Demo Data from VLDB 2026 / reviewers in the wild / expert
Savva Ignatyev
dblp:255/5010 · also Savva Victorovich Ignatyev
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 86% Generative modeling · 14% | |
| Computer graphics and multimedia
4 papers |
Rendering · 45% Geometric modeling and processing · 35% Visual content generation and editing · 17% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
2.0 | 3 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 Sphere-Guided Training of Neural Implicit Surfaces · CVPR 2023 CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Computer vision › 3D vision › 3d reconstruction › implicit shape reconstruction
signed distance field reconstruction |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering › inverse rendering
shape, material and illumination reconstruction |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.7 | 1 | 2023 | Sphere-Guided Training of Neural Implicit Surfaces · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.7 | 1 | 2023 | Sphere-Guided Training of Neural Implicit Surfaces · CVPR 2023 |
Machine learning › Generative modeling
image generation |
0.5 | 1 | 2021 | Adversarial Generation of Continuous Images · CVPR 2021 |
Computer vision › 3D vision
implicit neural representation |
0.5 | 1 | 2021 | Adversarial Generation of Continuous Images · CVPR 2021 |
Geometric modeling and processing › deformable models
deformable model fitting |
0.4 | 1 | 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Geometric modeling and processing › model fitting
shape fitting |
0.4 | 1 | 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans · ECCV (13) 2020 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | A3D: Does Diffusion Dream about 3D Alignment? · ICLR 2025 |
Rendering
neural rendering |
0.3 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering
volume rendering |
0.3 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Image and video processing
super-resolution |
0.1 | 1 | 2021 | Adversarial Generation of Continuous Images · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
score distillation · 1.7progressive inverse rendering · 1.7learnable mapping functions · 1.7latent space optimization · 1.7multi-scale implicit neural representation · 1.0generative adversarial network · 1.0factorized multiplicative modulation · 1.0CAD model fitting · 0.9volumetric ray marching · 0.7neural distance function · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy ObjectsabstractWe develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data. Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, Yiqun Wang 0001 |
CVPR | 5 |
| 2025 | A3D: Does Diffusion Dream about 3D Alignment?abstractWe tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method. Savva Ignatyev, Nina Konovalova, Daniil Selikhanovych, Oleg Voynov, Nikolay Patakin, Ilya Olkov, Dmitry Senushkin, Alexey Artemov, Anton Konushin, Alexander Filippov, Peter Wonka, Evgeny Burnaev |
ICLR | 1 |
| 2023 | Sphere-Guided Training of Neural Implicit SurfacesabstractIn recent years, neural distance functions trained via volumetric ray marching have been widely adopted for multi-view 3D reconstruction. These methods, however, apply the ray marching procedure for the entire scene volume, leading to reduced sampling efficiency and, as a result, lower reconstruction quality in the areas of high-frequency details. In this work, we address this problem via joint training of the implicit function and our new coarse sphere-based surface reconstruction. We use the coarse representation to efficiently exclude the empty volume of the scene from the volumetric ray marching procedure without additional forward passes of the neural surface network, which leads to an increased fidelity of the reconstructions compared to the base systems. We evaluate our approach by incorporating it into the training procedures of several implicit surface modeling methods and observe uniform improvements across both synthetic and real-world datasets. Our codebase can be accessed via the project page††https://andreeadogaru.github.io/SphereGuided. Andreea Dogaru, Andrei-Timotei Ardelean, Savva Ignatyev, Egor Zakharov, Evgeny Burnaev |
CVPR | 3 |
| 2021 | Adversarial Generation of Continuous ImagesabstractIn most existing learning systems, images are typically viewed as 2D pixel arrays. However, in another paradigm gaining popularity, a 2D image is represented as an implicit neural representation (INR) — an MLP that predicts an RGB pixel value given its (x, y) coordinate. In this paper, we propose two novel architectural techniques for building INR-based image decoders: factorized multiplicative modulation and multi-scale INRs, and use them to build a state-of-the-art continuous image GAN. Previous attempts to adapt INRs for image generation were limited to MNIST-like datasets and do not scale to complex real- world data. Our proposed INR-GAN architecture improves the performance of continuous image generators by several times, greatly reducing the gap between continuous image GANs and pixel-based ones. Apart from that, we explore several exciting properties of the INR-based decoders, like out-of-the-box superresolution, meaningful image-space interpolation, accelerated inference of low-resolution images, an ability to extrapolate outside of image boundaries, and strong geometric prior. The project page is located at https://universome.github.io/inr-gan. Ivan Skorokhodov, Savva Ignatyev, Mohamed Elhoseiny 0001 |
CVPR | 2 |
| 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans
Vladislav Ishimtsev, Alexey Bokhovkin, Alexey Artemov, Savva Ignatyev, Matthias Nießner, Denis Zorin, Evgeny Burnaev |
ECCV (13) | 4 |