Demo Data from VLDB 2026 / reviewers in the wild / expert
Wenxiang Jiang 0001
dblp:252/4137-1
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 67% 3D vision · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.4 | 1 | 2020 | 3DV: 3D Dynamic Voxel for Action Recognition in Depth Video · CVPR 2020 |
Computer vision › Video understanding and tracking › action recognition › 3d action recognition
depth-based action recognition |
0.4 | 1 | 2020 | 3DV: 3D Dynamic Voxel for Action Recognition in Depth Video · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
temporal rank pooling · 0.4pointnet++ · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | 3DV: 3D Dynamic Voxel for Action Recognition in Depth VideoabstractFor depth-based 3D action recognition, one essential issue is to represent 3D motion pattern effectively and efficiently. To this end, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation manner. With 3D space voxelization, the key idea of 3DV is to encode the 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature for 3D action description. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may loose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also split the depth video into temporal segments and encode this procedure in 3DV integrally. The extensive experiments on the well-established benchmark datasets (e.g., NTU RGB+D 120 and NTU RGB+D 60) demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 with the cross-subject and cross-setup test setting respectively. 3DV's code is available at https://github.com/3huo/3DV-Action. Yancheng Wang 0002, Yang Xiao 0007, Fu Xiong, Wenxiang Jiang 0001, Zhiguo Cao 0001, Joey Tianyi Zhou, Junsong Yuan 0001 |
CVPR | 4 |