Demo Data from VLDB 2026 / reviewers in the wild / expert
Quewei Li
dblp:253/0174
· DBLP profile ↗
6ranked-venue papers
5as first author
3since 2021 · last 2023
0000-0003-3828-6756ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 69% Computational photography and imaging · 22% Geometric modeling and processing · 10% | |
| Artificial intelligence
2 papers |
3D vision · 89% Deep learning architectures and training · 11% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
0.8 | 2 | 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance Fields · ICCV 2023 NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance Fields · ICCV 2023 |
Computational photography and imaging
intrinsic image decomposition |
0.7 | 1 | 2023 | Reflectance edge guided networks for detail-preserving intrinsic image decomposition · Sci. China Inf. Sci. 2023 |
Rendering › relighting
outdoor scene relighting |
0.6 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Rendering
relighting |
0.6 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Computer vision › 3D vision
surface normal estimation |
0.4 | 1 | 2020 | Deep Surface Normal Estimation on the 2-Sphere with Confidence Guided Semantic Attention · ECCV (24) 2020 |
Rendering › monte carlo rendering
gradient-domain rendering |
0.4 | 1 | 2019 | GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering · ACM Trans. Graph. 2019 |
Geometric modeling and processing › 3d reconstruction
neural reconstruction |
0.4 | 1 | 2019 | GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering · ACM Trans. Graph. 2019 |
Rendering
neural rendering |
0.2 | 1 | 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections · SIGGRAPH Asia 2022 |
Machine learning › Deep learning architectures and training › attention mechanism
semantic attention |
0.1 | 1 | 2020 | Deep Surface Normal Estimation on the 2-Sphere with Confidence Guided Semantic Attention · ECCV (24) 2020 |
Rendering › light transport
monte carlo light transport |
0.1 | 1 | 2019 | GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering · ACM Trans. Graph. 2019 |
Rendering › monte carlo rendering
variance reduction |
0.1 | 1 | 2019 | GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering · ACM Trans. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
point cloud · 1.3implicit-explicit representation · 1.3frequency separation · 1.3reflectance edge guidance · 0.7deep learning · 0.7sun visibility estimation · 0.6neural lighting representation · 0.6MLP · 0.6confidence-guided semantic attention · 0.4screened poisson · 0.4autoencoder · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | UHDNeRF: Ultra-High-Definition Neural Radiance FieldsabstractWe propose UHDNeRF, a new framework for novel view synthesis on the challenging ultra-high-resolution (e.g., 4K) real-world scenes. Previous NeRF methods are not specifically designed for rendering on extremely high resolutions, leading to burry results with notable detail-losing problems even though trained on 4K images. This is mainly due to the mismatch between the high-resolution inputs and the low-dimensional volumetric representation. To address this issue, we introduce an adaptive implicit-explicit scene representation with which an explicit sparse point cloud is used to boost the performance of an implicit volume on modeling subtle details. Specifically, we reconstruct the complex real-world scene with a frequency separation strategy that the implicit volume learns to represent the low-frequency properties of the whole scene, and the sparse point cloud is used for reproducing high-frequency details. To better explore the information embedded in the point cloud, we extract a global structure feature and a local point-wise feature from the point cloud for each sample located in the high-frequency regions. Furthermore, a patch-based sampling strategy is introduced to reduce the computational cost. The high-fidelity rendering results demonstrate the superiority of our method for retaining high-frequency details at 4K ultra-high-resolution scenarios against state-of-the-art NeRF-based solutions. Quewei Li, Feichao Li, Jie Guo 0001, Yanwen Guo 0001 |
ICCV | 1 |
| 2023 | Reflectance edge guided networks for detail-preserving intrinsic image decomposition
Quewei Li, Jie Guo 0001, Zhengyi Wu, Yanwen Guo 0001 |
Sci. China Inf. Sci. | 1 |
| 2022 | NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo CollectionsabstractWe propose NeuLighting, a new framework for free viewpoint outdoor scene relighting from a sparse set of unconstrained in-the-wild photo collections. Our framework represents all the scene components as continuous functions parameterized by MLPs that take a 3D location and the lighting condition as input and output reflectance and necessary outdoor illumination properties. Unlike object-level relighting methods which often leverage training images with controllable and consistent indoor illumination, we concentrate on the more challenging outdoor situation where all the images are captured under arbitrary unknown illumination. The key to our method includes a neural lighting representation that compresses the per-image illumination into a disentangled latent vector, and a new free viewpoint relighting scheme that is robust to arbitrary lighting variations across images. The lighting representation is compressive to explain a wide range of illumination and can be easily fed into the query-based NeuLighting framework, enabling efficient shading effect evaluation under any kind of novel illumination. Furthermore, to produce high-quality cast shadows, we estimate the sun visibility map to indicate the shadow regions according to the scene geometry and the sun direction. Thanks to the flexible and explainable neural lighting representation, our system supports outdoor relighting with many different illumination sources, including natural images, environment maps, and time-lapse videos. The high-fidelity renderings under novel views and illumination prove the superiority of our method against state-of-the-art relighting solutions. Quewei Li, Jie Guo 0001, Feichao Li, Yanwen Guo 0001 |
SIGGRAPH Asia | 1 |
| 2020 | Deep Surface Normal Estimation on the 2-Sphere with Confidence Guided Semantic Attention
Quewei Li, Jie Guo 0001, Qinyu Tang, Wenxiu Sun, Jin Zeng 0004, Yanwen Guo 0001 |
ECCV (24) | 1 |
| 2020 | Two-Stage Depth Video Recovery with Spatiotemporal CoherenceabstractThis paper proposes a practical two-stage method to enhance the depth channel of low-quality RGB-D videos. At the first stage of the proposed method, we select several key frames from an input RGB-D video and recover them with a new MRF-regularized low-rank matrix completion method. At the second stage, we introduce a novel Laplacian smoothing algorithm to smoothly expand the recovered key depth frames to other in-between frames. With associated weights extracted from color images and a depth confidence constraint, we are able to recover each in-between frame faithfully and guarantee long-range temporal consistency. Experiments show that our method can generate high-quality and spatiotemporally coherent RGB-D videos for a wide range of scene configurations and achieve the state-of-the-art performance. Several applications further validate the effectiveness of the proposed method. Quewei Li, Jie Guo 0001, Qinyu Tang, Yanwen Guo 0001, Jinghui Qian |
ICME | 1 |
| 2019 | GradNet: unsupervised deep screened poisson reconstruction for gradient-domain renderingabstractMonte Carlo (MC) methods for light transport simulation are flexible and general but typically suffer from high variance and slow convergence. Gradientdomain rendering alleviates this problem by additionally generating image gradients and reformulating rendering as a screened Poisson image reconstruction problem. To improve the quality and performance of the reconstruction, we propose a novel and practical deep learning based approach in this paper. The core of our approach is a multi-branch auto-encoder, termed GradNet, which end-to-end learns a mapping from a noisy input image and its corresponding image gradients to a high-quality image with low variance. Once trained, our network is fast to evaluate and does not require manual parameter tweaking. Due to the difficulty in preparing ground-truth images for training, we design and train our network in a completely unsupervised manner by learning directly from the input data. This is the first solution incorporating unsupervised deep learning into the gradient-domain rendering framework. The loss function is defined as an energy function including a data fidelity term and a gradient fidelity term. To further reduce the noise of the reconstructed image, the loss function is reinforced by adding a regularizer constructed from selected rendering-specific features. We demonstrate that our method improves the reconstruction quality for a diverse set of scenes, and reconstructing a high-resolution image takes far less than one second on a recent GPU. Jie Guo 0001, Quewei Li, Yuting Qiang, Bingyang Hu, Yanwen Guo 0001, Lingqi Yan 0001 |
ACM Trans. Graph. | 3 |