Patrik Veselý

dblp:255/6305 · DBLP profile ↗
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8ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0002-5985-3310ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 5 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2024 RESET: Relational Similarity Extension for V3C1 Video Dataset
Patrik Veselý, Ladislav Peska
MMM (5)1
2023 Less Is More: Similarity Models for Content-Based Video Retrieval
Patrik Veselý, Ladislav Peska
MMM (2)1
2023 Evaluating a Bayesian-like relevance feedback model with text-to-image search initialization
Ladislav Peska, Marta Vomlelová, Patrik Veselý, Vít Skrhák, Jakub Lokoc
Multim. Tools Appl.3
2021 SOMHunter V2 at Video Browser Showdown 2021
Patrik Veselý, Frantisek Mejzlík, Jakub Lokoc
MMM (2)1
2021 Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020
abstract
Comprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.
Jakub Lokoc, Patrik Veselý, Frantisek Mejzlík, Gregor Kovalcík, Tomás Soucek, Luca Rossetto, Klaus Schöffmann, Werner Bailer, Cathal Gurrin, Loris Sauter, Jaeyub Song, Stefanos Vrochidis, Jiaxin Wu 0001, Björn Þór Jónsson 0001
ACM Trans. Multim. Comput. Commun. Appl.2
2020 SOMHunter: Lightweight Video Search System with SOM-Guided Relevance Feedback
abstract
In the last decade, the Video Browser Showdown (VBS) became a comparative platform for various interactive video search tools competing in selected video retrieval tasks. However, the participation of new teams with an own, novel tool is prohibitively time-demanding because of the large number and complexity of components required for constructing a video search system from scratch. To partially alleviate this difficulty, we provide an open-source version of the lightweight known-item search system SOMHunter that competed successfully at VBS 2020. The system combines several features for text-based search initialization and browsing of large result sets; in particular a variant of W2VV++ model for text search, temporal queries for targeting sequences of frames, several types of displays including the eponymous self-organizing map view, and a feedback-based approach for maintaining the relevance scores inspired by PICHunter. The minimalistic, easily extensible implementation of SOMHunter should serve as a solid basis for constructing new search systems, thus facilitating easier exploration of new video retrieval ideas.
Miroslav Kratochvíl, Frantisek Mejzlík, Patrik Veselý, Tomás Soucek, Jakub Lokoc
ACM Multimedia3
2020 A W2VV++ Case Study with Automated and Interactive Text-to-Video Retrieval
abstract
As reported by respected evaluation campaigns focusing both on automated and interactive video search approaches, deep learning started to dominate the video retrieval area. However, the results are still not satisfactory for many types of search tasks focusing on high recall. To report on this challenging problem, we present two orthogonal task-based performance studies centered around the state-of-the-art W2VV++ query representation learning model for video retrieval. First, an ablation study is presented to investigate which components of the model are effective in two types of benchmark tasks focusing on high recall. Second, interactive search scenarios from the Video Browser Showdown are analyzed for two winning prototype systems implementing a selected variant of the model and providing additional querying and visualization components. The analysis of collected logs demonstrates that even with the state-of-the-art text search video retrieval model, it is still auspicious to integrate users into the search process for task types, where high recall is essential.
Jakub Lokoc, Tomás Soucek, Patrik Veselý, Frantisek Mejzlík, Jiaqi Ji, Chaoxi Xu, Xirong Li 0001
ACM Multimedia3
2020 SOM-Hunter: Video Browsing with Relevance-to-SOM Feedback Loop
Miroslav Kratochvíl, Patrik Veselý, Frantisek Mejzlík, Jakub Lokoc
MMM (2)2