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Fangtai Guo

dblp:255/8668 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-4749-9908ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Segmentation and scene understanding · 25% 3D vision · 25% Robot manipulation · 25%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › object pose estimation
6d object pose estimation
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Computer vision › Video understanding and tracking
action recognition
0.712023
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition · IEEE Trans. Image Process. 2023
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level pose and size estimation
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Robotics › Robot manipulation
grasping
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Computer vision › Vision and language
multimodal fusion
0.712023
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition · IEEE Trans. Image Process. 2023
Computer vision › Segmentation and scene understanding
scene graph generation
0.712023
Fast Contextual Scene Graph Generation with Unbiased Context Augmentation · CVPR 2023
Computer vision › Segmentation and scene understanding › scene graph generation
unbiased scene graph generation
0.712023
Fast Contextual Scene Graph Generation with Unbiased Context Augmentation · CVPR 2023
Robotics › Robot manipulation › grasping
unknown object grasping
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023

Methods — techniques the papers use, named apart from their topics

pointwise deformation probability matrix · 0.7limb flow fields · 0.7knowledge-guided network · 0.7contrastive learning · 0.7context augmentation · 0.7attention fusion · 0.7RGB-D feature fusion · 0.7
YearPublicationVenuePosition
2025 Referring Expression Comprehension in semi-structured human-robot interaction
Tianlei Jin, Qiwei Meng, Qiulan Huang, Fangtai Guo, Shu Kong, Wei Song 0008, Jiakai Zhu, Jason Gu
Expert Syst. Appl.5
2023 Fast Contextual Scene Graph Generation with Unbiased Context Augmentation
abstract
Scene graph generation (SGG) methods have historically suffered from long-tail bias and slow inference speed. In this paper, we notice that humans can analyze relationships between objects relying solely on context descriptions, and this abstract cognitive process may be guided by experience. For example, given descriptions of cup and table with their spatial locations, humans can speculate possible relationshipsor. Even without visual appearance information, some impossible predicates like flying in and looking at can be empirically excluded. Accordingly, we propose a contextual scene graph generation (C-SGG) method without using visual information and introduce a context augmentation method. We propose that slight perturbations in the position and size of objects do not essentially affect the relationship between objects. Therefore, at the context level, we can produce diverse context descriptions by using a context augmentation method based on the original dataset. These diverse context descriptions can be used for unbiased training of C-SGG to alleviate long-tail bias. In addition, we also introduce a context guided visual scene graph generation (CV-SGG) method, which leverages the C-SGG experience to guide vision to focus on possible predicates. Through extensive experiments on the publicly available dataset, C-SGG alleviates long-tail bias and omits the huge computation of visual feature extraction to realize real-time SGG. CV-SGG achieves a great trade-off between common predicates and tail predicates.
Tianlei Jin, Fangtai Guo, Qiwei Meng, Shiqiang Zhu, Xiangming Xi, Wen Wang 0017, Zonghao Mu, Wei Song 0008
CVPR2
2023 KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation
abstract
Despite the giant leap made in object 6D pose estimation and robotic grasping under structured scenarios, most approaches depend heavily on the exact CAD models of target objects beforehand, thereby limiting their wide applications. To address this, we propose a novel knowledge-guided network - KGNet to estimate the pose and size of category-level unseen objects. This network includes three primary innovations: knowledge-guided categorical model generation, pointwise deformation probability matrix and synergetic RGBD feature fusion, with the former two leveraging categorical object knowledge for unseen object reconstruction and the latter one facilitating pose-sensitive feature extraction. Exten-sive experiments on CAMERA25 and REAL275 verify their effectiveness, and KGNet achieves the SOTA performance on these two acknowledged benchmarks. Additionally, a real-world robotic grasping experiment is conducted, and its results further qualitatively prove the practicability and robustness of KGNet.
Qiwei Meng, Jason Gu, Shiqiang Zhu, Jianfeng Liao, Tianlei Jin, Fangtai Guo, Wen Wang 0017, Wei Song 0008
ICRA6
2023 B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
abstract
Human Action Recognition plays a driving engine of many human-computer interaction applications. Most current researches focus on improving the model generalization by integrating multiple homogeneous modalities, including RGB images, human poses, and optical flows. Furthermore, contextual interactions and out-of-context sign languages have been validated to depend on scene category and human per se. Those attempts to integrate appearance features and human poses have shown positive results. However, with human poses' spatial errors and temporal ambiguities, existing methods are subject to poor scalability, limited robustness, and sub-optimal models. In this paper, inspired by the assumption that different modalities may maintain temporal consistency and spatial complementarity, we present a novel Bi-directional Co-temporal and Cross-spatial Attention Fusion Model (B2C-AFM). Our model is characterized by the asynchronous fusion strategy of multi-modal features along temporal and spatial dimensions. Besides, the novel explicit motion-oriented pose representations called Limb Flow Fields (Lff) are explored to alleviate the temporal ambiguity regarding human poses. Experiments on publicly available datasets validate our contributions. Abundant ablation studies experimentally show that B2C-AFM achieves robust performance across seen and unseen human actions. The codes are available at https://github.com/gftww/B2C.git.
Fangtai Guo, Tianlei Jin, Shiqiang Zhu, Xiangming Xi, Wen Wang 0017, Qiwei Meng, Wei Song 0008, Jiakai Zhu
IEEE Trans. Image Process.1
2021 Normalized edge convolutional networks for skeleton-based hand gesture recognition
Fangtai Guo, Zaixing He, Shuyou Zhang 0001, Xinyue Zhao, Jinhui Fang, Jianrong Tan
Pattern Recognit.1
2019 Estimation of 3D human hand poses with structured pose prior
abstract
Here, the authors present multistage estimation model embedding with structured pose prior (SPP), a novel coarse‐to‐fine framework for real‐time 3D hand estimation from single depth image. Authors’ main contributions can be summarised as follows: (i) The authors proposed SPP to enforce constraints of canonical hand pose instead of original hand pose. (ii) The authors are the first to adopt under‐complete stacked denoising auto‐encoder (SDA) to construct pose prior by mapping canonical hand pose to latent representation. In the case of enforcing constraints of canonical hand pose, the authors empirically validate that under‐complete SDA outperforms over‐complete SDA in improving the hand estimation accuracy. (iii) The authors propose candidate keypoints patches (CKP) as intermediate data to conduct further hand pose refinement. Experimental evaluation on two publically available datasets shows that authors’ model is competitive both in accuracy and computation time. Especially, authors’ method placed first in the location of palm key‐point on both two datasets, and the high accuracy of hand palm key‐point plays an important role in many applications, such as that manipulator can grasp objects to specific coordinates with the guiding of human hand palm.
Fangtai Guo, Zaixing He, Shuyou Zhang 0001, Xinyue Zhao
IET Comput. Vis.1