VLDB 2026 Research / reviewers in the wild / expert
Ryan Senanayake
dblp:256/1151
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-0558-2164ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Compilers and program optimization · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Compilers and program optimization
code generation |
0.4 | 1 | 2020 | A sparse iteration space transformation framework for sparse tensor algebra · Proc. ACM Program. Lang. 2020 |
Compilers and program optimization
loop transformation |
0.4 | 1 | 2020 | A sparse iteration space transformation framework for sparse tensor algebra · Proc. ACM Program. Lang. 2020 |
Compilers and program optimization › sparse computation › sparse tensor compilation
sparse tensor code generation |
0.4 | 1 | 2020 | A sparse iteration space transformation framework for sparse tensor algebra · Proc. ACM Program. Lang. 2020 |
GPUs and heterogeneous computing › CPU-GPU heterogeneous computing
CPU-GPU code generation |
0.1 | 1 | 2020 | A sparse iteration space transformation framework for sparse tensor algebra · Proc. ACM Program. Lang. 2020 |
Methods — techniques the papers use, named apart from their topics
tiling · 0.9autoscheduling · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | A sparse iteration space transformation framework for sparse tensor algebraabstractWe address the problem of optimizing sparse tensor algebra in a compiler and show how to define standard loop transformations---split, collapse, and reorder---on sparse iteration spaces. The key idea is to track the transformation functions that map the original iteration space to derived iteration spaces. These functions are needed by the code generator to emit code that maps coordinates between iteration spaces at runtime, since the coordinates in the sparse data structures remain in the original iteration space. We further demonstrate that derived iteration spaces can tile both the universe of coordinates and the subset of nonzero coordinates: the former is analogous to tiling dense iteration spaces, while the latter tiles sparse iteration spaces into statically load-balanced blocks of nonzeros. Tiling the space of nonzeros lets the generated code efficiently exploit heterogeneous compute resources such as threads, vector units, and GPUs. We implement these concepts by extending the sparse iteration theory implementation in the TACO system. The associated scheduling API can be used by performance engineers or it can be the target of an automatic scheduling system. We outline one heuristic autoscheduling system, but other systems are possible. Using the scheduling API, we show how to optimize mixed sparse-dense tensor algebra expressions on CPUs and GPUs. Our results show that the sparse transformations are sufficient to generate code with competitive performance to hand-optimized implementations from the literature, while generalizing to all of the tensor algebra. Ryan Senanayake, Changwan Hong, Amalee Wilson, Stephen Chou, Shoaib Kamil 0001, Saman P. Amarasinghe, Fredrik Kjolstad |
Proc. ACM Program. Lang. | 1 |