth registration errors. In this paper, we propose a real-time scanning method that can acquire high-detail geometry by bridging volumetric fusion and multiview SfS in two steps. First, we pro-pose the first real-time acquisition of photometric normals stored in texture space to achieve high-detail geometry. We also introduce geometry-aware texture mapping, which progressively refines geometric registration between the texture space and the volumetric distance field by means of normal texture, achieving real-time multiview SfS. We demonstrate our scanning of high-detail geometry using an RGB-D cam-era at ∼20 fps. Results verify that the geometry quality of our method is strongly competitive with that of offline multi-view SfS methods.
Hyunho Ha, Joo Ho Lee 0003, Andreas Meuleman, Min H. Kim 0001
CVPR1
2021 DeepFormableTag: end-to-end generation and recognition of deformable fiducial markers
abstract
Fiducial markers have been broadly used to identify objects or embed messages that can be detected by a camera. Primarily, existing detection methods assume that markers are printed on ideally planar surfaces. The size of a message or identification code is limited by the spatial resolution of binary patterns in a marker. Markers often fail to be recognized due to various imaging artifacts of optical/perspective distortion and motion blur. To overcome these limitations, we propose a novel deformable fiducial marker system that consists of three main parts: First, a fiducial marker generator creates a set of free-form color patterns to encode significantly large-scale information in unique visual codes. Second, a differentiable image simulator creates a training dataset of photorealistic scene images with the deformed markers, being rendered during optimization in a differentiable manner. The rendered images include realistic shading with specular reflection, optical distortion, defocus and motion blur, color alteration, imaging noise, and shape deformation of markers. Lastly, a trained marker detector seeks the regions of interest and recognizes multiple marker patterns simultaneously via inverse deformation transformation. The deformable marker creator and detector networks are jointly optimized via the differentiable photorealistic renderer in an end-to-end manner, allowing us to robustly recognize a wide range of deformable markers with high accuracy. Our deformable marker system is capable of decoding 36-bit messages successfully at ~29 fps with severe shape deformation. Results validate that our system significantly outperforms the traditional and data-driven marker methods. Our learning-based marker system opens up new interesting applications of fiducial markers, including cost-effective motion capture of the human body, active 3D scanning using our fiducial markers' array as structured light patterns, and robust augmented reality rendering of virtual objects on dynamic surfaces.
Mustafa B. Yaldiz, Andreas Meuleman, Hyeonjoong Jang, Hyunho Ha, Min H. Kim 0001
ACM Trans. Graph.4
2020 TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning
abstract
Real-time RGB-D scanning technique has become widely used to progressively scan objects with a hand-held sensor. Existing online methods restore color information per voxel, and thus their quality is often limited by the tradeoff between spatial resolution and time performance. Also, such methods often suffer from blurred artifacts in the captured texture. Traditional offline texture mapping methods with non-rigid warping assume that the reconstructed geometry and all input views are obtained in advance, and the optimization takes a long time to compute mesh parameterization and warp parameters, which prevents them from being used in real-time applications. In this work, we propose a progressive texture-fusion method specially designed for real-time RGB-D scanning. To this end, we first devise a novel texture-tile voxel grid, where texture tiles are embedded in the voxel grid of the signed distance function, allowing for high-resolution texture mapping on the low-resolution geometry volume. Instead of using expensive mesh parameterization, we associate vertices of implicit geometry directly with texture coordinates. Second, we introduce real-time texture warping that applies a spatially-varying perspective mapping to input images so that texture warping efficiently mitigates the mismatch between the intermediate geometry and the current input view. It allows us to enhance the quality of texture over time while updating the geometry in real-time. The results demonstrate that the quality of our real-time texture mapping is highly competitive to that of exhaustive offline texture warping methods. Our method is also capable of being integrated into existing RGB-D scanning frameworks.
Joo Ho Lee 0003, Hyunho Ha, Yue Dong 0001, Xin Tong 0001, Min H. Kim 0001
CVPR2
2020 Progressive Acquisition of SVBRDF and Shape in Motion
abstract
Abstract To estimate appearance parameters, traditional SVBRDF acquisition methods require multiple input images to be captured with various angles of light and camera, followed by a post‐processing step. For this reason, subjects have been limited to static scenes, or a multiview system is required to capture dynamic objects. In this paper, we propose a simultaneous acquisition method of SVBRDF and shape allowing us to capture the material appearance of deformable objects in motion using a single RGBD camera. To do so, we progressively integrate photometric samples of surfaces in motion in a volumetric data structure with a deformation graph. Then, building upon recent advances of fusion‐based methods, we estimate SVBRDF parameters in motion. We make use of a conventional RGBD camera that consists of the colour and infrared cameras with active infrared illumination. The colour camera is used for capturing diffuse properties, and the infrared camera‐illumination module is employed for estimating specular properties by means of active illumination. Our joint optimization yields complete material appearance parameters. We demonstrate the effectiveness of our method with extensive evaluation on both synthetic and real data that include various deformable objects of specular and diffuse appearance.
Hyunho Ha, Seung-Hwan Baek, Giljoo Nam, Min H. Kim 0001
Comput. Graph. Forum1