VLDB 2026 Research / reviewers in the wild / expert
Xingkui Wei
dblp:255/6191
· DBLP profile ↗
5ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0001-7376-4202ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 84% Representation and self-supervised learning · 8% Deep learning architectures and training · 8% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 93% Rendering · 7% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
structure from motion |
1.2 | 2 | 2024 | DeepSFM: Robust Deep Iterative Refinement for Structure From Motion · IEEE Trans. Pattern Anal. Mach. Intell. 2024 DeepSFM: Structure from Motion via Deep Bundle Adjustment · ECCV (1) 2020 |
Computer vision › 3D vision
3d scene understanding |
1.1 | 2 | 2022 | H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022 Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021 |
Computer vision › 3D vision › depth estimation › multi-task depth estimation
depth and pose estimation |
0.8 | 1 | 2024 | DeepSFM: Robust Deep Iterative Refinement for Structure From Motion · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.7 | 2 | 2024 | Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021 DeepSFM: Robust Deep Iterative Refinement for Structure From Motion · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision
3d human reconstruction |
0.6 | 1 | 2022 | H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022 |
Computer vision › 3D vision › 3d human reconstruction
parametric body model |
0.6 | 1 | 2022 | H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022 |
Machine learning › Representation and self-supervised learning › representation learning
compositional representation |
0.5 | 1 | 2021 | Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021 |
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations |
0.5 | 1 | 2021 | Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021 |
Geometric modeling and processing
3d reconstruction |
0.5 | 1 | 2021 | Deep Hybrid Self-Prior for Full 3D Mesh Generation · ICCV 2021 |
Geometric modeling and processing › surface reconstruction
mesh reconstruction |
0.5 | 1 | 2021 | Deep Hybrid Self-Prior for Full 3D Mesh Generation · ICCV 2021 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
0.5 | 1 | 2021 | Deep Hybrid Self-Prior for Full 3D Mesh Generation · ICCV 2021 |
Geometric modeling and processing › mesh generation
textured mesh generation |
0.5 | 1 | 2021 | Deep Hybrid Self-Prior for Full 3D Mesh Generation · ICCV 2021 |
Computer vision › 3D vision › structure from motion
bundle adjustment |
0.4 | 1 | 2020 | DeepSFM: Structure from Motion via Deep Bundle Adjustment · ECCV (1) 2020 |
Rendering
texture mapping |
0.1 | 1 | 2021 | Deep Hybrid Self-Prior for Full 3D Mesh Generation · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
gated recurrent unit · 0.8cost volume · 0.8bundle adjustment · 0.8residual compensation · 0.6linear motion model · 0.6GRU · 0.6self-prior · 0.5neural ODE · 0.5identity exchange training · 0.5encoder-decoder · 0.53d convolutional neural network · 0.52d convolutional neural network · 0.5deep bundle adjustment · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DeepSFM: Robust Deep Iterative Refinement for Structure From MotionabstractStructure from Motion (SfM) is a fundamental computer vision problem which has not been well handled by deep learning. One of the promising solutions is to apply explicit structural constraint, e.g., 3D cost volume, into the neural network. Obtaining accurate camera poses from images alone can be challenging, especially with complicated environmental factors. Existing methods usually assume accurate camera poses from GT or other methods, which is unrealistic in practice and additional sensors are needed. In this work, we design a physical driven architecture, namely DeepSFM, inspired by traditional Bundle Adjustment, which consists of two cost volume based architectures to iteratively refine depth and pose. The explicit constraints on both depth and pose, when combined with the learning components, bring merit from both traditional BA and emerging deep learning technology. To speed up the learning and inference efficiency, we apply the Gated Recurrent Units (GRUs)-based depth and pose update modules with coarse to fine cost volumes on the iterative refinements. In addition, with the extended residual depth prediction module, our model can be adapted to dynamic scenes effectively. Extensive experiments on various datasets show that our model achieves state-of-the-art performance with superior robustness against challenging inputs. Xinlin Ren, Xingkui Wei, Zhuwen Li, Yanwei Fu 0001, Yinda Zhang 0001, Xiangyang Xue 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | H4D: Human 4D Modeling by Learning Neural Compositional RepresentationabstractDespite the impressive results achieved by deep learning based 3D reconstruction, the techniques of directly learning to model 4D human captures with detailed geometry have been less studied. This work presents a novel framework that can effectively learn a compact and compositional representation for dynamic human by exploiting the human body prior from the widely used SMPL parametric model. Particularly, our representation, named H4D, represents a dynamic 3D human over a temporal span with the SMPL parameters of shape and initial pose, and latent codes encoding motion and auxiliary information. A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation, followed by perframe compensation for pose and geometry details with the residual encoded in the auxiliary code. Technically, we introduce novel GRU-based architectures to facilitate learning and improve the representation capability. Extensive experiments demonstrate our method is not only efficacy in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks, including motion retargeting, motion completion and future prediction. Boyan Jiang, Yinda Zhang 0001, Xingkui Wei, Xiangyang Xue 0001, Yanwei Fu 0001 |
CVPR | 3 |
| 2021 | Learning Compositional Representation for 4D Captures With Neural ODEabstractLearning based representation has become the key to the success of many computer vision systems. While many 3D representations have been proposed, it is still an unaddressed problem how to represent a dynamically changing 3D object. In this paper, we introduce a compositional representation for 4D captures, i.e. a deforming 3D object over a temporal span, that disentangles shape, initial state, and motion respectively. Each component is represented by a latent code via a trained encoder. To model the motion, a neural Ordinary Differential Equation (ODE) is trained to update the initial state conditioned on the learned motion code, and a decoder takes the shape code and the updated state code to reconstruct the 3D model at each time stamp. To this end, we propose an Identity Exchange Training (IET) strategy to encourage the network to learn effectively decoupling each component. Extensive experiments demonstrate that the proposed method outperforms existing state-of-the-art deep learning based methods on 4D reconstruction, and significantly improves on various tasks, including motion transfer and completion. Boyan Jiang, Yinda Zhang 0001, Xingkui Wei, Xiangyang Xue 0001, Yanwei Fu 0001 |
CVPR | 3 |
| 2021 | Deep Hybrid Self-Prior for Full 3D Mesh GenerationabstractWe present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. In particular, we first generate an initial mesh using a 3D convolutional neural network with 3D self-prior, and then encode both 3D information and color information in the 2D UV atlas, which is further refined by 2D convolutional neural networks with the self-prior. In this way, both 2D and 3D self-priors are utilized for the mesh and texture recovery. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both geometry and texture quality. Xingkui Wei, Zhengqing Chen, Yanwei Fu 0001, Zhaopeng Cui, Yinda Zhang 0001 |
ICCV | 1 |
| 2020 | DeepSFM: Structure from Motion via Deep Bundle Adjustment
Xingkui Wei, Yinda Zhang 0001, Zhuwen Li, Yanwei Fu 0001, Xiangyang Xue 0001 |
ECCV (1) | 1 |