VLDB 2026 Research / reviewers in the wild / expert
Rishi Hazra
dblp:252/5033
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2026
0000-0003-3422-2085ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum GameabstractA central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this with COvolve, a co-evolutionary framework that leverages large language models (LLMs) to generate both environments and agent policies, expressed as executable Python code. We model the interaction between environment and policy designers as a two-player zero-sum game, ensuring adversarial co-evolution in which environments expose policy weaknesses and policies adapt in response. This process induces an automated curriculum in which environments and policies co-evolve toward increasing complexity. To guarantee robustness and prevent forgetting as the curriculum progresses, we compute the mixed-strategy Nash equilibrium (MSNE) of the zero-sum game, thereby yielding a meta-policy. This MSNE meta-policy ensures that the agent does not forget to solve previously seen environments while learning to solve previously unseen ones. Experiments in urban driving, symbolic maze-solving, and geometric navigation showcase that COvolve produces progressively more complex environments. Our results demonstrate the potential of LLM-driven co-evolution to achieve open-ended learning without predefined task distributions or manual intervention. Alkis Sygkounas, Rishi Hazra, Andreas Persson, Pedro Zuidberg Dos Martires, Amy Loutfi |
GECCO | 2 |
| 2025 | Evaluating Efficiency and Engagement in Scripted and LLM-Enhanced Human-Robot InteractionsabstractTo achieve natural and intuitive interaction with people, HRI frameworks combine a wide array of methods for human perception, intention communication, human-aware navigation and collaborative action. In practice, when encountering unpredictable behavior of people or unexpected states of the environment, these frameworks may lack the ability to dynamically recognize such states, adapt and recover to resume the interaction. Large Language Models (LLMs), owing to their advanced reasoning capabilities and context retention, present a promising solution for enhancing robot adaptability. This potential, however, may not directly translate to improved interaction metrics. This paper considers a representative interaction with an industrial robot involving approach, instruction, and object manipulation, implemented in two conditions: (1) fully scripted and (2) including LLM-enhanced responses. We use gaze tracking and questionnaires to measure the participants' task efficiency, engagement, and robot perception. The results indicate higher SUbjective ratings for the LLM condition, but objective metrics show that the scripted condition performs comparably, particularly in efficiency and focus during simple tasks. We also note that the scripted condition may have an edge over LLM-enhanced responses in terms of response latency and energy consumption, especially for trivial and repetitive interactions. Tim Schreiter, Jens Rüppel, Rishi Hazra, Andrey Rudenko, Martin Magnusson 0002, Achim J. Lilienthal |
HRI | 3 |
| 2025 | REvolve: Reward Evolution with Large Language Models using Human FeedbackabstractDesigning effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have been used for reward generation from natural language task descriptions, leveraging their extensive instruction tuning and commonsense understanding of human behavior. In this work, we hypothesize that LLMs, guided by human feedback, can be used to formulate reward functions that reflect human implicit knowledge. We study this in three challenging settings -- autonomous driving, humanoid locomotion, and dexterous manipulation -- wherein notions of ``good" behavior are tacit and hard to quantify. To this end, we introduce REvolve, a truly evolutionary framework that uses LLMs for reward design in RL. REvolve generates and refines reward functions by utilizing human feedback to guide the evolution process, effectively translating implicit human knowledge into explicit reward functions for training (deep) RL agents. Experimentally, we demonstrate that agents trained on REvolve-designed rewards outperform other state-of-the-art baselines. Rishi Hazra, Alkis Sygkounas, Andreas Persson, Amy Loutfi, Pedro Zuidberg Dos Martires |
ICLR | 1 |
| 2025 | Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in GamesabstractWe propose a self-play approach to generating strategies for playing in multi-player games, where strategies are represented as computer code. We use large language models (LLMs) to generate pieces of code to play in the game, which we refer to as generated bots. We engage the LLM generated bots in competitions, designed to generate increasingly stronger strategies. We follow game theoretic principles in organizing these tournaments, and use a Policy Space Response Oracle (PSRO) approach. We start with an initial set of LLM generated bots, and continue in rounds for adding new bots into the population. Each round adds a bot to the population by asking the LLM to produce code for playing against a bot representing the Nash equilibrium mixture over the current population. Our analysis shows that even a few rounds are sufficient to produces strong bots for playing the game. Our demo shows the process for the game of Checkers. We allow users to select initial bots in the population, run the process, inspect how the bots evolve over time, and play against the generated bots. Yoram Bachrach, Edan Toledo, Karen Hambardzumyan, Despoina Magka, Martin Josifoski, Minqi Jiang, Jakob N. Foerster, Roberta Raileanu, Tatiana Shavrina, Nicola Cancedda, Avraham Ruderman, Katie Millican, Andrei Lupu, Rishi Hazra |
IJCAI | 14 |
| 2025 | LexiCon: a Benchmark for Planning under Temporal Constraints in Natural LanguageabstractOwing to their reasoning capabilities, large language models (LLMs) have been evaluated on planning tasks described in natural language. However, LLMs have largely been tested on planning domains without constraints. In order to deploy them in real-world settings where adherence to constraints, in particular safety constraints, is critical, we need to evaluate their performance on constrained planning tasks. We introduce LexiCon—a natural language-based (Lexi) constrained (Con) planning benchmark, consisting of a suite of environments, that can be used to evaluate the planning capabilities of LLMs in a principled fashion. The core idea behind LexiCon is to take existing planning environments and impose temporal constraints on the states. These constrained problems are then translated into natural language and given to an LLM to solve. A key feature of LexiCon is its extensibility. That is, the set of supported environments can be extended with new (unconstrained) environment generators, for which temporal constraints are constructed automatically. This renders LexiCon future-proof: the hardness of the generated planning problems can be increased as the planning capabilities of LLMs improve. Our experiments reveal that the performance of state-of-the-art LLMs, including reasoning models like GPT-5, o3, and R1, deteriorates as the degree of constrainedness of the planning tasks increases. Periklis Mantenoglou, Rishi Hazra, Pedro Zuidberg Dos Martires, Luc De Raedt |
NeurIPS | 2 |
| 2025 | AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-benchabstractAI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39.6% to 47.7%. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning. Edan Toledo, Karen Hambardzumyan, Martin Josifoski, Rishi Hazra, Nicolas Mario Baldwin, Alexis Audran-Reiss, Michael Kuchnik, Despoina Magka, Minqi Jiang, Alisia Maria Lupidi, Andrei Lupu, Roberta Raileanu, Tatiana Shavrina, Kelvin Niu, Jean-Christophe Gagnon-Audet, Michael Shvartsman, Shagun Sodhani, Alexander H. Miller, Abhishek Charnalia, Derek Dunfield, Carole-Jean Wu, Pontus Stenetorp, Nicola Cancedda, Jakob N. Foerster, Yoram Bachrach |
NeurIPS | 4 |
| 2024 | SayCanPay: Heuristic Planning with Large Language Models Using Learnable Domain KnowledgeabstractLarge Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic planning methods that employ domain knowledge (formalized in action models such as PDDL) and heuristic search to generate feasible, optimal plans. Inspired by this, we propose to combine the power of LLMs and heuristic planning by leveraging the world knowledge of LLMs and the principles of heuristic search. Our approach, SayCanPay, employs LLMs to generate actions (Say) guided by learnable domain knowledge, that evaluates actions' feasibility (Can) and long-term reward/payoff (Pay), and heuristic search to select the best sequence of actions. Our contributions are (1) a novel framing of the LLM planning problem in the context of heuristic planning, (2) integrating grounding and cost-effective elements into the generated plans, and (3) using heuristic search over actions. Our extensive evaluations show that our model surpasses other LLM planning approaches. Rishi Hazra, Pedro Zuidberg Dos Martires, Luc De Raedt |
AAAI | 1 |
| 2023 | EgoTV: Egocentric Task Verification from Natural Language Task DescriptionsabstractTo enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the natural language description of these tasks. EgoTV contains pairs of videos and their task descriptions for multi-step tasks – these tasks contain multiple sub-task decompositions, state changes, object interactions, and sub-task ordering constraints. In addition, EgoTV also provides abstracted task descriptions that contain only partial details about ways to accomplish a task. Consequently, EgoTV requires causal, temporal, and compositional reasoning of video and language modalities, which is missing in existing datasets. We also find that existing vision-language models struggle at such all round reasoning needed for task verification in EgoTV. Inspired by the needs of EgoTV, we propose a novel Neuro-Symbolic Grounding (NSG) approach that leverages symbolic representations to capture the compositional and temporal structure of tasks. We demonstrate NSG’s capability towards task tracking and verification on our EgoTV dataset and a real-world dataset derived from CrossTask [82] (CTV). We open-source the EgoTV and CTV datasets and the NSG model for future research on egocentric assistive agents. Rishi Hazra, Akshara Rai, Nitin Kamra, Ruta Desai |
ICCV | 1 |
| 2023 | Deep Explainable Relational Reinforcement Learning: A Neuro-Symbolic Approach
Rishi Hazra, Luc De Raedt |
ECML/PKDD (4) | 1 |
| 2021 | Active² Learning: Actively reducing redundancies in Active Learning methods for Sequence Tagging and Machine TranslationabstractRishi Hazra, Parag Dutta, Shubham Gupta, Mohammed Abdul Qaathir, Ambedkar Dukkipati. Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2021. Rishi Hazra, Parag Dutta, Mohammed Abdul Qaathir, Ambedkar Dukkipati |
NAACL-HLT | 1 |