Wenqi Jia 0001

dblp:254/8216 · DBLP profile ↗
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11ranked-venue papers
2as first author
10since 2021 · last 2025
0009-0008-4340-6963ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2025 SocialGesture: Delving into Multi-person Gesture Understanding
abstract
Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models’ (VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at hugging-face.co/datasets/IrohXu/SocialGesture.
Pranav Virupaksha, Wenqi Jia 0001, Bolin Lai, Fiona Ryan, Sangmin Lee 0001, James M. Rehg
CVPR3
2025 Proxy-Bridged Game Transformer for Interactive Extreme Motion Prediction
Yanwen Fang, Wenqi Jia 0001, Peng-Tao Jiang, Jintai Chen
ICCV2
2025 Toward Human Deictic Gesture Target Estimation
abstract
Humans have a remarkable ability to use co-speech deictic gestures, such as pointing and showing, to enrich verbal communication and support social interaction. These gestures are so fundamental that infants begin to use them even before they acquire spoken language, which highlights their central role in human communication. Understanding the intended targets of another individual's deictic gestures enables inference of their intentions, comprehension of their current actions, and prediction of upcoming behaviors. Despite its significance, gesture target estimation remains an underexplored task within the computer vision community. In this paper, we introduce GestureTarget, a novel task designed specifically for comprehensive evaluation of social deictic gesture semantic target estimation. To address this task, we propose TransGesture, a set of Transformer-based gesture target prediction models. Given an input image and the spatial location of a person, our models predict the intended target of their gesture within the scene. Critically, our gaze-aware joint cross attention fusion model demonstrates how incorporating gaze-following cues significantly improves gesture target mask prediction IoU by 6% and gesture existence prediction accuracy by 10%. Our results underscore the complexity and importance of integrating gaze cues into deictic gesture intention understanding, advocating for increased research attention to this emerging area. All data, code will be made publicly available upon acceptance. Code of TransGesture is available at GitHub.com/IrohXu/TransGesture.
Pranav Virupaksha, Sangmin Lee 0001, Bolin Lai, Wenqi Jia 0001, Jintai Chen, James M. Rehg
NeurIPS5
2025 Ego4D: Around the World in 3,600 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception.
Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
IEEE Trans. Pattern Anal. Mach. Intell.37
2024 The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective
abstract
In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the camera wearer, we introduce the Ego-Exocentric Conversational Graph Prediction problem, marking the first attempt to infer exocentric conversational interactions from egocentric videos. We propose a unified multi-modal framework-Audio- Visual Conversational Attention (AV-CONV), for the joint prediction of conversation behaviors-speaking and listening-for both the camera wearer as well as all other social partners present in the egocentric video. Specifically, we adopt the self-attention mechanism to model the representations across-time, across-subjects, and across-modalities. To validate our method, we conduct experiments on a challenging egocentric video dataset that includes multi-speaker and multi-conversation scenarios. Our results demonstrate the superior performance of our method compared to a series of baselines. We also present detailed ablation studies to assess the contribution of each component in our model. Check our Project Page.
Wenqi Jia 0001, Miao Liu 0007, Hao Jiang 0007, Ishwarya Ananthabhotla, James M. Rehg, Vamsi K. Ithapu, Ruohan Gao
CVPR1
2024 Listen to Look Into the Future: Audio-Visual Egocentric Gaze Anticipation
Bolin Lai, Fiona Ryan, Wenqi Jia 0001, Miao Liu 0007, James M. Rehg
ECCV (9)3
2024 Holistic-Guided Disentangled Learning With Cross-Video Semantics Mining for Concurrent First-Person and Third-Person Activity Recognition
abstract
The popularity of wearable devices has increased the demands for the research on first-person activity recognition. However, most of the current first-person activity datasets are built based on the assumption that only the human-object interaction (HOI) activities, performed by the camera-wearer, are captured in the field of view. Since humans live in complicated scenarios, in addition to the first-person activities, it is likely that third-person activities performed by other people also appear. Analyzing and recognizing these two types of activities simultaneously occurring in a scene is important for the camera-wearer to understand the surrounding environments. To facilitate the research on concurrent first- and third-person activity recognition (CFT-AR), we first created a new activity dataset, namely PolyU concurrent first- and third-person (CFT) Daily, which exhibits distinct properties and challenges, compared with previous activity datasets. Since temporal asynchronism and appearance gap usually exist between the first- and third-person activities, it is crucial to learn robust representations from all the activity-related spatio-temporal positions. Thus, we explore both holistic scene-level and local instance-level (person-level) features to provide comprehensive and discriminative patterns for recognizing both first- and third-person activities. On the one hand, the holistic scene-level features are extracted by a 3-D convolutional neural network, which is trained to mine shared and sample-unique semantics between video pairs, via two well-designed attention-based modules and a self-knowledge distillation (SKD) strategy. On the other hand, we further leverage the extracted holistic features to guide the learning of instance-level features in a disentangled fashion, which aims to discover both spatially conspicuous patterns and temporally varied, yet critical, cues. Experimental results on the PolyU CFT Daily dataset validate that our method achieves the state-of-the-art performance.
Tianshan Liu, Rui Zhao 0012, Wenqi Jia 0001, Kin-Man Lam 0001, Jun Kong 0001
IEEE Trans. Neural Networks Learn. Syst.3
2022 Ego4D: Around the World in 3, 000 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
CVPR36
2022 Generative Adversarial Network for Future Hand Segmentation from Egocentric Video
Wenqi Jia 0001, Miao Liu 0007, James M. Rehg
ECCV (13)1
2021 Feature Redundancy Mining: Deep Light-Weight Image Super-Resolution Model
abstract
Despite the great success achieved by deep convolutional neural network (CNN)-based models in the single image super-resolution (SISR) problem, the requirement of high computational complexity, accompanied with the deep CNN models, makes it less applicable in embedded devices, e.g., mobile phones. Recently, deep light-weight models for the SISR problem have been in demand for industrial applications, and have caught the attention of many researchers. The strategies of cascading several small networks and multi-path feature extraction have shown their effectiveness in most of the existing methods. In this paper, by considering the correlation and redundancy of feature maps, we propose a feature information mining network to efficiently investigate the features, for the SISR problem. Experiment results show that our proposed model achieves the best balance between the performance and the model size, compared with other competitive deep SR models.
Jun Xiao 0010, Wenqi Jia 0001, Kin-Man Lam 0001
ICASSP2
2019 Deep Progressive Convolutional Neural Network for Blind Super-Resolution With Multiple Degradations
abstract
Blind super-resolution (SR) of blurry and noisy low-resolution (LR) images is still a challenging problem in single image super-resolution (SISR). The performance of most existing convolutional neural network (CNN)-based models is inevitably degraded when LR images are corrupted by both blur and noise. For those blind SR methods based on kernel estimation, accurate estimation is barely attained under complex degradations and this gives rise to poor-quality results. To address these problems, we propose a deep progressive network under a probabilistic framework and a novel up-sampling method for blind super-resolution with multiple degradations, which effectively utilizes image priors across scales. Experimental results show that the proposed method achieves promising performance on images with multiple degradations.
Jun Xiao 0010, Rui Zhao 0012, Shun-Cheung Lai, Wenqi Jia 0001, Kin-Man Lam 0001
ICIP4