Yanjie Gou

dblp:254/1066 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0001-6846-3675ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Recommender systems · 100%
Artificial intelligence
3 papers
Language models and text generation · 43% Question answering and dialogue systems · 28% Knowledge representation and reasoning · 28%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › implicit feedback learning
multi-behavior recommendation
1.622025
Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization · IEEE Trans. Knowl. Data Eng. 2025
Controllable Multi-Behavior Recommendation for In-Game Skins with Large Sequential Model · KDD 2024
Recommender systems
generative recommendation
0.912025
Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization · IEEE Trans. Knowl. Data Eng. 2025
Recommender systems
sequential recommendation
0.912025
Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization · IEEE Trans. Knowl. Data Eng. 2025
Natural language and speech › Language models and text generation
knowledge editing
0.812024
InstructEdit: Instruction-Based Knowledge Editing for Large Language Models · IJCAI 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
entity representation
0.512021
Contextualize Knowledge Bases with Transformer for End-to-end Task-Oriented Dialogue Systems · EMNLP (1) 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning › automated reasoning
knowledge base reasoning
0.512021
Contextualize Knowledge Bases with Transformer for End-to-end Task-Oriented Dialogue Systems · EMNLP (1) 2021
Natural language and speech › Question answering and dialogue systems
knowledge-grounded dialogue
0.512021
Contextualize Knowledge Bases with Transformer for End-to-end Task-Oriented Dialogue Systems · EMNLP (1) 2021
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue
0.512021
Contextualize Knowledge Bases with Transformer for End-to-end Task-Oriented Dialogue Systems · EMNLP (1) 2021

Methods — techniques the papers use, named apart from their topics

stimulus prompt mechanism · 1.5pre-training · 1.5mixture-of-quantization · 0.9implicit behavior modeling · 0.9instruction tuning · 0.8transformer · 0.5memory mask · 0.5
YearPublicationVenuePosition
2025 Implicit Multi-Behavior Generative Recommendation With Mixture of Quantization
abstract
Generative recommendation systems have recently seen a surge in interest, largely due to the promising advancements in generative AI. As a competitive solution for multi-behavior sequence recommendations, much of the recent research has concentrated on predicting the next item a user will likely interact with using a generative approach. However, these methods often 1). assign multiple residual quantization layers to obtain item codes, which leads to extra storage costs of more codebooks. And 2). explicitly utilize behavior sequences leading to longer sequences, potentially increasing the training time as well as inference time compared with original sequences. In response to these challenges, we introduce theImplicitMulti-BehaviorGenerative recommendation with a mixture of quantization (IMBGen) approach in this paper. Specifically, we have devised aMixtureofQuantization (MoQ) that combines the merits of both residual and parallel quantization for a more effective tokenization process. Additionally, we propose an Implicit Behavior Modeling (IBM) framework, allowing for more efficient integration of users' behaviors into the interacted items. Finally, we conducted extensive experiments on two widely used benchmark datasets and further confirmed our findings with an online A/B test. The results consistently demonstrate the advantages of our approach over other baseline methods.
Yuze Tan, Yanjie Gou, Kouying Xue, Shudong Huang, Ivor W. Tsang, Jiancheng Lv 0001
IEEE Trans. Knowl. Data Eng.2
2024 InstructEdit: Instruction-Based Knowledge Editing for Large Language Models
Ningyu Zhang 0001, Bozhong Tian, Siyuan Cheng 0008, Xiaozhuan Liang, Kouying Xue, Yanjie Gou, Xi Chen 0003, Huajun Chen
IJCAI7
2024 Controllable Multi-Behavior Recommendation for In-Game Skins with Large Sequential Model
abstract
Online games often house virtual shops where players can acquire character skins. Our task is centered on tailoring skin recommendations across diverse scenarios by analyzing historical interactions such as clicks, usage, and purchases. Traditional multi-behavior recommendation models employed for this task are limited. They either only predict skins based on a single type of behavior or merely recommend skins for target behavior type/task. These models lack the ability to control predictions of skins that are associated with different scenarios and behaviors. To overcome these limitations, we utilize the pretraining capabilities of Large Sequential Models (LSMs) coupled with a novel stimulus prompt mechanism and build a controllable multi-behavior recommendation (CMBR) model. In our approach, the pretraining ability is used to encapsulate users' multi-behavioral sequences into the representation of users' general interests. Subsequently, our designed stimulus prompt mechanism stimulates the model to extract scenario-related interests, thus generating potential skin purchases (or clicks and other interactions) for users. To the best of our knowledge, this is the first work to provide controlled multi-behavior recommendations, and also the first to apply the pretraining capabilities of LSMs in game domain. Through offline experiments and online A/B tests, we validate our method significantly outperforms baseline models, exhibiting about a tenfold improvement on various metrics during the offline test.
Yanjie Gou, Yuanzhou Yao, Zhao Zhang 0011, Yiqing Wu, Fuzhen Zhuang, Jiangming Liu, Yongjun Xu 0001
KDD1
2021 Contextualize Knowledge Bases with Transformer for End-to-end Task-Oriented Dialogue Systems
abstract
Incorporating knowledge bases (KB) into endto-end task-oriented dialogue systems is challenging, since it requires to properly represent the entity of KB, which is associated with its KB context and dialogue context.The existing works represent the entity with only perceiving a part of its KB context, which can lead to the less effective representation due to the information loss, and adversely favor KB reasoning and response generation.To tackle this issue, we explore to fully contextualize the entity representation by dynamically perceiving all the relevant entities and dialogue history.To achieve this, we propose a COntextaware Memory Enhanced Transformer framework (COMET), which treats the KB as a sequence and leverages a novel Memory Mask to enforce the entity to only focus on its relevant entities and dialogue history, while avoiding the distraction from the irrelevant entities.Through extensive experiments, we show that our COMET framework can achieve superior performance over the state of the arts.
Yanjie Gou, Yinjie Lei, Lingqiao Liu, Yong Dai 0001, Chunxu Shen
EMNLP (1)1
2020 A Dynamic Parameter Enhanced Network for distant supervised relation extraction
Yanjie Gou, Yinjie Lei, Lingqiao Liu, Xi Peng 0001
Knowl. Based Syst.1