Chengan He

dblp:253/0093 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-2052-4835ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Rendering · 30% Computer animation and physical simulation · 24% Geometric modeling and processing · 20%
Artificial intelligence
2 papers
Generative modeling · 83% 3D vision · 17%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content generation
0.912025
3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025
Geometric modeling and processing › shape modeling
3d hair modeling
0.912025
Perm: A Parametric Representation for Multi-Style 3D Hair Modeling · ICLR 2025
Computer animation and physical simulation › deformable body simulation
hair simulation
0.912025
Augmented Mass-Spring Model for Real-Time Dense Hair Simulation · ICCV 2025
Geometric modeling and processing › deformation modeling
mass-spring model
0.912025
Augmented Mass-Spring Model for Real-Time Dense Hair Simulation · ICCV 2025
Machine learning › Generative modeling
variational autoencoder
0.612022
NeMF: Neural Motion Fields for Kinematic Animation · NeurIPS 2022
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.612022
NeMF: Neural Motion Fields for Kinematic Animation · NeurIPS 2022
Rendering
material appearance
0.612022
An Inverse Procedural Modeling Pipeline for SVBRDF Maps · ACM Trans. Graph. 2022
Computer animation and physical simulation
motion synthesis
0.612022
NeMF: Neural Motion Fields for Kinematic Animation · NeurIPS 2022
Rendering › bidirectional reflectance distribution function
spatially-varying BRDF
0.612022
An Inverse Procedural Modeling Pipeline for SVBRDF Maps · ACM Trans. Graph. 2022
Computational photography and imaging › illumination analysis
computational illumination
0.412019
Learning efficient illumination multiplexing for joint capture of reflectance and shape · ACM Trans. Graph. 2019
Computational photography and imaging › active illumination
illumination multiplexing
0.412019
Learning efficient illumination multiplexing for joint capture of reflectance and shape · ACM Trans. Graph. 2019
Computational photography and imaging
reflectance acquisition
0.412019
Learning efficient illumination multiplexing for joint capture of reflectance and shape · ACM Trans. Graph. 2019
Rendering › appearance acquisition
shape and reflectance capture
0.412019
Learning efficient illumination multiplexing for joint capture of reflectance and shape · ACM Trans. Graph. 2019
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.312025
3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025
Visual content generation and editing › portrait editing
hairstyle editing
0.312025
Perm: A Parametric Representation for Multi-Style 3D Hair Modeling · ICLR 2025
Computer vision › 3D vision
implicit neural representation
0.212022
NeMF: Neural Motion Fields for Kinematic Animation · NeurIPS 2022
Rendering
differentiable rendering
0.212022
An Inverse Procedural Modeling Pipeline for SVBRDF Maps · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

template-based gaussian splatting · 1.7dual generators · 1.7cross-attention · 1.7variational autoencoder · 1.1generative model · 0.9augmented mass-spring model · 0.9PCA · 0.9neural motion fields · 0.6neural motion field · 0.6multi-layer noise model · 0.6differentiable rendering optimization · 0.6
YearPublicationVenuePosition
2025 Augmented Mass-Spring Model for Real-Time Dense Hair Simulation
Jorge Alejandro Amador Herrera, Yi Zhou 0023, Xin Sun 0014, Zhixin Shu, Chengan He, Sören Pirk, Dominik L. Michels
ICCV5
2025 Perm: A Parametric Representation for Multi-Style 3D Hair Modeling
abstract
We present Perm, a learned parametric representation of human 3D hair designed to facilitate various hair-related applications. Unlike previous work that jointly models the global hair structure and local curl patterns, we propose to disentangle them using a PCA-based strand representation in the frequency domain, thereby allowing more precise editing and output control. Specifically, we leverage our strand representation to fit and decompose hair geometry textures into low- to high-frequency hair structures, termed guide textures and residual textures, respectively. These decomposed textures are later parameterized with different generative models, emulating common stages in the hair grooming process. We conduct extensive experiments to validate the architecture design of Perm, and finally deploy the trained model as a generic prior to solve task-agnostic problems, further showcasing its flexibility and superiority in tasks such as single-view hair reconstruction, hairstyle editing, and hair-conditioned image generation. More details can be found on our project page: https://cs.yale.edu/homes/che/projects/perm/.
Chengan He, Xin Sun 0014, Zhixin Shu, Fujun Luan, Sören Pirk, Jorge Alejandro Amador Herrera, Dominik L. Michels, Tuanfeng Y. Wang, Meng Zhang 0043, Holly E. Rushmeier, Yi Zhou 0023
ICLR1
2025 3DGH: 3D Head Generation with Composable Hair and Face
abstract
We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.
Chengan He, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, Qingyang Tan, Javier Romero 0002, Chen Cao 0001, Holly E. Rushmeier, Giljoo Nam
ACM Trans. Graph.1
2022 NeMF: Neural Motion Fields for Kinematic Animation
abstract
We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we propose to express the vast motion space as a continuous function over time, hence the name Neural Motion Fields (NeMF). Specifically, we use a neural network to learn this function for miscellaneous sets of motions, which is designed to be a generative model conditioned on a temporal coordinate $t$ and a random vector $z$ for controlling the style. The model is then trained as a Variational Autoencoder (VAE) with motion encoders to sample the latent space. We train our model with a diverse human motion dataset and quadruped dataset to prove its versatility, and finally deploy it as a generic motion prior to solve task-agnostic problems and show its superiority in different motion generation and editing applications, such as motion interpolation, in-betweening, and re-navigating. More details can be found on our project page: https://cs.yale.edu/homes/che/projects/nemf/.
Chengan He, Jun Saito, James Zachary, Holly E. Rushmeier, Yi Zhou 0023
NeurIPS1
2022 An Inverse Procedural Modeling Pipeline for SVBRDF Maps
abstract
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of captured materials. In this article, we present a semi-automatic pipeline for general material proceduralization. Given Spatially Varying Bidirectional Reflectance Distribution Functions (SVBRDFs) represented as sets of pixel maps, our pipeline decomposes them into a tree of sub-materials whose spatial distributions are encoded by their associated mask maps. This semi-automatic decomposition of material maps progresses hierarchically, driven by our new spectrum-aware material matting and instance-based decomposition methods. Each decomposed sub-material is proceduralized by a novel multi-layer noise model to capture local variations at different scales. Spatial distributions of these sub-materials are modeled either by a by-example inverse synthesis method recovering Point Process Texture Basis Functions (PPTBF) [ 30 ] or via random sampling. To reconstruct procedural material maps, we propose a differentiable rendering-based optimization that recomposes all generated procedures together to maximize the similarity between our procedural models and the input material pixel maps. We evaluate our pipeline on a variety of synthetic and real materials. We demonstrate our method’s capacity to process a wide range of material types, eliminating the need for artist designed material graphs required in previous work [ 38 , 53 ]. As fully procedural models, our results expand to arbitrary resolution and enable high-level user control of appearance.
Chengan He, Valentin Deschaintre, Julie Dorsey, Holly E. Rushmeier
ACM Trans. Graph.2
2019 Learning efficient illumination multiplexing for joint capture of reflectance and shape
abstract
We propose a novel framework that automatically learns the lighting patterns for efficient, joint acquisition of unknown reflectance and shape. The core of our framework is a deep neural network, with a shared linear encoder that directly corresponds to the lighting patterns used in physical acquisition, as well as non-linear decoders that output per-pixel normal and diffuse / specular information from photographs. We exploit the diffuse and normal information from multiple views to reconstruct a detailed 3D shape, and then fit BRDF parameters to the diffuse / specular information, producing texture maps as reflectance results. We demonstrate the effectiveness of the framework with physical objects that vary considerably in reflectance and shape, acquired with as few as 16 ~ 32 lighting patterns that correspond to 7 ~ 15 seconds of per-view acquisition time. Our framework is useful for optimizing the efficiency in both novel and existing setups, as it can automatically adapt to various factors, including the geometry / the lighting layout of the device and the properties of appearance.
Kaizhang Kang, Cihui Xie, Chengan He, Mingqi Yi, Minyi Gu, Zimin Chen, Kun Zhou 0001, Hongzhi Wu
ACM Trans. Graph.3