Mingkuan Xu

dblp:254/2688 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-8123-5148ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Leveraging Phase Polynomials for Quantum Circuit Optimization
abstract
Quantum circuits on resource-limited hardware require optimizing regions dominated by $\{\mathrm{CNOT}, R_z\}$, which account for a large fraction of operations and often dominate execution cost. This optimization can be challenging because phase-polynomial blocks are fragmented by basis-changing gates such as $H$, and optimizing phase parities alone may increase the cost of downstream basis transformations. Existing phase-polynomial approaches are limited to single-block or phase-only optimization, while subcircuit rewriting approaches are local and scale poorly beyond small rewrite windows. We introduce \emph{PhasePoly}, a compiler optimization pass that jointly optimizes phase-parity and output-parity networks and employs a cross-block intermediate representation to reuse parities across phase-polynomial block barriers. This approach is effective because its unified parity-matrix representation exposes long-range $\{\mathrm{CNOT}, R_z\}$ structure that local rewriting and single-block methods cannot capture. \emph{PhasePoly} reduces total gate count by up to 50.00\% (34.70\% on average) and CNOT count by up to 48.57\% (26.83\% on average), while scaling to large circuits and improving both fault-tolerant compilation and near-term hardware execution. \emph{PhasePoly} is available at https://github.com/ruadapt/PhasePoly.
Zihan Chen 0005, Henry Chen, Yuwei Jin, Enhyeok Jang, Mingkuan Xu, Vannessa Chan, Won Woo Ro, Eddy Z. Zhang
ISCA5
2025 POPQC: Parallel Optimization for Quantum Circuits
abstract
Optimization of quantum programs or circuits is a fundamental problem in quantum computing and remains a major challenge. State-of-the-art quantum circuit optimizers rely on heuristics and typically require superlinear, and even exponential, time. Recent work [8] proposed a new approach that pursues a weaker form of optimality called local optimality. Parameterized by a natural number Ω, local optimality insists that each and every Ω-segment of the circuit is optimal with respect to an external optimizer, called the oracle. Local optimization can be performed using only a linear number of calls to the oracle but still incurs quadratic computational overheads in addition to oracle calls. Perhaps most importantly, the algorithm is sequential.
Jatin Arora 0002, Mingkuan Xu, Umut A. Acar
SPAA3
2024 Atlas: Hierarchical Partitioning for Quantum Circuit Simulation on GPUs
abstract
This paper presents techniques for theoretically and practically efficient and scalable Schrödinger-style quantum circuit simulation. Our approach partitions a quantum circuit into a hierarchy of subcircuits and simulates the subcircuits on multinode GPUs, exploiting available data parallelism while minimizing communication costs. To minimize communication costs, we formulate an Integer Linear Program that rewards simulation of “nearby” gates on “nearby” GPUs. To maximize throughput, we use a dynamic programming algorithm to compute the subcircuit simulated by each kernel at a GPU. We realize these techniques in Atlas, a distributed, multi-GPU quantum circuit simulator. Our evaluation on a variety of quantum circuits shows that Atlas outperforms state-of-the-art GPU-based simulators by more than $2 \times$ on average and is able to run larger circuits via offloading to DRAM, outperforming other large-circuit simulators by two orders of magnitude.
Mingkuan Xu, Shiyi Cao, Xupeng Miao, Umut A. Acar
SC1
2022 Quartz: superoptimization of Quantum circuits
abstract
Existing quantum compilers optimize quantum circuits by applying circuit transformations designed by experts. This approach requires significant manual effort to design and implement circuit transformations for different quantum devices, which use different gate sets, and can miss optimizations that are hard to find manually. We propose Quartz, a quantum circuit superoptimizer that automatically generates and verifies circuit transformations for arbitrary quantum gate sets. For a given gate set, Quartz generates candidate circuit transformations by systematically exploring small circuits and verifies the discovered transformations using an automated theorem prover. To optimize a quantum circuit, Quartz uses a cost-based backtracking search that applies the verified transformations to the circuit. Our evaluation on three popular gate sets shows that Quartz can effectively generate and verify transformations for different gate sets. The generated transformations cover manually designed transformations used by existing optimizers and also include new transformations. Quartz is therefore able to optimize a broad range of circuits for diverse gate sets, outperforming or matching the performance of hand-tuned circuit optimizers.
Mingkuan Xu, Zikun Li, Oded Padon, Sina Lin, Jessica Pointing, Auguste Hirth, Henry Ma, Jens Palsberg, Alex Aiken, Umut A. Acar
PLDI1
2021 QuanTaichi: a compiler for quantized simulations
abstract
High-resolution simulations can deliver great visual quality, but they are often limited by available memory, especially on GPUs. We present a compiler for physical simulation that can achieve both high performance and significantly reduced memory costs, by enabling flexible and aggressive quantization. Low-precision ("quantized") numerical data types are used and packed to represent simulation states, leading to reduced memory space and bandwidth consumption. Quantized simulation allows higher resolution simulation with less memory, which is especially attractive on GPUs. Implementing a quantized simulator that has high performance and packs the data tightly for aggressive storage reduction would be extremely labor-intensive and error-prone using a traditional programming language. To make the creation of quantized simulation practical, we have developed a new set of language abstractions and a compilation system. A suite of tailored domain-specific optimizations ensure quantized simulators often run as fast as the full-precision simulators, despite the overhead of encoding-decoding the packed quantized data types. Our programming language and compiler, based on Taichi , allow developers to effortlessly switch between different full-precision and quantized simulators, to explore the full design space of quantization schemes, and ultimately to achieve a good balance between space and precision. The creation of quantized simulation with our system has large benefits in terms of memory consumption and performance, on a variety of hardware, from mobile devices to workstations with high-end GPUs. We can simulate with levels of resolution that were previously only achievable on systems with much more memory, such as multiple GPUs. For example, on a single GPU, we can simulate a Game of Life with 20 billion cells (8× compression per pixel), an Eulerian fluid system with 421 million active voxels (1.6× compression per voxel), and a hybrid Eulerian-Lagrangian elastic object simulation with 235 million particles (1.7× compression per particle). At the same time, quantized simulations create physically plausible results. Our quantization techniques are complementary to existing acceleration approaches of physical simulation: they can be used in combination with these existing approaches, such as sparse data structures, for even higher scalability and performance.
Yuanming Hu, Jiafeng Liu, Xuanda Yang, Mingkuan Xu, Ye Kuang, Weiwei Xu 0003, William T. Freeman, Frédo Durand
ACM Trans. Graph.4