VLDB 2026 Research / reviewers in the wild / expert
Piaopiao Yu
dblp:256/8451
· DBLP profile ↗
8ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0003-2093-7792ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computational photography and imaging · 34% Image and video processing · 24% Rendering · 24% | |
| Artificial intelligence
4 papers |
3D vision · 74% Segmentation and scene understanding · 17% Deep learning architectures and training · 8% |
Topics — the 19 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › illumination estimation
outdoor illumination estimation |
1.0 | 2 | 2021 | Dual attention autoencoder for all-weather outdoor lighting estimation · Sci. China Inf. Sci. 2021 Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing · ICCV 2021 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | BSGS: Bi-Stage 3D Gaussian Splatting for Camera Motion Deblurring · ACM Multimedia 2025 |
Image and video processing › image restoration › image deblurring
camera motion deblurring |
0.9 | 1 | 2025 | BSGS: Bi-Stage 3D Gaussian Splatting for Camera Motion Deblurring · ACM Multimedia 2025 |
Image and video processing › image restoration
image deblurring |
0.9 | 1 | 2025 | BSGS: Bi-Stage 3D Gaussian Splatting for Camera Motion Deblurring · ACM Multimedia 2025 |
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Computer vision › 3D vision
point cloud |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding
point cloud scene understanding |
0.8 | 1 | 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor Scenes · CVPR 2024 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.7 | 1 | 2023 | Deep graph learning for spatially-varying indoor lighting prediction · Sci. China Inf. Sci. 2023 |
Visual content generation and editing › image editing
image compositing |
0.7 | 1 | 2023 | ShadowMover: Automatically Projecting Real Shadows onto Virtual Object · IEEE Trans. Vis. Comput. Graph. 2023 |
Rendering
shadow rendering |
0.7 | 1 | 2023 | ShadowMover: Automatically Projecting Real Shadows onto Virtual Object · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › 3D vision › point cloud segmentation
point cloud semantic segmentation |
0.6 | 1 | 2022 | Point attention network for point cloud semantic segmentation · Sci. China Inf. Sci. 2022 |
Computational photography and imaging
illumination editing |
0.5 | 1 | 2021 | Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing · ICCV 2021 |
Computational photography and imaging
illumination estimation |
0.5 | 1 | 2021 | Dual attention autoencoder for all-weather outdoor lighting estimation · Sci. China Inf. Sci. 2021 |
Visual content generation and editing
image editing |
0.5 | 1 | 2021 | Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing · ICCV 2021 |
Computational photography and imaging › illumination modeling
sky model |
0.5 | 1 | 2021 | Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing · ICCV 2021 |
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2023 | ShadowMover: Automatically Projecting Real Shadows onto Virtual Object · IEEE Trans. Vis. Comput. Graph. 2023 |
Rendering › illumination
spatially varying illumination |
0.2 | 1 | 2023 | Deep graph learning for spatially-varying indoor lighting prediction · Sci. China Inf. Sci. 2023 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.2 | 1 | 2022 | Point attention network for point cloud semantic segmentation · Sci. China Inf. Sci. 2022 |
Machine learning › Deep learning architectures and training
autoencoder |
0.1 | 1 | 2021 | Dual attention autoencoder for all-weather outdoor lighting estimation · Sci. China Inf. Sci. 2021 |
Methods — techniques the papers use, named apart from their topics
autoencoder · 1.5deep graph learning · 1.3dual attention · 1.0gradient aggregation · 0.9camera pose refinement · 0.93d gaussian splatting · 0.9deep learning · 0.8shifted shadow map · 0.7large-scale dataset · 0.7convolutional neural network · 0.7point attention network · 0.6disentangled representation learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BSGS: Bi-Stage 3D Gaussian Splatting for Camera Motion Deblurringabstract3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge. The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global Rigid Transformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts. Piaopiao Yu, Zhe Zhu, Mingqiang Wei |
ACM Multimedia | 2 |
| 2024 | LiDAR-Net: A Real-Scanned 3D Point Cloud Dataset for Indoor ScenesabstractIn this paper, we present LiDAR-Net, a new real-scanned indoor point cloud dataset, containing nearly 3.6 billion precisely point-level annotated points, covering an expansive area of 30,000m2. It encompasses three prevalent daily environments, including learning scenes, working scenes, and living scenes. LiDAR-Net is characterized by its non-uniform point distribution, e.g., scanning holes and scanning lines. Additionally, it meticulously records and an-notates scanning anomalies, including reflection noise and ghost. These anomalies stem from specular reflections on glass or metal, as well as distortions due to moving persons. LiDAR-Net's realistic representation of non-uniform distribution and anomalies significantly enhances the training of deep learning models, leading to improved generalization in practical applications. We thoroughly evaluate the performance of state-of-the-art algorithms on LiDAR-Net and provide a detailed analysis of the results. Crucially, our research identifies several fundamental challenges in understanding indoor point clouds, contributing essential insights to future explorations in this field. Our dataset can be found online: http://lidar-net.njumeta.com. Yanwen Guo 0001, Yuanqi Li, Dayong Ren, Xiaohong Zhang 0009, Liang Pu, Changfeng Ma, Xiaoyu Zhan, Jie Guo 0001, Mingqiang Wei, Yan Zhang 0057, Piaopiao Yu, Shuangyu Yang, Donghao Ji, Huisheng Ye |
CVPR | 12 |
| 2023 | Deep graph learning for spatially-varying indoor lighting prediction
Jiayang Bai, Jie Guo 0001, Zhenyu Chen 0001, Piaopiao Yu, Yan Zhang 0057, Yanwen Guo 0001 |
Sci. China Inf. Sci. | 7 |
| 2023 | ShadowMover: Automatically Projecting Real Shadows onto Virtual ObjectabstractInserting 3D virtual objects into real-world images has many applications in photo editing and augmented reality. One key issue to ensure the reality of the composite whole scene is to generate consistent shadows between virtual and real objects. However, it is challenging to synthesize visually realistic shadows for virtual and real objects without any explicit geometric information of the real scene or manual intervention, especially for the shadows on the virtual objects projected by real objects. In view of this challenge, we present, to our knowledge, the first end-to-end solution to fully automatically project real shadows onto virtual objects for outdoor scenes. In our method, we introduce the Shifted Shadow Map, a new shadow representation that encodes the binary mask of shifted real shadows after inserting virtual objects in an image. Based on the shifted shadow map, we propose a CNN-based shadow generation model named ShadowMover which first predicts the shifted shadow map for an input image and then automatically generates plausible shadows on any inserted virtual object. A large-scale dataset is constructed to train the model. Our ShadowMover is robust to various scene configurations without relying on any geometric information of the real scene and is free of manual intervention. Extensive experiments validate the effectiveness of our method. Piaopiao Yu, Jie Guo 0001, Zhenyu Chen 0001, Chen Wang 0149, Yan Zhang 0057, Yanwen Guo 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Point attention network for point cloud semantic segmentation
Dayong Ren, Zhengyi Wu, Piaopiao Yu, Jie Guo 0001, Mingqiang Wei, Yanwen Guo 0001 |
Sci. China Inf. Sci. | 4 |
| 2021 | Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and EditingabstractData-driven sky models have gained much attention in outdoor illumination prediction recently, showing superior performance against analytical models. However, naively compressing an outdoor panorama into a low-dimensional latent vector, as existing models have done, causes two major problems. One is the mutual interference between the HDR intensity of the sun and the complex textures of the surrounding sky, and the other is the lack of fine-grained control over independent lighting factors due to the entangled representation. To address these issues, we propose a hierarchical disentangled sky model (HDSky) for outdoor illumination prediction. With this model, any outdoor panorama can be hierarchically disentangled into several factors based on three well-designed autoencoders. The first autoencoder compresses each sunny panorama into a sky vector and a sun vector with some constraints. The second autoencoder and the third autoencoder further disentangle the sun intensity and the sky intensity from the sun vector and the sky vector with several customized loss functions respectively. Moreover, a unified framework is designed to predict all-weather sky information from a single outdoor image. Through extensive experiments, we demonstrate that the proposed model significantly improves the accuracy of outdoor illumination prediction. It also allows users to intuitively edit the predicted panorama (e.g., changing the position of the sun while preserving others), without sacrificing physical plausibility. Piaopiao Yu, Jie Guo 0001, Hongwei Che, Yanwen Guo 0001 |
ICCV | 1 |
| 2021 | Dual attention autoencoder for all-weather outdoor lighting estimation
Piaopiao Yu, Jie Guo 0001, Longhai Wu, Yanwen Guo 0001 |
Sci. China Inf. Sci. | 1 |
| 2019 | Deep Spherical Gaussian Illumination Estimation for Indoor SceneabstractIn this paper, we propose a learning-based method to estimate high dynamic range (HDR) indoor illumination from only a single low dynamic range (LDR) photograph of limited field-of-view. Considering the extreme complexity of indoor illumination that is virtually impossible to reconstruct perfectly, we choose to encode the environmental illumination in Spherical Gaussian (SG) functions with fixed centering directions and bandwidth and only allow the weights vary. An end-to-end convolutional neural network (CNN) is designed and trained to build the complex relationship between a photograph and its illumination represented by SG functions. Moreover, we employ a masked L2 loss instead of naive L2 loss to avoid the loss of high frequency information, and propose a glossy loss to improve the rendering quality. Our experiments demonstrate that the proposed approach outperforms the state-of-the-arts both qualitatively and quantitatively. Jie Guo 0001, Xiufen Cui, Yanwen Guo 0001, Piaopiao Yu |
MMAsia | 7 |