VLDB 2026 Research / reviewers in the wild / expert
Whiyoung Jung
dblp:256/1642
· DBLP profile ↗
11ranked-venue papers
4as first author
10since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RAPID: A Rapid Prototyping Platform for Industrial AutomationabstractIndustrial automation in smart logistics and factories requires simulation platforms that support rapid environment building before costly physical deployment. Yet existing tools often require substantial expertise, complex setup, and long configuration times, hindering agile prototyping. We present RAPID, a simulation platform with two components: layout design, which enables intuitive visual configuration of factory layouts, and behavior simulation and validation, which allows users to attach behavior models and evaluate system performance. RAPID lowers the entry barrier to industrial simulation, letting users apply existing behavior models or trained reinforcement learning (RL) agents to new layouts with minimal effort. This approach lets practitioners prototype facilities in minutes rather than weeks and gives researchers a standardized environment for benchmarking multi-agent RL and coordination algorithms. By combining rapid design with simulation-based validation, RAPID accelerates automation development from concept to implementation. Sunghoon Hong, Whiyoung Jung, Deunsol Yoon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee |
AAAI | 3 |
| 2026 | RL-Studio: A System for Multi-Phase Reinforcement Learning ExperimentationabstractReinforcement learning (RL) has evolved beyond monolithic training, yet existing frameworks remain limited to single algorithms or simple offline-to-online transitions. We present multi-phase RL, a framework that orchestrates multiple learning phases for continual policy improvement. It enables efficient fine-tuning of pretrained policies with new data and smooth adaptation from simulation to real-world environments. To support this paradigm, we introduce RL-Studio, a platform that addresses key implementation barriers, including neural architecture mismatches, parameter transfer complexities, and experiment management overhead. It provides phase orchestration, transition-point monitoring, and full experiment lineage tracking. We demonstrate the effectiveness of multi-phase RL through representative scenarios and highlight RL-Studio’s capabilities. Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Jeonghye Kim, Yongjae Shin, Suhyun Jung, Hyundam Yoo, Chanwoo Moon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee |
AAAI | 1 |
| 2025 | Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement LearningabstractMulti-Agent Reinforcement Learning (MARL) struggles with coordination in sparse reward environments. Macro-actions —sequences of actions executed as single decisions— facilitate long-term planning but introduce asynchrony, complicating Centralized Training with Decentralized Execution (CTDE). Existing CTDE methods use padding to handle asynchrony, risking misaligned asynchronous experiences and spurious correlations. We propose the Agent-Centric Actor-Critic (ACAC) algorithm to manage asynchrony without padding. ACAC uses agent-centric encoders for independent trajectory processing, with an attention-based aggregation module integrating these histories into a centralized critic for improved temporal abstractions. The proposed structure is trained via a PPO-based algorithm with a modified Generalized Advantage Estimation for asynchronous environments. Experiments show ACAC accelerates convergence and enhances performance over baselines in complex MARL tasks. Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Kanghoon Lee, Woohyung Lim |
ICML | 1 |
| 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline DataabstractReinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside the data range, which is achieved through reward scaling with layer normalization (RS-LN) and a penalization mechanism for infeasible actions (PA). By combining RS-LN and PA, we develop a new algorithm called PARS. We evaluate PARS across a range of tasks, demonstrating superior performance compared to state-of-the-art algorithms in both offline training and online fine-tuning on the D4RL benchmark, with notable success in the challenging AntMaze Ultra task. Jeonghye Kim, Yongjae Shin, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 3 |
| 2025 | Online Pre-Training for Offline-to-Online Reinforcement LearningabstractOffline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during online fine-tuning due to inaccurate value estimation caused by distribution shift, with random initialization proving more effective in certain cases. In this work, we propose a novel method, Online Pre-Training for Offline-to-Online RL (OPT), explicitly designed to address the issue of inaccurate value estimation in offline pre-trained agents. OPT introduces a new learning phase, Online Pre-Training, which allows the training of a new value function tailored specifically for effective online fine-tuning. Implementation of OPT on TD3 and SPOT demonstrates an average 30% improvement in performance across a wide range of D4RL environments, including MuJoCo, Antmaze, and Adroit. Yongjae Shin, Jeonghye Kim, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngsoo Jang, Geon-Hyeong Kim, Jongseong Chae, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 3 |
| 2025 | Adaptive multi-model fusion learning for sparse-reward reinforcement learning
Giseung Park, Whiyoung Jung, Seungyul Han, Sungho Choi, Youngchul Sung |
Neurocomputing | 2 |
| 2023 | Domain Adaptive Imitation Learning with Visual ObservationabstractIn this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift. Sungho Choi, Seungyul Han, Woojun Kim, Jongseong Chae, Whiyoung Jung, Youngchul Sung |
NeurIPS | 5 |
| 2022 | Robust Imitation Learning against Variations in Environment DynamicsabstractIn this paper, we propose a robust imitation learning (IL) framework that improves the robustness of IL when environment dynamics are perturbed. The existing IL framework trained in a single environment can catastrophically fail with perturbations in environment dynamics because it does not capture the situation that underlying environment dynamics can be changed. Our framework effectively deals with environments with varying dynamics by imitating multiple experts in sampled environment dynamics to enhance the robustness in general variations in environment dynamics. In order to robustly imitate the multiple sample experts, we minimize the risk with respect to the Jensen-Shannon divergence between the agent’s policy and each of the sample experts. Numerical results show that our algorithm significantly improves robustness against dynamics perturbations compared to conventional IL baselines. Jongseong Chae, Seungyul Han, Whiyoung Jung, Myungsik Cho, Sungho Choi, Youngchul Sung |
ICML | 3 |
| 2022 | MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay BufferabstractIn this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms. Jeewon Jeon, Woojun Kim, Whiyoung Jung, Youngchul Sung |
ICML | 3 |
| 2022 | Quantile Constrained Reinforcement Learning: A Reinforcement Learning Framework Constraining Outage ProbabilityabstractConstrained reinforcement learning (RL) is an area of RL whose objective is to find an optimal policy that maximizes expected cumulative return while satisfying a given constraint. Most of the previous constrained RL works consider expected cumulative sum cost as the constraint. However, optimization with this constraint cannot guarantee a target probability of outage event that the cumulative sum cost exceeds a given threshold. This paper proposes a framework, named Quantile Constrained RL (QCRL), to constrain the quantile of the distribution of the cumulative sum cost that is a necessary and sufficient condition to satisfy the outage constraint. This is the first work that tackles the issue of applying the policy gradient theorem to the quantile and provides theoretical results for approximating the gradient of the quantile. Based on the derived theoretical results and the technique of the Lagrange multiplier, we construct a constrained RL algorithm named Quantile Constrained Policy Optimization (QCPO). We use distributional RL with the Large Deviation Principle (LDP) to estimate quantiles and tail probability of the cumulative sum cost for the implementation of QCPO. The implemented algorithm satisfies the outage probability constraint after the training period. Whiyoung Jung, Myungsik Cho, Jongeui Park, Youngchul Sung |
NeurIPS | 1 |
| 2020 | Population-Guided Parallel Policy Search for Reinforcement Learning
Whiyoung Jung, Giseung Park, Youngchul Sung |
ICLR | 1 |