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Denis Tarasov

dblp:255/7697 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 73% Question answering and dialogue systems · 8% Probabilistic and Bayesian machine learning · 8%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
2.642023
CORL: Research-oriented Deep Offline Reinforcement Learning Library · NeurIPS 2023
Revisiting the Minimalist Approach to Offline Reinforcement Learning · NeurIPS 2023
Katakomba: Tools and Benchmarks for Data-Driven NetHack · NeurIPS 2023
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
latent action learning
1.922026
Object-Centric Latent Action Learning · AAAI 2026
Latent Action Learning Requires Supervision in the Presence of Distractors · ICML 2025
Machine learning › Reinforcement learning
imitation learning
1.012026
Object-Centric Latent Action Learning · AAAI 2026
Natural language and speech › Question answering and dialogue systems › robust question answering
distractor robustness
0.912025
Latent Action Learning Requires Supervision in the Presence of Distractors · ICML 2025
Machine learning › Reinforcement learning › meta-reinforcement learning
in-context reinforcement learning
0.912025
Vintix: Action Model via In-Context Reinforcement Learning · ICML 2025
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › sequential latent variable model
latent action models
0.912025
Latent Action Learning Requires Supervision in the Presence of Distractors · ICML 2025
Machine learning › Reinforcement learning › exploration › novelty-based exploration
random network distillation
0.712023
Anti-Exploration by Random Network Distillation · ICML 2023
Machine learning › Trustworthy machine learning
uncertainty estimation
0.712023
Anti-Exploration by Random Network Distillation · ICML 2023
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning
0.422023
CORL: Research-oriented Deep Offline Reinforcement Learning Library · NeurIPS 2023
Revisiting the Minimalist Approach to Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning
0.312026
Object-Centric Latent Action Learning · AAAI 2026

Methods — techniques the papers use, named apart from their topics

self-supervised object-centric pretraining · 1.0latent action policy optimization · 1.0linear probing · 0.9latent action policies · 0.9expert distillation · 0.9algorithm distillation · 0.9soft actor-critic · 0.7random network distillation · 0.7feature-wise linear modulation · 0.7baseline implementations · 0.7
YearPublicationVenuePosition
2026 Object-Centric Latent Action Learning
abstract
Leveraging vast amounts of unlabeled internet video data for embodied AI is currently bottlenecked by the lack of action labels and the presence of action-correlated visual distractors. Although recent latent action policy optimization (LAPO) has shown promise in inferring proxy action labels from visual observations, its performance degrades significantly when distractors are present. To address this limitation, we propose a novel object-centric latent action learning framework that centers on objects rather than pixels. We leverage self-supervised object-centric pretraining to disentangle the movement of the agent and distracting background dynamics. This allows LAPO to focus on task-relevant interactions, resulting in more robust proxy-action labels, enabling better imitation learning and efficient adaptation of the agent with just a few action-labeled trajectories. We evaluated our method in eight visually complex tasks across the Distracting Control Suite (DCS) and Distracting MetaWorld (DMW). Our results show that object-centric pretraining mitigates the negative effects of distractors by 50%, as measured by downstream task performance: average return (DCS) and success rate (DMW).
Albina Klepach, Alexander Nikulin, Ilya Zisman, Denis Tarasov, Alexander Derevyagin, Andrei Polubarov, Nikita Lyubaykin, Igor Kiselev, Vladislav Kurenkov
AAAI4
2025 Latent Action Learning Requires Supervision in the Presence of Distractors
abstract
Recently, latent action learning, pioneered by Latent Action Policies (LAPO), have shown remarkable pre-training efficiency on observation-only data, offering potential for leveraging vast amounts of video available on the web for embodied AI. However, prior work has focused on distractor-free data, where changes between observations are primarily explained by ground-truth actions. Unfortunately, real-world videos contain action-correlated distractors that may hinder latent action learning. Using Distracting Control Suite (DCS) we empirically investigate the effect of distractors on latent action learning and demonstrate that LAPO struggle in such scenario. We propose LAOM, a simple LAPO modification that improves the quality of latent actions by 8x, as measured by linear probing. Importantly, we show that providing supervision with ground-truth actions, as few as 2.5% of the full dataset, during latent action learning improves downstream performance by 4.2x on average. Our findings suggest that integrating supervision during Latent Action Models (LAM) training is critical in the presence of distractors, challenging the conventional pipeline of first learning LAM and only then decoding from latent to ground-truth actions.
Alexander Nikulin, Ilya Zisman, Denis Tarasov, Nikita Lyubaykin, Andrei Polubarov, Igor Kiselev, Vladislav Kurenkov
ICML3
2025 Vintix: Action Model via In-Context Reinforcement Learning
abstract
In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems.
Andrei Polubarov, Nikita Lyubaykin, Alexander Derevyagin, Ilya Zisman, Denis Tarasov, Alexander Nikulin, Vladislav Kurenkov
ICML5
2023 Anti-Exploration by Random Network Distillation
abstract
Despite the success of Random Network Distillation (RND) in various domains, it was shown as not discriminative enough to be used as an uncertainty estimator for penalizing out-of-distribution actions in offline reinforcement learning. In this paper, we revisit these results and show that, with a naive choice of conditioning for the RND prior, it becomes infeasible for the actor to effectively minimize the anti-exploration bonus and discriminativity is not an issue. We show that this limitation can be avoided with conditioning based on Feature-wise Linear Modulation (FiLM), resulting in a simple and efficient ensemble-free algorithm based on Soft Actor-Critic. We evaluate it on the D4RL benchmark, showing that it is capable of achieving performance comparable to ensemble-based methods and outperforming ensemble-free approaches by a wide margin.
Alexander Nikulin, Vladislav Kurenkov, Denis Tarasov, Sergey Kolesnikov
ICML3
2023 Katakomba: Tools and Benchmarks for Data-Driven NetHack
abstract
NetHack is known as the frontier of reinforcement learning research where learning-based methods still need to catch up to rule-based solutions. One of the promising directions for a breakthrough is using pre-collected datasets similar to recent developments in robotics, recommender systems, and more under the umbrella of offline reinforcement learning (ORL). Recently, a large-scale NetHack dataset was released; while it was a necessary step forward, it has yet to gain wide adoption in the ORL community. In this work, we argue that there are three major obstacles for adoption: tool-wise, implementation-wise, and benchmark-wise. To address them, we develop an open-source library that provides workflow fundamentals familiar to the ORL community: pre-defined D4RL-style tasks, uncluttered baseline implementations, and reliable evaluation tools with accompanying configs and logs synced to the cloud.
Vladislav Kurenkov, Alexander Nikulin, Denis Tarasov, Sergey Kolesnikov
NeurIPS3
2023 Revisiting the Minimalist Approach to Offline Reinforcement Learning
abstract
Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.
Denis Tarasov, Vladislav Kurenkov, Alexander Nikulin, Sergey Kolesnikov
NeurIPS1
2023 CORL: Research-oriented Deep Offline Reinforcement Learning Library
abstract
CORL is an open-source library that provides thoroughly benchmarked single-file implementations of both deep offline and offline-to-online reinforcement learning algorithms. It emphasizes a simple developing experience with a straightforward codebase and a modern analysis tracking tool. In CORL, we isolate methods implementation into separate single files, making performance-relevant details easier to recognize. Additionally, an experiment tracking feature is available to help log metrics, hyperparameters, dependencies, and more to the cloud. Finally, we have ensured the reliability of the implementations by benchmarking commonly employed D4RL datasets providing a transparent source of results that can be reused for robust evaluation tools such as performance profiles, probability of improvement, or expected online performance.
Denis Tarasov, Alexander Nikulin, Dmitry Akimov, Vladislav Kurenkov, Sergey Kolesnikov
NeurIPS1