VLDB 2026 Research / reviewers in the wild / expert
Binxin Yang
dblp:255/6312
· DBLP profile ↗
8ranked-venue papers
4as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | WeGen: A Unified Model for Interactive Multimodal Generation as We ChatabstractExisting multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired. The code and models will be available at https://github.com/hzphzp/WeGen. Zhipeng Huang 0014, Shaobin Zhuang, Canmiao Fu, Binxin Yang, Ying Zhang 0021, Zhizheng Zhang 0004, Yali Wang 0001, Chen Li 0031, Zhengjun Zha |
CVPR | 4 |
| 2024 | InstructDiffusion: A Generalist Modeling Interface for Vision TasksabstractWe present InstructDiffusion, a unified and generic framework for aligning computer vision tasks with hu-man instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g., categories and coordinates) for each vision task, we cast diverse vision tasks into a human-intuitive image-manipulating pro-cess whose output space is a flexible and interactive pixel space. Concretely, the model is built upon the diffusion process and is trained to predict pixels according to user instructions, such as encircling the man's left shoulder in red or applying a blue mask to the left car. InstructDiffusion could handle a variety of vision tasks, including understanding tasks (such as segmentation and keypoint de-tection) and generative tasks (such as editing and enhance-ment) and outperforms prior methods on novel datasets. This represents a solid step towards a generalist modeling interface for vision tasks, advancing artificial general intelligence in the field of computer vision. Zigang Geng, Binxin Yang, Tiankai Hang, Shuyang Gu, Ting Zhang 0002, Jianmin Bao, Zheng Zhang 0022, Houqiang Li, Han Hu 0001, Dong Chen 0003, Baining Guo |
CVPR | 2 |
| 2024 | 3DFaceShop: Explicitly Controllable 3D-Aware Portrait GenerationabstractIn contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and achieve some levels of controllability, it is still challenging to ensure multi-view consistency, especially in large poses. In this work, we propose a network that generates 3D-aware portraits while being controllable according to semantic parameters regarding pose, identity, expression and illumination. Our network uses neural scene representation to model 3D-aware portraits, whose generation is guided by a parametric face model that supports explicit control. While the latent disentanglement can be further enhanced by contrasting images with partially different attributes, there still exists noticeable inconsistency in non-face areas when animating expressions. We solve this by proposing a volume blending strategy in which we form a composite output by blending dynamic and static areas, with two parts segmented from the jointly learned semantic field. Our method outperforms prior arts in extensive experiments, producing realistic portraits with vivid expression in natural lighting when viewed from free viewpoints. It also demonstrates generalization ability to real images as well as out-of-domain data, showing great promise in real applications. Junshu Tang, Bo Zhang 0025, Binxin Yang, Ting Zhang 0002, Dong Chen 0003, Lizhuang Ma, Fang Wen 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Paint by Example: Exemplar-based Image Editing with Diffusion ModelsabstractLanguage-guided image editing has achieved great success recently. In this paper, we investigate exemplar-guided image editing for more precise control. We achieve this goal by leveraging self-supervised training to disentangle and re-organize the source image and the exemplar. However, the naive approach will cause obvious fusing artifacts. We carefully analyze it and propose a content bottleneck and strong augmentations to avoid the trivial solution of directly copying and pasting the exemplar image. Meanwhile, to ensure the controllability of the editing process, we design an arbitrary shape mask for the exemplar image and leverage the classifier-free guidance to increase the similarity to the exemplar image. The whole framework involves a single forward of the diffusion model without any iterative optimization. We demonstrate that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. The code and pretrained models are available at https://github.com/Fantasy-Studio/Paint-by-Example. Binxin Yang, Shuyang Gu, Bo Zhang 0025, Ting Zhang 0002, Xuejin Chen, Xiaoyan Sun 0001, Dong Chen 0003, Fang Wen 0001 |
CVPR | 1 |
| 2023 | Evaluating the interconnection performance of cross-regional road infrastructures based on an integrated micro-pattern approach with fuzzy linguistic operators
Binxin Yang, Guangdong Wu, Hongping Yuan |
Adv. Eng. Informatics | 1 |
| 2023 | Semantics-Preserving Sketch Embedding for Face GenerationabstractWith recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and geometrically consistent with the input sketch, especially when various decoration strokes are drawn. To address this issue, we introduce a novel$\mathcal {W}$-$\mathcal {W^+}$encoder architecture to take advantage of the high expressive power of$\mathcal {W^+}$space and semantic controllability of$\mathcal {W}$space. We introduce an explicit intermediate representation for sketch semantic embedding. With a semantic feature matching loss for effective semantic supervision, our sketch embedding precisely conveys the semantics in the input sketches to the synthesized images. Moreover, a novel sketch semantic interpretation approach is designed to automatically extract semantics from vectorized sketches. We conduct extensive experiments on both synthesized sketches and hand-drawn sketches, and the results demonstrate the superiority of our method over existing approaches on both semantics-preserving and generalization ability. Binxin Yang, Xuejin Chen, Chaoqun Wang 0011, Chi Zhang 0044, Xiaoyan Sun 0001 |
IEEE Trans. Multim. | 1 |
| 2020 | DeepFacePencil: Creating Face Images from Freehand SketchesabstractIn this paper, we explore the task of generating photo-realistic face images from hand-drawn sketches. Existing image-to-image translation methods require a large-scale dataset of paired sketches and images for supervision. They typically utilize synthesized edge maps of face images as training data. However, these synthesized edge maps strictly align with the edges of the corresponding face images, which limit their generalization ability to real hand-drawn sketches with vast stroke diversity. To address this problem, we propose DeepFacePencil, an effective tool that is able to generate photo-realistic face images from hand-drawn sketches, based on a novel dual generator image translation network during training. A novel spatial attention pooling (SAP) is designed to adaptively handle stroke distortions which are spatially varying to support various stroke styles and different level of details. We conduct extensive experiments and the results demonstrate the superiority of our model over existing methods on both image quality and model generalization to hand-drawn sketches. Xuejin Chen, Binxin Yang, Zhihua Cheng, Zhengjun Zha |
ACM Multimedia | 3 |
| 2020 | Joint Sketch-Attribute Learning for Fine-Grained Face Synthesis
Binxin Yang, Xuejin Chen, Richang Hong, Zhengjun Zha |
MMM (1) | 1 |