VLDB 2026 Research / reviewers in the wild / expert
Daoming Liu
dblp:254/2753
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0002-2091-7081ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Cyclogenesis: Simulating Hurricanes and TornadoesabstractCyclones are large-scale phenomena that result from complex heat and water transfer processes in the atmosphere, as well as from the interaction of multiple hydrometeors , i.e., water and ice particles. When cyclones make landfall, they are considered natural disasters and spawn dread and awe alike. We propose a physically-based approach to describe the 3D development of cyclones in a visually convincing and physically plausible manner. Our approach allows us to capture large-scale heat and water continuity, turbulent microphysical dynamics of hydrometeors, and mesoscale cyclonic processes within the planetary boundary layer. Modeling these processes enables us to simulate multiple hurricane and tornado phenomena. We evaluate our simulations quantitatively by comparing to real data from storm soundings and observations of hurricane landfall from climatology research. Additionally, qualitative comparisons to previous methods are performed to validate the different parts of our scheme. In summary, our model simulates cyclogenesis in a comprehensive way that allows us to interactively render animations of some of the most complex weather events. Jorge Alejandro Amador Herrera, Jonathan Klein, Daoming Liu, Wojtek Palubicki, Sören Pirk, Dominik L. Michels |
ACM Trans. Graph. | 3 |
| 2024 | Scintilla: Simulating Combustible Vegetation for WildfiresabstractWildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of a wildfire. In this paper, we propose a novel approach for simulating the dynamic interaction between the varying components of a wildfire, including processes of convection, combustion and heat transfer between vegetation, soil and atmosphere. We propose a novel representation of vegetation that includes detailed branch geometry, fuel moisture, and distribution of grass, fine fuel, and duff. Furthermore, we model the ignition, generation, and transport of fire by firebrands and embers. This allows simulating and rendering virtual 3D wildfires that realistically capture key aspects of the process, such as progressions from ground to crown fires, the impact of embers carried by wind, and the effects of fire barriers and other human intervention methods. We evaluate our approach through numerous experiments and based on comparisons to real-world wildfire data. Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, Dominik L. Michels, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 5 |
| 2024 | A Flexible Mold for Facade Panel FabricationabstractArchitectural surface panelling often requires fabricating molds for panels, a process that can be cost-inefficient and material-wasteful when using traditional methods such as CNC milling. In this paper, we introduce a novel solution to generating molds for efficiently fabricating architectural panels. At the core of our method is a machine that utilizes a deflatable membrane as a flexible mold. By adjusting the deflation level and boundary element positions, the membrane can be reconfigured into various shapes, allowing for mass customization with significantly lower overhead costs. We devise an efficient algorithm that works in sync with our flexible mold machine that optimizes the placement of customizable boundary element positions, ensuring the fabricated panel matches the geometry of a given input shape: (1) Using a quadratic Weingarten surface arising from a natural assumption on the membrane's stress, we can approximate the initial placement of the boundary element from the input shape's geometry; (2) we solve the inverse problem with a simulator-in-the-loop optimizer by searching for the optimal placement of boundary curves with sensitivity analysis. We validate our approach by fabricating baseline panels and a facade with a wide range of curvature profiles, providing a detailed numerical analysis on simulation and fabrication, demonstrating significant advantages in cost and flexibility. Florian Rist 0001, Zhecheng Wang 0001, Davide Pellis, Marco Palma, Daoming Liu, Eitan Grinspun, Dominik L. Michels |
ACM Trans. Graph. | 5 |
| 2023 | Deployable strip structuresabstractWe introduce the new concept of C-mesh to capture kinetic structures that can be deployed from a collapsed state. Quadrilateral C-meshes enjoy rich geometry and surprising relations with differential geometry: A structure that collapses onto a flat and straight strip corresponds to a Chebyshev net of curves on a surface of constant Gaussian curvature, while structures collapsing onto a circular strip follow surfaces which enjoy the linear-Weingarten property. Interestingly, allowing more general collapses actually leads to a smaller class of shapes. Hexagonal C-meshes have more degrees of freedom, but a local analysis suggests that there is no such direct relation to smooth surfaces. Besides theory, this paper provides tools for exploring the shape space of C-meshes and for their design. We also present an application for freeform architectural skins, namely paneling with spherical panels of constant radius, which is an important fabrication-related constraint. Daoming Liu, Davide Pellis, Yu-Chou Chiang, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 1 |
| 2021 | Kinetic-Based Multiphase Flow SimulationabstractMultiphase flows exhibit a large realm of complex behaviors such as bubbling, glugging, wetting, and splashing which emerge from air-water and water-solid interactions. Current fluid solvers in graphics have demonstrated remarkable success in reproducing each of these visual effects, but none have offered a model general enough to capture all of them concurrently. In contrast, computational fluid dynamics have developed very general approaches to multiphase flows, typically based on kinetic models. Yet, in both communities, there is dearth of methods that can simulate density ratios and Reynolds numbers required for the type of challenging real-life simulations that movie productions strive to digitally create, such as air-water flows. In this article, we propose a kinetic model of the coupling of the Navier-Stokes equations with a conservative phase-field equation, and provide a series of numerical improvements over existing kinetic-based approaches to offer a general multiphase flow solver. The resulting algorithm is embarrassingly parallel, conservative, far more stable than current solvers even for real-life conditions, and general enough to capture the typical multiphase flow behaviors. Various simulation results are presented, including comparisons to both previous work and real footage, to highlight the advantages of our new method. Wei Li 0112, Daoming Liu, Mathieu Desbrun, Jin Huang 0001, Xiaopei Liu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Vectorizing Quantum Turbulence Vortex-Core Lines for Real-Time VisualizationabstractVectorizing vortex-core lines is crucial for high-quality visualization and analysis of turbulence. While several techniques exist in the literature, they can only be applied to classical fluids. As quantum fluids with turbulence are gaining attention in physics, extracting and visualizing vortex-core lines for quantum fluids is increasingly desirable. In this article, we develop an efficient vortex-core line vectorization method for quantum fluids enabling real-time visualization of high-resolution quantum turbulence structure. From a dataset obtained through simulation, our technique first identifies vortex nodes based on the circulation field. To vectorize the vortex-core lines interpolating these vortex nodes, we propose a novel graph-based data structure, with iterative graph reduction and density-guided local optimization, to locate sub-grid-scale vortex-core line samples more precisely, which are then vectorized by continuous curves. This vortex-core representation naturally captures complex topology, such as branching during reconnection. Our vectorization approach reduces memory consumption by orders of magnitude, enabling real-time visualization performance. Different types of interactive visualizations are demonstrated to show the effectiveness of our technique, which could help further research on quantum turbulence. Daoming Liu, Chi Xiong, Xiaopei Liu |
IEEE Trans. Vis. Comput. Graph. | 1 |