VLDB 2026 Research / reviewers in the wild / expert
Ajit Pillai
dblp:256/7994 · also Ajit G. Pillai
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-7458-8682ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ethics Reflexivity Canvas: Resourcing Ethical Sensitivity for HCI Educators
Naseem Ahmadpour, Ajit Pillai, Wendy Qi Zhang, Lian Loke, Thida Sachathep, Zhaohua Zhou, Phillip Gough |
CHI | 2 |
| 2024 | Ethics Pathways: A Design Activity for Reflecting on Ethics Engagement in HCI ResearchabstractThis paper introduces Ethics Pathways, a design activity aimed at understanding HCI and design researchers’ ethics engagements and flows during their research process. Despite a strong ethical commitment in these fields, challenges persist in grasping the complexity of researchers’ engagement with ethics —practices conducted to operationalize ethics—in situated institutional contexts. Ethics Pathways, developed through six playtesting sessions, offers a design approach to understanding the complexities of researchers’ past ethics engagements in their work. This activity involves four main tasks: recalling ethical incidents; describing stakeholders involved in the situation; recounting their actions or speculative alternatives; and reflection and emotion walk-through. The paper reflects on the role of design decisions and facilitation strategies in achieving these goals. The design activity contributes to the discourse on ethical HCI research by conceptualizing ethics engagement as a part of ongoing research processing, highlighting connections between individual affective experiences, social interactions across power differences, and institutional goals. Inha Cha, Ajit Pillai, Richmond Y. Wong |
Conference on Designing Interactive Systems | 2 |
| 2024 | Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsabstractVirtual Reality (VR) has been used in the context of pediatric healthcare with clinical applications dominating the field, for example to distract a child from pain. We explore a research gap to use VR for enrichment by creating a makerspace with distributed access across the pediatric hospital. The aim is to weave enjoyment into the hospital experience while also empowering children to create their own virtual worlds. The envisioned makerspace forms part of an infrastructure of care to additionally broaden the therapeutic and communication opportunities for patients and carers. We conducted a series of 8 generative workshops with 15 participants (aged 8 to 16), who engaged in worldbuilding and narrative storytelling using the Tinytown platform in VR. Through observation of participants’ engagement with VR, we identified three different maker identities (explorer, artisan, planner) who would benefit from different technology assets and support in a makerspace. Further our findings characterize the experience of enrichment through worldbuilding in VR, and identify values to embed and risks to mitigate in makerspaces in pediatric hospitals. We contribute a set of design considerations for enrichment through VR and building makerspaces for children and adolescents in pediatric settings. Finally we provide reflections on conducting generative research in VR with children and adolescents. Naseem Ahmadpour, Ajit Pillai, Sofia Yao, Andrew Weatherall |
Int. J. Hum. Comput. Stud. | 2 |