Suyeon Choi

dblp:253/0080 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0001-9030-0960ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
abstract
Holography offers unique advantages for delivering perceptual realism while preserving compact form factors in VR/AR. Its perceptual quality, however, hinges on encoding rich wavefronts of photorealistic scenes into interference patterns and then incoherently multiplexing the resulting wave fields for perception. Existing CGH paradigms decouple radiance estimation from wave propagation by pre-rendering radiance on discretized scene sectors. This separation between radiometric and wave-optical computation inherently limits the range of focus cues and visual effects that can be faithfully reproduced, including depth- and view-continuity, and physically based material behaviors such as glossy or mirror-like reflection and refraction. We present a physically accurate yet computationally efficient wave optics rendering framework leveraging path tracing to encode full 3D visual cues into phase holograms. Specifically, we employ a Monte Carlo method to solve both the rendering equation and the Rayleigh-Sommerfeld integral simultaneously. Our algorithm is fully compatible with modern graphics techniques and can generate multiple time-multiplexed random holograms with minimal additional time cost via Path Reuse. By employing a fast approximation with an ambient radiance cache, we realize an order of magnitude convergence speed improvement. The resulting coherent wave fields that inherently encode comprehensive visual effects are converted into phase-only holograms under complex-amplitude supervision. Through extensive simulations and experimental validations on a spatial light modulator-based display prototype, we demonstrate faithful holographic reconstructions of natural 3D cues and complex materials, including realistic defocus blur, view-dependent effects, as well as appearance highlights and reflections.
Wenbin Zhou 0001, Jiankai Xing, Suyeon Choi, Yifan Peng 0001
ACM Trans. Graph.5
2025 Gaussian Wave Splatting for Computer-Generated Holography
abstract
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians into holograms. Unlike existing computergenerated holography (CGH) algorithms, Gaussian Wave Splatting supports accurate occlusions and view-dependent effects for photorealistic scenes by leveraging recent advances in neural rendering. Specifically, we derive a closed-form solution for a 2D Gaussian-to-hologram transform that supports occlusions and alpha blending. Inspired by classic computer graphics techniques, we also derive an efficient approximation of the aforementioned process in the Fourier domain that is easily parallelizable and implement it using custom CUDA kernels. By integrating emerging neural rendering pipelines with holographic display technology, our Gaussian-based CGH framework paves the way for next-generation holographic displays.
Suyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakumar, Gordon Wetzstein
ACM Trans. Graph.1
2024 Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
abstract
Emerging holographic display technology offers unique capabilities for next-eneration virtual reality systems. Current holographic near-eye displays, however, only support a small etendue, which results in a direct tradeoff between achievable field of view and eyebox size. Etendue expansion has recently been explored, but existing approaches are either fundamentally limited in the image quality that can be achieved or they require extremely high-speed spatial light modulators. We describe a new etendue expansion approach that combines multiple coherent sources with content-adaptive amplitude modulation of the hologram spectrum in the Fourier plane. To generate time-multiplexed phase and amplitude patterns for our spatial light modulators, we devise a pupil-aware gradient-descent-based computer-enerated holography algorithm that is supervised by a large-baseline target light field. Compared with relevant baseline approaches, ours demonstrates significant improvements in image quality and etendue in simulation and with an experimental holographic display prototype.
Brian Chao, Manu Gopakumar, Suyeon Choi, Jonghyun Kim 0006, Liang Shi 0003, Gordon Wetzstein
SIGGRAPH Asia3
2024 Holographic Parallax Improves 3D Perceptual Realism
abstract
Holographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been proposed that are supervised by different types of target content, such as 2.5D RGB-depth maps, 3D focal stacks, and 4D light fields. It is unclear, however, what the perceptual implications are of the choice of algorithm and target content type. In this work, we build a perceptual testbed of a full-color, high-quality holographic near-eye display. Under natural viewing conditions, we examine the effects of various CGH supervision formats and conduct user studies to assess their perceptual impacts on 3D realism. Our results indicate that CGH algorithms designed for specific viewpoints exhibit noticeable deficiencies in achieving 3D realism. In contrast, holograms incorporating parallax cues consistently outperform other formats across different viewing conditions, including the center of the eyebox. This finding is particularly interesting and suggests that the inclusion of parallax cues in CGH rendering plays a crucial role in enhancing the overall quality of the holographic experience. This work represents an initial stride towards delivering a perceptually realistic 3D experience with holographic near-eye displays.
Dongyeon Kim, Seung-Woo Nam 0002, Suyeon Choi, Gordon Wetzstein, Yoonchan Jeong
ACM Trans. Graph.3
2022 Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks
abstract
A commercial head-mounted display (HMD) for virtual reality (VR) presents three-dimensional imagery with a fixed focal distance. The VR HMD with a fixed focus can cause visual discomfort to an observer. In this article, we propose a novel design of a compact VR HMD supporting near-correct focus cues over a wide depth of field (from 18 cm to optical infinity). The proposed HMD consists of a low-resolution binary backlight, a liquid crystal display panel, and focus-tunable lenses. In the proposed system, the backlight locally illuminates the display panel that is floated by the focus-tunable lens at a specific distance. The illumination moment and the focus-tunable lens' focal power are synchronized to generate focal blocks at the desired distances. The distance of each focal block is determined by depth information of three-dimensional imagery to provide near-correct focus cues. We evaluate the focus cue fidelity of the proposed system considering the fill factor and resolution of the backlight. Finally, we verify the display performance with experimental results.
Dongheon Yoo, Seungjae Lee 0004, Youngjin Jo, Jaebum Cho, Suyeon Choi, Byoungho Lee
IEEE Trans. Vis. Comput. Graph.5
2021 Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays
abstract
Holographic near-eye displays promise unprecedented capabilities for virtual and augmented reality (VR/AR) systems. The image quality achieved by current holographic displays, however, is limited by the wave propagation models used to simulate the physical optics. We propose a neural network-parameterized plane-to-multiplane wave propagation model that closes the gap between physics and simulation. Our model is automatically trained using camera feedback and it outperforms related techniques in 2D plane-to-plane settings by a large margin. Moreover, it is the first network-parameterized model to naturally extend to 3D settings, enabling high-quality 3D computer-generated holography using a novel phase regularization strategy of the complex-valued wave field. The efficacy of our approach is demonstrated through extensive experimental evaluation with both VR and optical see-through AR display prototypes.
Suyeon Choi, Manu Gopakumar, Yifan Peng 0001, Jonghyun Kim 0006, Gordon Wetzstein
ACM Trans. Graph.1
2020 Neural holography with camera-in-the-loop training
abstract
Holographic displays promise unprecedented capabilities for direct-view displays as well as virtual and augmented reality applications. However, one of the biggest challenges for computer-generated holography (CGH) is the fundamental tradeoff between algorithm runtime and achieved image quality, which has prevented high-quality holographic image synthesis at fast speeds. Moreover, the image quality achieved by most holographic displays is low, due to the mismatch between the optical wave propagation of the display and its simulated model. Here, we develop an algorithmic CGH framework that achieves unprecedented image fidelity and real-time framerates. Our framework comprises several parts, including a novel camera-in-the-loop optimization strategy that allows us to either optimize a hologram directly or train an interpretable model of the optical wave propagation and a neural network architecture that represents the first CGH algorithm capable of generating full-color high-quality holographic images at 1080p resolution in real time.
Yifan Peng 0001, Suyeon Choi, Nitish Padmanaban, Gordon Wetzstein
ACM Trans. Graph.2
2019 Tomographic projector: large scale volumetric display with uniform viewing experiences
abstract
Over the past century, as display evolved, people have demanded more realistic and immersive experiences in theaters. Here, we present a tomographic projector for a volumetric display system that accommodates large audiences while providing a uniform experience. The tomographic projector combines high-speed digital micromirror and three spatial light modulators to refresh projection images at 7200 Hz. With synchronization of the tomographic projector and wearable focus-tunable eyepieces, the presented system can reconstruct 60 focal planes for volumetric representation right in front of audiences. We demonstrate proof of concept of the proposed system by implementing a miniaturized theater environment. Experimentally, we show that this system has wide expressible depth range with focus cues from 25 cm to optical infinity with sufficient tolerance while preserving high resolution and contrast. We also confirm that the proposed system provides uniform experience in a wide range of viewing zone through simulation and experiment. Additionally, the tomographic projector has capability to equalize vergence state that varies in conventional stereoscopic 3D theater according to viewing position as well as interpupillary distance. This study is concluded with thorough discussion about tomographic projectors in terms of challenges and research issues.
Youngjin Jo, Seungjae Lee 0001, Dongheon Yoo, Suyeon Choi, Dongyeon Kim, Byoungho Lee
ACM Trans. Graph.4