Demo Data from VLDB 2026 / reviewers in the wild / expert
Krzysztof Gonciarz
dblp:256/0952
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0001-9054-8341ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 77% GPUs and heterogeneous computing · 23% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image representation |
0.6 | 1 | 2022 | Parallel Discrete Convolutions on Adaptive Particle Representations of Images · IEEE Trans. Image Process. 2022 |
Parallel and multicore computing › parallel algorithms
parallel image processing |
0.6 | 1 | 2022 | Parallel Discrete Convolutions on Adaptive Particle Representations of Images · IEEE Trans. Image Process. 2022 |
GPUs and heterogeneous computing › GPU-accelerated data processing
GPU image processing |
0.2 | 1 | 2022 | Parallel Discrete Convolutions on Adaptive Particle Representations of Images · IEEE Trans. Image Process. 2022 |
Methods — techniques the papers use, named apart from their topics
scale-adaptive algorithms · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Parallel Discrete Convolutions on Adaptive Particle Representations of ImagesabstractWe present data structures and algorithms for native implementations of discrete convolution operators over Adaptive Particle Representations (APR) of images on parallel computer architectures. The APR is a content-adaptive image representation that locally adapts the sampling resolution to the image signal. It has been developed as an alternative to pixel representations for large, sparse images as they typically occur in fluorescence microscopy. It has been shown to reduce the memory and runtime costs of storing, visualizing, and processing such images. This, however, requires that image processing natively operates on APRs, without intermediately reverting to pixels. Designing efficient and scalable APR-native image processing primitives, however, is complicated by the APR's irregular memory structure. Here, we provide the algorithmic building blocks required to efficiently and natively process APR images using a wide range of algorithms that can be formulated in terms of discrete convolutions. We show that APR convolution naturally leads to scale-adaptive algorithms that efficiently parallelize on multi-core CPU and GPU architectures. We quantify the speedups in comparison to pixel-based algorithms and convolutions on evenly sampled data. We achieve pixel-equivalent throughputs of up to 1TB/s on a single Nvidia GeForce RTX 2080 gaming GPU, requiring up to two orders of magnitude less memory than a pixel-based implementation. Joel Jonsson, Bevan L. Cheeseman, Suryanarayana Maddu, Krzysztof Gonciarz, Ivo F. Sbalzarini |
IEEE Trans. Image Process. | 4 |