Zehong Shen

dblp:254/1168 · DBLP profile ↗
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8ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-7232-793XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
Ruoxi Guo, Huaijin Pi, Zehong Shen, Qing Shuai, Zechen Hu, Zhumei Wang, Yajiao Dong, Ruizhen Hu, Taku Komura, Sida Peng, Xiaowei Zhou 0001
ICCV3
2024 Generating Human Motion in 3D Scenes from Text Descriptions
abstract
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human- scene interactions together with text conditions, which is crucial for visual and physical realism. This paper fo-cuses on the task of generating human motions in 3D in-door scenes given text descriptions of the human-scene in-teractions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex prob-lem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target ob-ject, we leverage the power of large language models. For motion generation, we design an object-centric scene rep-resentation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices. Code will be available at link.
Zhi Cen, Huaijin Pi, Sida Peng, Zehong Shen, Shuai Zhu, Hujun Bao, Xiaowei Zhou 0001
CVPR4
2024 World-Grounded Human Motion Recovery via Gravity-View Coordinates
abstract
We present a novel method for recovering world-grounded human motion from monocular video. The main challenge lies in the ambiguity of defining the world coordinate system, which varies between sequences. Previous approaches attempt to alleviate this issue by predicting relative motion in an autoregressive manner, but are prone to accumulating errors. Instead, we propose estimating human poses in a novel Gravity-View (GV) coordinate system, which is defined by the world gravity and the camera view direction. The proposed GV system is naturally gravity-aligned and uniquely defined for each video frame, largely reducing the ambiguity of learning image-pose mapping. The estimated poses can be transformed back to the world coordinate system using camera rotations, forming a global motion sequence. Additionally, the per-frame estimation avoids error accumulation in the autoregressive methods. Experiments on in-the-wild benchmarks demonstrate that our method recovers more realistic motion in both the camera space and world-grounded settings, outperforming state-of-the-art methods in both accuracy and speed. The code is available at https://zju3dv.github.io/gvhmr/.
Zehong Shen, Huaijin Pi, Yan Xia 0007, Zhi Cen, Sida Peng, Zechen Hu, Hujun Bao, Ruizhen Hu, Xiaowei Zhou 0001
SIGGRAPH Asia1
2023 Learning Human Mesh Recovery in 3D Scenes
abstract
We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform scene-aware mesh optimization, we propose to first estimate absolute position and dense scene contacts with a sparse 3D CNN, and later enhance a pretrained human mesh recovery network by cross-attention with the derived 3D scene cues. Joint learning on images and scene geometry enables our method to reduce the ambiguity caused by depth and occlusion, resulting in more reasonable global postures and contacts. Encoding scene-aware cues in the network also allows the proposed method to be optimization-free, and opens up the opportunity for real-time applications. The experiments show that the proposed network is capable of recovering accurate and physically-plausible meshes by a single forward pass and outperforms state-of-the-art methods in terms of both accuracy and speed. Code is available on our project page: https://zju3dv.github.io/sahmr/.
Zehong Shen, Zhi Cen, Sida Peng, Qing Shuai, Hujun Bao, Xiaowei Zhou 0001
CVPR1
2023 Long-Term Visual Localization with Mobile Sensors
abstract
Despite the remarkable advances in image matching and pose estimation, image-based localization of a camera in a temporally-varying outdoor environment is still a challenging problem due to huge appearance disparity between query and reference images caused by illumination, seasonal and structural changes. In this work, we propose to leverage additional sensors on a mobile phone, mainly GPS, compass, and gravity sensor, to solve this challenging problem. We show that these mobile sensors provide decent initial poses and effective constraints to reduce the searching space in image matching and final pose estimation. With the initial pose, we are also able to devise a direct 2D-3D matching network to efficiently establish 2D-3D correspondences instead of tedious 2D-2D matching in existing systems. As no public dataset exists for the studied problem, we collect a new dataset that provides a variety of mobile sensor data and significant scene appearance variations, and develop a system to acquire ground-truth poses for query images. We benchmark our method as well as several state-of-the-art baselines and demonstrate the effectiveness of the proposed approach. Our code and dataset are available on the project page: https://zju3dv.github.io/sensloc/
Shen Yan 0002, Yu Liu 0008, Zehong Shen, Haomin Liu, Maojun Zhang, Guofeng Zhang 0001, Xiaowei Zhou 0001
CVPR4
2023 Semi-Dense Feature Matching With Transformers and its Applications in Multiple-View Geometry
abstract
We present a novel method for local image feature matching. Instead of performing image feature detection, description, and matching sequentially, we propose to first establish pixel-wise dense matches at a coarse level and later refine the good matches at a fine level. In contrast to dense methods that use a cost volume to search correspondences, we use self and cross attention layers in Transformer to obtain feature descriptors that are conditioned on both images. The global receptive field provided by Transformer enables our method to produce dense matches in low-texture areas, where feature detectors usually struggle to produce repeatable interest points. The experiments on indoor and outdoor datasets show that LoFTR outperforms state-of-the-art methods by a large margin. We further adapt LoFTR to modern SfM systems and illustrate its application in multiple-view geometry. The proposed method demonstrates superior performance in Image Matching Challenge 2021 and ranks first on two public benchmarks of visual localization among the published methods. The code is available at https://zju3dv.github.io/loftr.
Zehong Shen, Jiaming Sun 0002, Yuang Wang, Hujun Bao, Xiaowei Zhou 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 LoFTR: Detector-Free Local Feature Matching With Transformers
abstract
We present a novel method for local image feature matching. Instead of performing image feature detection, description, and matching sequentially, we propose to first establish pixel-wise dense matches at a coarse level and later refine the good matches at a fine level. In contrast to dense methods that use a cost volume to search correspondences, we use self and cross attention layers in Transformer to obtain feature descriptors that are conditioned on both images. The global receptive field provided by Transformer enables our method to produce dense matches in low-texture areas, where feature detectors usually struggle to produce repeatable interest points. The experiments on indoor and outdoor datasets show that LoFTR outperforms state-of-the-art methods by a large margin. LoFTR also ranks first on two public benchmarks of visual localization among the published methods. Code is available at our project page: https://zju3dv.github.io/loftr/.
Jiaming Sun 0002, Zehong Shen, Yuang Wang, Hujun Bao, Xiaowei Zhou 0001
CVPR2
2019 GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs
abstract
Finding local correspondences between images with different viewpoints requires local descriptors that are robust against geometric transformations. An approach for transformation invariance is to integrate out the transformations by pooling the features extracted from transformed versions of an image. However, the feature pooling may sacrifice the distinctiveness of the resulting descriptors. In this paper, we introduce a novel visual descriptor named Group Invariant Feature Transform (GIFT), which is both discriminative and robust to geometric transformations. The key idea is that the features extracted from the transformed versions of an image can be viewed as a function defined on the group of the transformations. Instead of feature pooling, we use group convolutions to exploit underlying structures of the extracted features on the group, resulting in descriptors that are both discriminative and provably invariant to the group of transformations. Extensive experiments show that GIFT outperforms state-of-the-art methods on several benchmark datasets and practically improves the performance of relative pose estimation.
Yuan Liu 0025, Zehong Shen, Zhixuan Lin, Sida Peng, Hujun Bao, Xiaowei Zhou 0001
NeurIPS2