VLDB 2026 Research / reviewers in the wild / expert
Niklas Freymuth
dblp:255/7209
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2026
0009-0001-7755-6811ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Graph learning · 40% Reinforcement learning · 26% Transfer learning and domain adaptation · 17% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational science and engineering · 100% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph network simulators |
1.5 | 2 | 2025 | MaNGO - Adaptable Graph Network Simulators via Meta-Learning · NeurIPS 2025 Grounding Graph Network Simulators using Physical Sensor Observations · ICLR 2023 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Machine learning › Transfer learning and domain adaptation › meta-learning
fast adaptation |
0.9 | 1 | 2025 | MaNGO - Adaptable Graph Network Simulators via Meta-Learning · NeurIPS 2025 |
Machine learning › Graph learning
graph neural network |
0.9 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Machine learning › Graph learning › graph neural network › multi-scale graph neural network
hierarchical graph neural network |
0.9 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Machine learning › Graph learning
learned physical simulation |
0.9 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.9 | 1 | 2025 | MaNGO - Adaptable Graph Network Simulators via Meta-Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning |
0.7 | 1 | 2023 | Adversarial Imitation Learning with Preferences · ICLR 2023 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | Adversarial Imitation Learning with Preferences · ICLR 2023 |
Computer vision › 3D vision › 3d scene understanding
physical scene understanding |
0.7 | 1 | 2023 | Grounding Graph Network Simulators using Physical Sensor Observations · ICLR 2023 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.7 | 1 | 2023 | Adversarial Imitation Learning with Preferences · ICLR 2023 |
Computational science and engineering › computational physics
physics simulation |
0.3 | 1 | 2025 | MaNGO - Adaptable Graph Network Simulators via Meta-Learning · NeurIPS 2025 |
Computational science and engineering
scientific machine learning |
0.3 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Computational science and engineering › computational mechanics
solid mechanics simulation |
0.3 | 1 | 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanics · NeurIPS 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.2 | 1 | 2023 | Grounding Graph Network Simulators using Physical Sensor Observations · ICLR 2023 |
Computational science and engineering
finite element analysis |
0.2 | 1 | 2023 | Swarm Reinforcement Learning for Adaptive Mesh Refinement · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
neural operator · 1.7meta-learning · 1.7message passing · 1.7diffusion-based refinement · 1.7algebraic multigrid coarsening · 1.7markov decision process · 1.3conditional neural processes · 0.9conditional neural process · 0.9physical sensor observations · 0.7message passing network · 0.7graph neural network · 0.7adversarial training · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Adaptive Swarm Mesh Refinement Using Deep Reinforcement Learning with Local RewardsabstractAbstract Simulating physical systems is essential in engineering, but analytical solutions are limited to straightforward problems. Consequently, numerical methods like the Finite Element Method (FEM) are widely used. However, the FEM becomes computationally expensive as problem complexity and accuracy demands increase. Adaptive Mesh Refinement (AMR) improves the FEM by dynamically placing mesh elements on the domain, balancing computational speed and accuracy. Classical AMR depends on heuristics or expensive error estimators, which may lead to suboptimal performance for complex simulations. While AMR methods based on machine learning are promising, they currently only scale to simple problems. In this work, we formulate AMR as a system of collaborating, homogeneous agents that iteratively split into multiple new agents. This agent-wise perspective enables a spatial reward formulation focused on reducing the maximum mesh element error. Our approach, Adaptive Swarm Mesh Refinement++ (ASMR++), offers efficient, stable optimization and generates highly adaptive meshes at user-defined resolution at inference time. Extensive experiments demonstrate that ASMR++ outperforms heuristic approaches and learned baselines, matching the performance of expensive error-based oracle AMR strategies. ASMR++ additionally generalizes to different domains during inference, and produces meshes that simulate up to 2 orders of magnitude faster than uniform refinements in more demanding settings. Niklas Freymuth, Philipp Dahlinger, Tobias Würth, Simon Reisch, Luise Kärger, Gerhard Neumann |
Mach. Learn. | 1 |
| 2025 | MaNGO - Adaptable Graph Network Simulators via Meta-LearningabstractAccurately simulating physics is crucial across scientific domains, with applications spanning from robotics to materials science. While traditional mesh-based simulations are precise, they are often computationally expensive and require knowledge of physical parameters, such as material properties. In contrast, data-driven approaches like Graph Network Simulators (GNSs) offer faster inference but suffer from two key limitations: Firstly, they must be retrained from scratch for even minor variations in physical parameters, and secondly they require labor-intensive data collection for each new parameter setting. This is inefficient, as simulations with varying parameters often share a common underlying latent structure.
In this work, we address these challenges by learning this shared structure through meta-learning, enabling fast adaptation to new physical parameters without retraining.
To this end, we propose a novel architecture that generates a latent representation by encoding graph trajectories using conditional neural processes (CNPs). To mitigate error accumulation over time, we combine CNPs with a novel neural operator architecture.
We validate our approach, Meta Neural Graph Operator (MaNGO), on several dynamics prediction tasks with varying material properties, demonstrating superior performance over existing GNS methods. Notably, MaNGO achieves accuracy on unseen material properties close to that of an oracle model. Philipp Dahlinger, Tai Hoang, Denis Blessing, Niklas Freymuth, Gerhard Neumann |
NeurIPS | 4 |
| 2025 | AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution PredictionabstractThe cost and accuracy of simulating complex physical systems using the Finite Element Method (FEM) scales with the resolution of the underlying mesh. Adaptive meshes improve computational efficiency by refining resolution in critical regions, but typically require task-specific heuristics or cumbersome manual design by a human expert. We propose Adaptive Meshing By Expert Reconstruction (AMBER), a supervised learning approach to mesh adaptation. Starting from a coarse mesh, AMBER iteratively predicts the sizing field, i.e., a function mapping from the geometry to the local element size of the target mesh, and uses this prediction to produce a new intermediate mesh using an out-of-the-box mesh generator. This process is enabled through a hierarchical graph neural network, and relies on data augmentation by automatically projecting expert labels onto AMBER-generated data during training. We evaluate AMBER on 2D and 3D datasets, including classical physics problems, mechanical components, and real-world industrial designs with human expert meshes. AMBER generalizes to unseen geometries and consistently outperforms multiple recent baselines, including ones using Graph and Convolutional Neural Networks, and Reinforcement Learning-based approaches. Niklas Freymuth, Tobias Würth, Nicolas Schreiber, Balázs Gyenes, Andreas Boltres, Johannes Mitsch, Aleksandar Taranovic, Tai Hoang, Philipp Dahlinger, Philipp Becker, Luise Kärger, Gerhard Neumann |
NeurIPS | 1 |
| 2025 | Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid MechanicsabstractGraph-based learned simulators have emerged as a promising approach for simulating physical systems on unstructured meshes, offering speed and generalization across diverse geometries. However, they often struggle with capturing global phenomena, such as bending or long-range correlations usually occurring in solid mechanics, and suffer from error accumulation over long rollouts due to their reliance on local message passing and direct next-step prediction. We address these limitations by introducing the Rolling Diffusion-Batched Inference Network (ROBIN), a novel learned simulator that integrates two key innovations: (i) Rolling Diffusion-Batched Inference (ROBI), a parallelized inference scheme that amortizes the cost of diffusion-based refinement across physical time steps by overlapping denoising steps across a temporal window. (ii) A Hierarchical Graph Neural Network built on algebraic multigrid coarsening, enabling multiscale message passing across different mesh resolutions. This architecture, implemented via Algebraic-hierarchical Message Passing Networks, captures both fine-scale local dynamics and global structural effects critical for phenomena like beam bending or multi-body contact. We validate ROBIN on challenging 2D and 3D solid mechanics benchmarks involving geometric, material, and contact nonlinearities. ROBIN achieves state-of-the-art accuracy on all tasks, substantially outperforming existing next-step learned simulators while reducing inference time by up to an order of magnitude compared to standard diffusion simulators. Tobias Würth, Niklas Freymuth, Gerhard Neumann, Luise Kärger |
NeurIPS | 2 |
| 2023 | Grounding Graph Network Simulators using Physical Sensor Observations
Jonas Linkerhägner, Niklas Freymuth, Paul Maria Scheikl, Franziska Mathis-Ullrich, Gerhard Neumann |
ICLR | 2 |
| 2023 | Adversarial Imitation Learning with Preferences
Aleksandar Taranovic, Andras Gabor Kupcsik, Niklas Freymuth, Gerhard Neumann |
ICLR | 3 |
| 2023 | Swarm Reinforcement Learning for Adaptive Mesh RefinementabstractThe Finite Element Method, an important technique in engineering, is aided by Adaptive Mesh Refinement (AMR), which dynamically refines mesh regions to allow for a favorable trade-off between computational speed and simulation accuracy. Classical methods for AMR depend on task-specific heuristics or expensive error estimators, hindering their use for complex simulations. Recent learned AMR methods tackle these problems, but so far scale only to simple toy examples. We formulate AMR as a novel Adaptive Swarm Markov Decision Process in which a mesh is modeled as a system of simple collaborating agents that may split into multiple new agents. This framework allows for a spatial reward formulation that simplifies the credit assignment problem, which we combine with Message Passing Networks to propagate information between neighboring mesh elements. We experimentally validate the effectiveness of our approach, Adaptive Swarm Mesh Refinement (ASMR), showing that it learns reliable, scalable, and efficient refinement strategies on a set of challenging problems. Our approach significantly speeds up computation, achieving up to 30-fold improvement compared to uniform refinements in complex simulations. Additionally, we outperform learned baselines and achieve a refinement quality that is on par with a traditional error-based AMR strategy without expensive oracle information about the error signal. Niklas Freymuth, Philipp Dahlinger, Tobias Würth, Simon Reisch, Luise Kärger, Gerhard Neumann |
NeurIPS | 1 |