VLDB 2026 Research / reviewers in the wild / expert
Yuichiro Koyama
dblp:251/8584
· DBLP profile ↗
9ranked-venue papers
2as first author
8since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Diffusion-Based Speech Enhancement with Joint Generative and Predictive DecodersabstractDiffusion-based generative speech enhancement (SE) has recently received attention, but reverse diffusion remains time-consuming. One solution is to initialize the reverse diffusion process with enhanced features estimated by a predictive SE system. However, the pipeline structure currently does not consider for a combined use of generative and predictive decoders. The predictive decoder allows us to use the further complementarity between predictive and diffusion-based generative SE. In this paper, we propose a unified system that use jointly generative and predictive decoders across two levels. The encoder encodes both generative and predictive information at the shared encoding level. At the decoded feature level, we fuse the two decoded features by generative and predictive decoders. Specifically, the two SE modules are fused in the initial and final diffusion steps: the initial fusion initializes the diffusion process with the predictive SE to improve convergence, and the final fusion combines the two complementary SE outputs to enhance SE performance. Experiments conducted on the Voice-Bank dataset demonstrate that incorporating predictive information leads to faster decoding and higher PESQ scores compared with other score-based diffusion SE (StoRM and SGMSE+). Kazuki Shimada, Masato Hirano, Takashi Shibuya 0001, Yuichiro Koyama, Shusuke Takahashi, Tatsuya Kawahara, Yuki Mitsufuji |
ICASSP | 5 |
| 2024 | Zero- and Few-Shot Sound Event Localization and DetectionabstractSound event localization and detection (SELD) systems estimate direction-of-arrival (DOA) and temporal activation for sets of target classes. Neural network (NN)-based SELD systems have performed well in various sets of target classes, but they only output the DOA and temporal activation of preset classes trained before inference. To customize target classes after training, we tackle zero- and few-shot SELD tasks, in which we set new classes with a text sample or a few audio samples. While zero-shot sound classification tasks are achievable by embedding from contrastive language-audio pretraining (CLAP), zero-shot SELD tasks require assigning an activity and a DOA to each embedding, especially in overlapping cases. To tackle the assignment problem in overlapping cases, we propose an embed-ACCDOA model, which is trained to output track-wise CLAP embedding and corresponding activity-coupled Cartesian direction-of-arrival (ACCDOA). In our experimental evaluations on zero- and few-shot SELD tasks, the embed-ACCDOA model showed better location-dependent scores than a straightforward combination of the CLAP audio encoder and a DOA estimation model. Moreover, the proposed combination of the embed-ACCDOA model and CLAP audio encoder with zero-or few-shot samples performed comparably to an official baseline system trained with complete train data in an evaluation dataset. Kazuki Shimada, Kengo Uchida, Yuichiro Koyama, Takashi Shibuya 0001, Shusuke Takahashi, Yuki Mitsufuji, Tatsuya Kawahara |
ICASSP | 3 |
| 2023 | STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound EventsabstractWhile direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637. Kazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam, Daniel Krause 0001, Kengo Uchida, Sharath Adavanne, Aapo Hakala, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Tuomas Virtanen, Yuki Mitsufuji |
NeurIPS | 8 |
| 2022 | Music Source Separation With Deep Equilibrium ModelsabstractWhile deep neural network-based music source separation (MSS) is very effective and achieves high performance, its model size is often a problem for practical deployment. Deep implicit architectures such as deep equilibrium models (DEQ) were recently proposed, which can achieve higher performance than their explicit counterparts with limited depth while keeping the number of parameters small. This makes DEQ also attractive for MSS, especially as it was originally applied to sequential modeling tasks in natural language processing and thus should in principle be also suited for MSS. However, an investigation of a good architecture and training scheme for MSS with DEQ is needed as the characteristics of acoustic signals are different from those of natural language data. Hence, in this paper we propose an architecture and training scheme for MSS with DEQ. Starting with the architecture of Open-Unmix (UMX), we replace its sequence model with DEQ. We refer to our proposed method as DEQ-based UMX (DEQ-UMX). Experimental results show that DEQ-UMX performs better than the original UMX while reducing its number of parameters by 30%. Yuichiro Koyama, Naoki Murata, Stefan Uhlich, Giorgio Fabbro, Shusuke Takahashi, Yuki Mitsufuji |
ICASSP | 1 |
| 2022 | Spatial Data Augmentation with Simulated Room Impulse Responses for Sound Event Localization and DetectionabstractRecording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial characteristics using simulated room impulse responses (RIR). RIRs corresponding to a microphone array assumed to be placed in various rooms are accurately simulated, and the source signals of the target sound events are extracted from a mixture. The simulated RIRs are then convolved with the extracted source signals to obtain an augmented multi-channel training dataset. Evaluation results obtained using the TAU-NIGENS Spatial Sound Events 2021 dataset show that the IRS contributes to improving the overall SELD performance. Additionally, we conducted an ablation study to discuss the contribution and need for each component within the IRS. Yuichiro Koyama, Kazuhide Shigemi, Masafumi Takahashi, Kazuki Shimada, Naoya Takahashi, Emiru Tsunoo, Shusuke Takahashi, Yuki Mitsufuji |
ICASSP | 1 |
| 2022 | Spatial Mixup: Directional Loudness Modification as Data Augmentation for Sound Event Localization and DetectionabstractData augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been proposed, with most borrowing ideas from other domains such as images, speech, or monophonic audio. However, only a few exploit the spatial properties of a full 3D audio scene. We propose Spatial Mixup, as an application of parametric spatial audio effects for data augmentation, which modifies the directional properties of a multi-channel spatial audio signal encoded in the ambisonics domain. Similarly to beamforming, these modifications enhance or suppress signals arriving from certain directions, although the effect is less pronounced. Therefore enabling deep learning models to achieve invariance to small spatial perturbations. The method is evaluated with experiments in the DCASE 2021 Task 3 dataset, where spatial mixup increases performance over a non-augmented baseline, and compares to other well known augmentation methods. Furthermore, combining spatial mixup with other methods greatly improves performance. Ricardo Falcón Pérez, Kazuki Shimada, Yuichiro Koyama, Shusuke Takahashi, Yuki Mitsufuji |
ICASSP | 3 |
| 2022 | Multi-ACCDOA: Localizing And Detecting Overlapping Sounds From The Same Class With Auxiliary Duplicating Permutation Invariant TrainingabstractSound event localization and detection (SELD) involves identifying the direction-of-arrival (DOA) and the event class. The SELD methods with a class-wise output format make the model predict activities of all sound event classes and corresponding locations. The class-wise methods can output activity-coupled Cartesian DOA (ACCDOA) vectors, which enable us to solve a SELD task with a single target using a single network. However, there is still a challenge in detecting the same event class from multiple locations. To overcome this problem while maintaining the advantages of the class-wise format, we extended ACCDOA to a multi one and proposed auxiliary duplicating permutation invariant training (ADPIT). The multi-ACCDOA format (a class- and track-wise output format) enables the model to solve the cases with overlaps from the same class. The class-wise ADPIT scheme enables each track of the multi-ACCDOA format to learn with the same target as the single-ACCDOA format. In evaluations with the DCASE 2021 Task 3 dataset, the model trained with the multi-ACCDOA format and with the class-wise ADPIT detects overlapping events from the same class while maintaining its performance in the other cases. Also, the proposed method performed comparably to state-of-the-art SELD methods with fewer parameters. Kazuki Shimada, Yuichiro Koyama, Shusuke Takahashi, Naoya Takahashi, Emiru Tsunoo, Yuki Mitsufuji |
ICASSP | 2 |
| 2021 | Accdoa: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization And DetectionabstractNeural-network (NN)-based methods show high performance in sound event localization and detection (SELD). Conventional NN-based methods use two branches for a sound event detection (SED) target and a direction-of-arrival (DOA) target. The two-branch representation with a single network has to decide how to balance the two objectives during optimization. Using two networks dedicated to each task increases system complexity and network size. To address these problems, we propose an activity-coupled Cartesian DOA (ACCDOA) representation, which assigns a sound event activity to the length of a corresponding Cartesian DOA vector. The ACCDOA representation enables us to solve a SELD task with a single target and has two advantages: avoiding the necessity of balancing the objectives and model size increase. In experimental evaluations with the DCASE 2020 Task 3 dataset, the ACCDOA representation outperformed the two-branch representation in SELD metrics with a smaller network size. The ACCDOA-based SELD system also performed better than state-of-the-art SELD systems in terms of localization and location-dependent detection. Kazuki Shimada, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Yuki Mitsufuji |
ICASSP | 2 |
| 2020 | Metric Learning with Background Noise Class for Few-Shot Detection of Rare Sound EventsabstractFew-shot learning systems for sound event recognition have gained interests since they require only a few examples to adapt to new target classes without fine-tuning. However, such systems have only been applied to chunks of sounds for classification or verification. In this paper, we aim to achieve few-shot detection of rare sound events, from query sequence that contain not only the target events but also the other events and background noise. Therefore, it is required to prevent false positive reactions to both the other events and background noise. We propose metric learning with background noise class for the few-shot detection. The contribution is to present the explicit inclusion of background noise as an independent class, a suitable loss function that emphasizes this additional class, and a corresponding sampling strategy that assists training. It provides a feature space where the event classes and the background noise class are sufficiently separated. Evaluations on few-shot detection tasks, using DCASE 2017 task2 and ESC-50, show that our proposed method outperforms metric learning without considering the background noise class. The few-shot detection performance is also comparable to that of the DCASE 2017 task2 baseline system, which requires huge amount of annotated audio data. Kazuki Shimada, Yuichiro Koyama, Akira Inoue |
ICASSP | 2 |