Rafal Maslyk

dblp:252/5778 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2023
0000-0003-1180-2159ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2023 Well-being in Isolation: Exploring Artistic Immersive Virtual Environments in a Simulated Lunar Habitat to Alleviate Asthenia Symptoms
abstract
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut’s mental well-being, which stems from increased exposure to isolated, confined, and extreme (ICE) conditions. Whilst Immersive Virtual Reality (IVR) has been employed to facilitate self-help interventions to mitigate challenges caused by isolated environments in several domains, its applicability in support of future space expeditions remains largely unexplored. To address this limitation, we administered the use of distinct IVR environments to crew members $(n=5)$ partaking in a simulated lunar habitat study. Utilizing a Bayesian approach to scrutinize small group data, we discovered a significant relationship between IVR usage and a reduction in perceived stress-related symptoms, particularly those associated with asthenia (syndrome often linked to chronic fatigue and weakness; a condition characterized by feelings of energy depletion or exhaustion that can be amplified in ICE conditions). The reductions were most prominent with the use of interactive virtual environments. The ’Aesthetic Realities’ - virtual environments conceived as art exhibits - received exceptional praise from our participants. These environments mark a fascinating convergence of art and science, holding promise to mitigate effects related to isolation in spaceflight training and beyond
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak, Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz, Rafal Maslyk, Maciej Grzeszczuk, Steven Barnes, Paulina Borkiewicz, Pawel Kobylinski, Michal Pabis-Orzeszyna, Robert Balas, Jagoda Lazarek, Florian Dufresne, Leonie Bensch, Tommy Nilsson
ISMAR7
2021 Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wieslaw Kopec, Cezary Biele, Monika Kornacka, Grzegorz Pochwatko, Anna Jaskulska, Kinga Skorupska, Julia Paluch, Piotr Gago, Barbara Karpowicz, Marcin Niewinski, Rafal Maslyk
INTERACT (5)11
2021 Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
Kinga Skorupska, Anna Jaskulska, Rafal Maslyk, Julia Paluch, Radoslaw Nielek, Wieslaw Kopec
INTERACT (2)3