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Chaoyue Song

dblp:251/8594 · DBLP profile ↗
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9ranked-venue papers
6as first author
8since 2021 · last 2026
0000-0002-5537-788XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 70% Language models and text generation · 17% Generative modeling · 13%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 53% Computer animation and physical simulation · 40% Image and video processing · 8%

Topics — the 16 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization · ICML 2025
Computer vision › 3D vision
human mesh recovery
0.912025
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization · ICML 2025
Natural language and speech › Language models and text generation › alignment
preference alignment
0.912025
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization · ICML 2025
Geometric modeling and processing › mesh processing
3d model processing
0.912025
MagicArticulate: Make Your 3D Models Articulation-Ready · CVPR 2025
Computer animation and physical simulation › character rigging
automatic rigging
0.912025
Puppeteer: Rig and Animate Your 3D Models · NeurIPS 2025
Computer animation and physical simulation › skinning
skinning weight prediction
0.912025
Puppeteer: Rig and Animate Your 3D Models · NeurIPS 2025
Computer vision › 3D vision
3d reconstruction
0.812024
REACTO: Reconstructing Articulated Objects from a Single Video · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction
0.812024
REACTO: Reconstructing Articulated Objects from a Single Video · CVPR 2024
Computer vision › 3D vision › human body modeling › 3d human modeling
3d pose transfer
0.712023
Unsupervised 3D Pose Transfer With Cross Consistency and Dual Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
shape matching
0.712023
Unsupervised 3D Pose Transfer With Cross Consistency and Dual Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Geometric modeling and processing › shape deformation
3d pose transfer
0.512021
3D Pose Transfer with Correspondence Learning and Mesh Refinement · NeurIPS 2021
Image and video processing › image matching
dense correspondence estimation
0.512021
3D Pose Transfer with Correspondence Learning and Mesh Refinement · NeurIPS 2021
Geometric modeling and processing
shape correspondence
0.512021
3D Pose Transfer with Correspondence Learning and Mesh Refinement · NeurIPS 2021
Geometric modeling and processing
shape deformation
0.512021
3D Pose Transfer with Correspondence Learning and Mesh Refinement · NeurIPS 2021
Natural language and speech › Language models and text generation
preference optimization
0.312025
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization · ICML 2025
Geometric modeling and processing
deformation modeling
0.312025
MoDA: Modeling Deformable 3D Objects from Casual Videos · Int. J. Comput. Vis. 2025

Methods — techniques the papers use, named apart from their topics

casual videos · 1.7autoregressive transformer · 1.7optimal transport · 1.7elastic instance normalization · 1.7volumetric geodesic distance · 0.9preference dataset construction · 0.9functional diffusion process · 0.9direct preference optimization · 0.9diffusion model · 0.9differentiable optimization · 0.9attention · 0.9neural radiance field · 0.8geodesic point assignment · 0.8blend skinning · 0.8cross consistency learning · 0.7correspondence-refinement network · 0.5
YearPublicationVenuePosition
2026 Unlocking the Video Prior for High-Fidelity Sparse Multi-View Image Synthesis
abstract
The development of multi-view image synthesis is constrained by the scarcity of training data. One promising solution is to finetune well-trained video generative models to synthesize 360-degree videos of objects. While these methods benefit from the strong generative priors inherited from the pretrained knowledge, they are limited by the high computational costs incurred by the large number of viewpoints. Existing methods commonly adopt temporal attention mechanism to address this. However, these methods suffer from undesirable artifacts such as 3D inconsistency and over-smoothing in the generated results. In this paper, we introduce a novel approach to unlock the video priors for multi-view synthesis by reducing generation into a sparser yet more precise process. Specifically, we introduce two strategies to achieve this: i) Condensing the video diffusion model to synthesize highly consistent sparse multiview images. ii) Extracting dense geometrical priors from the pretrained video diffusion models to enhance the generation stability. The combination of these two strategies formulates a novel framework for multi-view synthesis, which is capable of synthesizing highly consistent sparse multiview images with strong generalization ability. Extensive experiments demonstrate that our approach achieves superior efficiency, generalization, and consistency, outperforming state-of-the-art multi-view synthesis methods.
Fan Yang 0103, Jun Hao Liew, Chaoyue Song, Zhongcong Xu, Jiashi Feng, Guosheng Lin
3DV4
2025 MagicArticulate: Make Your 3D Models Articulation-Ready
abstract
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an autoregressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.
Chaoyue Song, Xiu Li 0001, Fan Yang 0103, Zhongcong Xu, Jun Hao Liew, Fayao Liu, Jiashi Feng, Guosheng Lin
CVPR1
2025 ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
abstract
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous plausible 3D human mesh predictions, but they often exhibit misalignment with 2D image observations and weak robustness to in-the-wild images. To address these issues, we propose ADHMR, a framework that Aligns a Diffusion-based HMR model in a preference optimization manner. First, we train a human mesh prediction assessment model, HMR-Scorer, capable of evaluating predictions even for in-the-wild images without 3D annotations. We then use HMR-Scorer to create a preference dataset, where each input image has a pair of winner and loser mesh predictions. This dataset is used to finetune the base model using direct preference optimization. Moreover, HMR-Scorer also helps improve existing HMR models by data cleaning, even with fewer training samples. Extensive experiments show that ADHMR outperforms current state-of-the-art methods. Code is available at: https://github.com/shenwenhao01/ADHMR.
Wenhao Shen, Wanqi Yin, Chaoyue Song, Zhongang Cai, Lei Yang 0045, Hao Wang 0094, Guosheng Lin
ICML5
2025 Puppeteer: Rig and Animate Your 3D Models
abstract
Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative AI have revolutionized static 3D model creation, rigging and animation continue to depend heavily on expert intervention. We present \textbf{Puppeteer}, a comprehensive framework that addresses both automatic rigging and animation for diverse 3D objects. Our system first predicts plausible skeletal structures via an auto-regressive transformer that introduces a joint-based tokenization strategy for compact representation and a hierarchical ordering methodology with stochastic perturbation that enhances bidirectional learning capabilities. It then infers skinning weights via an attention-based architecture incorporating topology-aware joint attention that explicitly encodes inter-joint relationships based on skeletal graph distances. Finally, we complement these rigging advances with a differentiable optimization-based animation pipeline that generates stable, high-fidelity animations while being computationally more efficient than existing approaches. Extensive evaluations across multiple benchmarks demonstrate that our method significantly outperforms state-of-the-art techniques in both skeletal prediction accuracy and skinning quality. The system robustly processes diverse 3D content, ranging from professionally designed game assets to AI-generated shapes, producing temporally coherent animations that eliminate the jittering issues common in existing methods.
Chaoyue Song, Xiu Li 0001, Fan Yang 0103, Zhongcong Xu, Jiacheng Wei, Fayao Liu, Jiashi Feng, Guosheng Lin
NeurIPS1
2025 MoDA: Modeling Deformable 3D Objects from Casual Videos
Chaoyue Song, Jiacheng Wei, Chuan-Sheng Foo, Fayao Liu, Guosheng Lin
Int. J. Comput. Vis.1
2024 REACTO: Reconstructing Articulated Objects from a Single Video
abstract
In this paper, we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the modeling of articulated objects like humans and animals from videos, but face challenges with piece-wise rigid general articulated objects due to limitations in their deformation models. To tackle this, we propose Quasi-Rigid Blend Skinning, a novel deformation model that enhances the rigidity of each part while maintaining flexible deformation of the joints. Our primary insight combines three distinct approaches: 1) an enhanced bone rigging system for improved component modeling, 2) the use of quasi-sparse skinning weights to boost part rigidity and reconstruction fidelity, and 3) the application of geodesic point assignment for precise motion and seamless deformation. Our method outperforms previous works in producing higher-fidelity 3D reconstructions of general articulated objects, as demonstrated on both real and synthetic datasets. Project page: https://chaoyuesong.github.io/REACTO.
Chaoyue Song, Jiacheng Wei, Chuan-Sheng Foo, Guosheng Lin, Fayao Liu
CVPR1
2023 Unsupervised 3D Pose Transfer With Cross Consistency and Dual Reconstruction
abstract
The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator G which contains correspondence learning and pose transfer modules to achieve 3D pose transfer. We learn the shape correspondence by solving an optimal transport problem without any key point annotations and generate high-quality meshes with our elastic instance normalization (ElaIN) in the pose transfer module. With G as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision. Besides that, we also adopt an as-rigid-as-possible deformer in the training process to fine-tune the body shape of the generated results. Extensive experiments on human and animal data demonstrate that our framework can successfully achieve comparable performance as the state-of-the-art supervised approaches.
Chaoyue Song, Jiacheng Wei, Ruibo Li, Fayao Liu, Guosheng Lin
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 3D Pose Transfer with Correspondence Learning and Mesh Refinement
abstract
3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.
Chaoyue Song, Jiacheng Wei, Ruibo Li, Fayao Liu, Guosheng Lin
NeurIPS1
2020 CartoonRenderer: An Instance-Based Multi-style Cartoon Image Translator
Yugang Chen, Muchun Chen, Chaoyue Song, Bingbing Ni
MMM (1)3