VLDB 2026 Research / reviewers in the wild / expert
Lars Kooijman
dblp:256/5639
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2022
0000-0002-0902-5752ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Virtual Reality Study Investigating the Effect of Cybersickness on the Relationship Between Vection and Presence Across Environments with Varying Levels of Ecological RelevanceabstractIn the absence of physical motion, people sometimes experience the illusory sensation of self-motion which is known as vection. Vection research could contribute to the improvement of the fidelity of simulators as vection and presence appear to be positively related. However, when utilizing virtual reality technology for simulators, visually-induced motion sickness (VIMS) in the form of Cybersickness (CS) sometimes co-occurs with the experience of vection. Nonetheless, the relationship between vection and CS is not evident. Past research mainly investigated the relationship between the vection and CS using environments with a certain level of ecological relevance. Herein we investigated whether CS negatively affects the relationship between vection and presence across different virtual environments with varying levels of ecological relevance. We immersed twenty-nine participants visually and audibly in virtual environments and after each trial participants reported their vection intensity, CS, and presence. Our results showed that the relationship between vection intensity and presence was unaffected by CS. We conclude that the relationship between vection and presence is unaffected by CS with low levels of discomfort. Lars Kooijman, Houshyar Asadi, Shady M. K. Mohamed, Saeid Nahavandi |
HSI | 1 |
| 2022 | Does the Vividness of Imagination Influence Illusory Self-Motion in Virtual Reality?abstractThe illusory sensation of self-motion is defined as vection. Vection research can help enhance Virtual Reality applications and improve simulator fidelity as vection appears to be a desired sensation in motion simulators. The experience of vection can be modulated by cognitive factors and potentially personal traits, such as the vividness of imagination. Previous research investigating the relationship between auditory vection and kinesthetic imagery presented conflicting findings. However, the relationship between visually-induced vection and imagination has not been investigated. Herein we investigated the relationship between kinesthetic imagery and unimodal visual and bimodal visual-auditory vection. Twenty-nine participants were visually and audibly immersed in virtual environments with varying degrees of ecological relevance wherein they reported on their vection experience. No differences were found for vection intensity and latency measures between participants with high and low kinesthetic imagery. We conclude that imagery does not appear to play a role in the experience of visually-induced vection. Lars Kooijman, Houshyar Asadi, Shady M. K. Mohamed, Saeid Nahavandi |
SMC | 1 |
| 2022 | Does A Secondary Task Inhibit Vection in Virtual Reality?abstractVection is commonly defined as the illusory sensation of self-motion. Research on vection can assist in improving the fidelity of motion simulators. Vection can be influenced through top-down factors, such as attention, but previous research on the effect of a secondary task on vection presented conflicting findings. We investigated the effect of a visual discrimination reaction time task on vection. Twenty-nine participants were visually and audibly immersed in virtual environments with different levels of ecological relevance wherein they used a joystick to continuously report on their vection experience. In contrast to previous research, our results showed no significant effect of a secondary task on vection measures nor an effect of sensory cues and environment context on secondary task performance. We conclude that participants’ ability to report their vection experience was unaffected whilst performing a visual attention reaction time task. Lars Kooijman, Saeid Nahavandi, Houshyar Asadi, Shady M. K. Mohamed |
SMC | 1 |
| 2021 | Cybersickness Measurement and Evaluation During Flying a Helicopter in Different Weather Conditions in Virtual RealityabstractThe conflicts between the perceived sensation of the different sensory systems can cause adverse effects which is known as motion sickness (MS) and the side effects of MS include nausea, dizziness, stomach awareness etc. Virtual reality sickness (also called Cybersickness or visually induced motion sickness (VIMS)) happens during exposure to a virtual environment when senses transfer conflicting sensation signals to the brain. The symptoms of Cybersickness are similar to motion sickness symptoms. The adverse effects of this common phenomenon can negatively affect the training outcome and benefits using VR, undermine users’ health and usefulness of simulators as it involves health risk and contributes to the increase of dropout rates. Therefore, to mitigate these issues, MS should be detected and measured. The primary objective of this study is to subjectively and objectively detect and quantify cybersickness level using a helicopter simulator. This study has also investigated the change in cybersickness self-reported scores in different weather conditions such as clear and stormy. Simulator sickness questionnaire (SSQ) has been employed for subjective scoring. This research also aimed to correlate SSQ scores with physiological data such as Galvanic Skin Response (GSR). The findings demonstrated that the SSQ total score (TS) has increased significantly from clear weather to stormy for the participants. There is also a positive correlation found between the change in TS and the amount of GSR but not significant. Wadhah Al-Ashwal, Houshyar Asadi, Shady M. K. Mohamed, Shehab Alsanwy, Lars Kooijman, Darius Nahavandi, Ahmad Abu Alqumsan, Saeid Nahavandi |
SMC | 5 |