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Sisi Zhuang

dblp:255/1323 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 70% Visual content generation and editing · 30%
Artificial intelligence
1 paper
Generative modeling · 44% Speech recognition and synthesis · 44% Motion planning and robot control · 13%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control · ICLR 2025
Natural language and speech › Speech recognition and synthesis
speech-driven animation
0.912025
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control · ICLR 2025
Visual content generation and editing › talking head generation
3d talking head synthesis
0.912025
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control · ICLR 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
Sequential Texts Driven Cohesive Motions Synthesis with Natural Transitions · ICCV 2023
Computer animation and physical simulation › motion synthesis › motion composition
motion transition
0.712023
Sequential Texts Driven Cohesive Motions Synthesis with Natural Transitions · ICCV 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.712023
Sequential Texts Driven Cohesive Motions Synthesis with Natural Transitions · ICCV 2023
Robotics › Motion planning and robot control › hybrid systems
multi-modal control
0.312025
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control · ICLR 2025

Methods — techniques the papers use, named apart from their topics

swap-label training · 1.7diffusion transformer · 1.7classifier-free guidance · 1.7action units · 1.7sequential text conditioning · 0.7learnable tokens · 0.7
YearPublicationVenuePosition
2025 Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control
abstract
Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting flexible fine-grained facial control within the spatiotemporal domain. We propose a diffusion-transformer-based 3D talking face generation model, Cafe-Talk, which simultaneously incorporates coarse- and fine-grained multimodal control conditions. Nevertheless, the entanglement of multiple conditions challenges achieving satisfying performance. To disentangle speech audio and fine-grained conditions, we employ a two-stage training pipeline. Specifically, Cafe-Talk is initially trained using only speech audio and coarse-grained conditions. Then, a proposed fine-grained control adapter gradually adds fine-grained instructions represented by action units (AUs), preventing unfavorable speech-lip synchronization. To disentangle coarse- and fine-grained conditions, we design a swap-label training mechanism, which enables the dominance of the fine-grained conditions. We also devise a mask-based CFG technique to regulate the occurrence and intensity of fine-grained control. In addition, a text-based detector is introduced with text-AU alignment to enable natural language user input and further support multimodal control. Extensive experimental results prove that Cafe-Talk achieves state-of-the-art lip synchronization and expressiveness performance and receives wide acceptance in fine-grained control in user studies.
Hejia Chen, Haoxian Zhang, Shoulong Zhang, Sisi Zhuang, Yuan Zhang 0020, Pengfei Wan 0001, Di Zhang 0026, Shuai Li 0001
ICLR5
2023 Sequential Texts Driven Cohesive Motions Synthesis with Natural Transitions
abstract
The intelligent synthesis/generation of daily-life motion sequences is fundamental and urgently needed for many VR/metaverse-related applications. However, existing approaches commonly focus on monotonic motion generation (e.g., walking, jumping, etc.) based on single instruction-like text, which is still not intelligent enough and can’t meet practical demands. To this end, we propose a cohesive human motion sequence synthesis framework based on free-form sequential texts while ensuring semantic connection and natural transitions between adjacent motions. At the technical level, we explore the local-to-global semantic features of previous and current texts to extract relevant information. This information is used to guide the framework in understanding the semantics of the current moment. Moreover, we propose learnable tokens to adaptively learn the influence range of the previous motions towards natural transitions. These tokens can be trained to encode the relevant information into well-designed transition loss. To demonstrate the efficacy of our method, we conduct extensive experiments and comprehensive evaluations on the public dataset as well as a new dataset produced by us. All the experiments confirm that our method outperforms the state-of-the-art methods in terms of semantic matching, realism, and transition fluency. Our project is public available. https://druthrie.github.io/sequential-texts-to-motion/
Shuai Li 0001, Sisi Zhuang, Wenfeng Song, Hejia Chen, Aimin Hao
ICCV2