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Omar Darwiche Domingues

dblp:255/7010 · DBLP profile ↗
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10ranked-venue papers
3as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 8 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 62% Learning theory · 18% Language models and text generation · 8%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
value-based reinforcement learning
1.422025
ShiQ: Bringing back Bellman to LLMs · NeurIPS 2025
UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021
Machine learning › Reinforcement learning
exploration
1.022021
UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021
Fast active learning for pure exploration in reinforcement learning · ICML 2021
Machine learning › Reinforcement learning › exploration
optimistic exploration
1.022021
UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Learning theory
sample complexity
0.822020
Planning in Markov Decision Processes with Gap-Dependent Sample Complexity · NeurIPS 2020
Planning in entropy-regularized Markov decision processes and games · NeurIPS 2019
Machine learning › Reinforcement learning › bandit › pure-exploration bandit
best policy identification
0.512021
Fast active learning for pure exploration in reinforcement learning · ICML 2021
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.512021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Learning theory › online learning › regret bounds
finite-time regret bounds
0.512021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Reinforcement learning
kernel-based reinforcement learning
0.512021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Reinforcement learning
model-based reinforcement learning
0.512021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.512021
UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021
Machine learning › Learning theory › online learning
regret bounds
0.512021
Kernel-Based Reinforcement Learning: A Finite-Time Analysis · ICML 2021
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
reward-free exploration
0.512021
Fast active learning for pure exploration in reinforcement learning · ICML 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty › probabilistic planning
markov decision process planning
0.412020
Planning in Markov Decision Processes with Gap-Dependent Sample Complexity · NeurIPS 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.412020
Planning in Markov Decision Processes with Gap-Dependent Sample Complexity · NeurIPS 2020
Machine learning › Generative modeling
generative model
0.412019
Planning in entropy-regularized Markov decision processes and games · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

token-wise learning · 0.9off-policy learning · 0.9bellman equation · 0.9upper confidence bound · 0.5momentum · 0.5kernel estimation · 0.5intrinsic motivation · 0.5exploration bonus · 0.5UCB · 0.5gap-dependent analysis · 0.4
YearPublicationVenuePosition
2025 ShiQ: Bringing back Bellman to LLMs
abstract
The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM with simple gradient updates. Another RL paradigm, Q-learning methods, has received far less attention in the LLM community while demonstrating major success in various non-LLM RL tasks. In particular, Q-learning effectiveness stems from its sample efficiency and ability to learn offline, which is particularly valuable given the high computational cost of sampling with LLM. However, naively applying a Q-learning–style update to the model’s logits is ineffective due to the specificity of LLMs. Our contribution is to derive theoretically grounded loss functions from Bellman equations to adapt Q-learning methods to LLMs. To do so, we interpret LLM logits as Q-values and carefully adapt insights from the RL literature to account for LLM-specific characteristics. It thereby ensures that the logits become reliable Q-value estimates. We then use this loss to build a practical algorithm, ShiQ for Shifted-Q, that supports off-policy, token-wise learning while remaining simple to implement. Finally, ShiQ is evaluated on both synthetic data and real-world benchmarks, e.g., UltraFeedback, BFCL-V3, demonstrating its effectiveness in both single-turn and multi-turn LLM settings.
Pierre Clavier, Nathan Grinsztajn, Raphaël Avalos, Yannis Flet-Berliac, Irem Ergün, Omar Darwiche Domingues, Olivier Pietquin, Pierre H. Richemond, Florian Strub, Matthieu Geist
NeurIPS6
2022 Adaptive Multi-Goal Exploration
abstract
We introduce a generic strategy for provably efficient multi-goal exploration. It relies on AdaGoal, a novel goal selection scheme that leverages a measure of uncertainty in reaching states to adaptively target goals that are neither too difficult nor too easy. We show how AdaGoal can be used to tackle the objective of learning an $\epsilon$-optimal goal-conditioned policy for the (initially unknown) set of goal states that are reachable within $L$ steps in expectation from a reference state $s_0$ in a reward-free Markov decision process. In the tabular case with $S$ states and $A$ actions, our algorithm requires $\tilde{O}(L^3 S A \epsilon^{-2})$ exploration steps, which is nearly minimax optimal. We also readily instantiate AdaGoal in linear mixture Markov decision processes, yielding the first goal-oriented PAC guarantee with linear function approximation. Beyond its strong theoretical guarantees, we anchor AdaGoal in goal-conditioned deep reinforcement learning, both conceptually and empirically, by connecting its idea of selecting "uncertain" goals to maximizing value ensemble disagreement.
Jean Tarbouriech, Omar Darwiche Domingues, Pierre Ménard, Matteo Pirotta, Michal Valko, Alessandro Lazaric
AISTATS2
2021 A Kernel-Based Approach to Non-Stationary Reinforcement Learning in Metric Spaces
abstract
In this work, we propose KeRNS: an algorithm for episodic reinforcement learning in non-stationary Markov Decision Processes (MDPs) whose state-action set is endowed with a metric. Using a non-parametric model of the MDP built with time-dependent kernels, we prove a regret bound that scales with the covering dimension of the state-action space and the total variation of the MDP with time, which quantifies its level of non-stationarity. Our method generalizes previous approaches based on sliding windows and exponential discounting used to handle changing environments. We further propose a practical implementation of KeRNS, we analyze its regret and validate it experimentally.
Omar Darwiche Domingues, Pierre Ménard, Matteo Pirotta, Emilie Kaufmann, Michal Valko
AISTATS1
2021 Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited
abstract
In this paper, we propose new problem-independent lower bounds on the sample complexity and regret in episodic MDPs, with a particular focus on the \emph{non-stationary case} in which the transition kernel is allowed to change in each stage of the episode. Our main contribution is a lower bound of $\Omega((H^3SA/\epsilon^2)\log(1/\delta))$ on the sample complexity of an $(\varepsilon,\delta)$-PAC algorithm for best policy identification in a non-stationary MDP, relying on a construction of “hard MDPs” which is different from the ones previously used in the literature. Using this same class of MDPs, we also provide a rigorous proof of the $\Omega(\sqrt{H^3SAT})$ regret bound for non-stationary MDPs. Finally, we discuss connections to PAC-MDP lower bounds.
Omar Darwiche Domingues, Pierre Ménard, Emilie Kaufmann, Michal Valko
ALT1
2021 Adaptive Reward-Free Exploration
abstract
Reward-free exploration is a reinforcement learning setting recently studied by (Jin et al. 2020), who address it by running several algorithms with regret guarantees in parallel. In our work, we instead propose a more natural adaptive approach for reward-free exploration which directly reduces upper bounds on the maximum MDP estimation error. We show that, interestingly, our reward-free UCRL algorithm can be seen as a variant of an algorithm by Fiechter from 1994, originally proposed for a different objective that we call best-policy identification. We prove that RF-UCRL needs of order (SAH^4/\epsilon^2)(log(1/\delta) + S) episodes to output, with probability 1-\delta, an \epsilon-approximation of the optimal policy for any reward function. This bound improves over existing sample complexity bounds in both the small \epsilon and the small \delta regimes. We further investigate the relative complexities of reward-free exploration and best policy identification.
Emilie Kaufmann, Pierre Ménard, Omar Darwiche Domingues, Anders Jonsson 0001, Edouard Leurent, Michal Valko
ALT3
2021 Kernel-Based Reinforcement Learning: A Finite-Time Analysis
abstract
We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning problems whose state-action space is endowed with a metric. We introduce Kernel-UCBVI, a model-based optimistic algorithm that leverages the smoothness of the MDP and a non-parametric kernel estimator of the rewards and transitions to efficiently balance exploration and exploitation. For problems with $K$ episodes and horizon $H$, we provide a regret bound of $\widetilde{O}\left( H^3 K^{\frac{2d}{2d+1}}\right)$, where $d$ is the covering dimension of the joint state-action space. This is the first regret bound for kernel-based RL using smoothing kernels, which requires very weak assumptions on the MDP and applies to a wide range of tasks. We empirically validate our approach in continuous MDPs with sparse rewards.
Omar Darwiche Domingues, Pierre Ménard, Matteo Pirotta, Emilie Kaufmann, Michal Valko
ICML1
2021 Fast active learning for pure exploration in reinforcement learning
abstract
Realistic environments often provide agents with very limited feedback. When the environment is initially unknown, the feedback, in the beginning, can be completely absent, and the agents may first choose to devote all their effort on \emph{exploring efficiently.} The exploration remains a challenge while it has been addressed with many hand-tuned heuristics with different levels of generality on one side, and a few theoretically-backed exploration strategies on the other. Many of them are incarnated by \emph{intrinsic motivation} and in particular \emph{explorations bonuses}. A common choice is to use $1/\sqrt{n}$ bonus, where $n$ is a number of times this particular state-action pair was visited. We show that, surprisingly, for a pure-exploration objective of \emph{reward-free exploration}, bonuses that scale with $1/n$ bring faster learning rates, improving the known upper bounds with respect to the dependence on the horizon $H$. Furthermore, we show that with an improved analysis of the stopping time, we can improve by a factor $H$ the sample complexity in the \emph{best-policy identification} setting, which is another pure-exploration objective, where the environment provides rewards but the agent is not penalized for its behavior during the exploration phase.
Pierre Ménard, Omar Darwiche Domingues, Anders Jonsson 0001, Emilie Kaufmann, Edouard Leurent, Michal Valko
ICML2
2021 UCB Momentum Q-learning: Correcting the bias without forgetting
abstract
We propose UCBMQ, Upper Confidence Bound Momentum Q-learning, a new algorithm for reinforcement learning in tabular and possibly stage-dependent, episodic Markov decision process. UCBMQ is based on Q-learning where we add a momentum term and rely on the principle of optimism in face of uncertainty to deal with exploration. Our new technical ingredient of UCBMQ is the use of momentum to correct the bias that Q-learning suffers while, \emph{at the same time}, limiting the impact it has on the second-order term of the regret. For UCBMQ, we are able to guarantee a regret of at most $\tilde{O}(\sqrt{H^3SAT}+ H^4 S A)$ where $H$ is the length of an episode, $S$ the number of states, $A$ the number of actions, $T$ the number of episodes and ignoring terms in poly$\log(SAHT)$. Notably, UCBMQ is the first algorithm that simultaneously matches the lower bound of $\Omega(\sqrt{H^3SAT})$ for large enough $T$ and has a second-order term (with respect to $T$) that scales \emph{only linearly} with the number of states $S$.
Pierre Ménard, Omar Darwiche Domingues, Xuedong Shang, Michal Valko
ICML2
2020 Planning in Markov Decision Processes with Gap-Dependent Sample Complexity
abstract
We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of sampled trajectories needed for MDP-GapE to identify a near-optimal action with high probability. This problem-dependent result is expressed in terms of the sub-optimality gaps of the state-action pairs that are visited during exploration. Our experiments reveal that MDP-GapE is also effective in practice, in contrast with other algorithms with sample complexity guarantees in the fixed-confidence setting, that are mostly theoretical.
Anders Jonsson 0001, Emilie Kaufmann, Pierre Ménard, Omar Darwiche Domingues, Edouard Leurent, Michal Valko
NeurIPS4
2019 Planning in entropy-regularized Markov decision processes and games
abstract
We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon^4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.
Jean-Bastien Grill, Omar Darwiche Domingues, Pierre Ménard, Rémi Munos, Michal Valko
NeurIPS2