VLDB 2026 Research / reviewers in the wild / expert
Quanling Meng
dblp:256/8468
· DBLP profile ↗
13ranked-venue papers
4as first author
11since 2021 · last 2026
0000-0003-3902-7510ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Computer networks · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | D3BSR: Blind Super-Resolution via Diffusion-Based Disentangled Degradation RepresentationabstractExisting Blind Super-Resolution (BSR) methods are mostly trained on artificial synthetic degradation data pairs or rely on specific degradation priors, which lead to poor performance due to the trained degradation mismatch between other unknown complex degradations in real-world scenarios. To tackle this problem, we propose a novel Diffusion-based Disentangled Degradation representation method for BSR, dubbed D3BSR, which disentangles arbitrary unknown degradation into structure and texture degradations to enhance perception and fidelity quality individually. Specifically, the structure degradation is optimized by degradation distribution transition with a self-supervised collaborative learning strategy to recursively minimize the perception error. The texture degradation is restored through posterior sampling controlled by a fidelity coefficient to leverage rich texture priors encapsulated in a pre-trained diffusion model for preserving fidelity. The degraded image is super-resolved using an analytical solution with the pseudo inverse of the structural and texture degradation, which achieves a controllable trade-off between perception and fidelity and does not rely on any degradation priors or extra-supervised training. Extensive experiments on the nine heavily degraded synthetic and real-world natural and face datasets demonstrate that our D3BSR outperforms SOTA methods on the diverse metrics in reconstruction faithfulness and perceptual quality. Wei Yu 0004, Qinglin Liu, Quanling Meng, Chenyang Wang 0002, Xin Sun 0003 |
IEEE Trans. Multim. | 3 |
| 2025 | ProsodyTalker: 3D Visual Speech Animation via Prosody DecompositionabstractMost existing 3D visual speech animation methods synthesize lip movements synchronized with speech, which however neglect head poses and therefore degrade the animation realism. The animation of head poses presents two primary challenges: (1) the intricate mapping between speech and head poses remains poorly understood and (2) the absence of 4D face datasets featuring realistic head poses. Inspired by prosody decomposition in speech processing, we discern that head movements correlate with the fundamental frequency (F0) of speech prosody, while lip movements align with the language content. These observations motivate us to propose a novel framework, dubbed ProsodyTalker, that concurrently synthesizes lip and head movements, grounded in the principles of prosody decomposition. The core idea is first to adopt information perturbation to explicitly decompose the speech prosody into pose-related F0 and lip-related language content. Then, an autoregressive content-oriented fusion decoder is employed to enhance lip synchronization in the synthesized facial sequences. To synthesize head poses, we design a transformer-based variational autoencoder to learn a latent distribution of facial sequences and propose an F0-conditioned latent diffusion model to establish a probabilistic mapping from F0 to pose-related latent codes. Furthermore, we contribute a large-scale 4D face dataset containing bunches of variations in identities, head poses and facial motions. Extensive experiments show that our method achieves more realistic animation than state-of-the-art methods. Zonglin Li 0004, Xiaoqian Lv, Qinglin Liu, Quanling Meng, Xin Sun 0003, Shengping Zhang |
AAAI | 4 |
| 2024 | Revisiting Context Aggregation for Image MattingabstractTraditional studies emphasize the significance of context information in improving matting performance. Consequently, deep learning-based matting methods delve into designing pooling or affinity-based context aggregation modules to achieve superior results. However, these modules cannot well handle the context scale shift caused by the difference in image size during training and inference, resulting in matting performance degradation. In this paper, we revisit the context aggregation mechanisms of matting networks and find that a basic encoder-decoder network without any context aggregation modules can actually learn more universal context aggregation, thereby achieving higher matting performance compared to existing methods. Building on this insight, we present AEMatter, a matting network that is straightforward yet very effective. AEMatter adopts a Hybrid-Transformer backbone with appearance-enhanced axis-wise learning (AEAL) blocks to build a basic network with strong context aggregation learning capability. Furthermore, AEMatter leverages a large image training strategy to assist the network in learning context aggregation from data. Extensive experiments on five popular matting datasets demonstrate that the proposed AEMatter outperforms state-of-the-art matting methods by a large margin. The source code is available at https://github.com/aipixel/AEMatter. Qinglin Liu, Xiaoqian Lv, Quanling Meng, Zonglin Li 0004, Xiangyuan Lan, Shuo Yang 0006, Shengping Zhang, Liqiang Nie |
ICML | 3 |
| 2024 | Shape-Guided Clothing Warping for Virtual Try-OnabstractImage-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop clothing for aligning with the person's body. Despite their promising performance, these methods often lack precise control over fine details, leading to inconsistencies in shape between clothing and the person's body as well as distortions in exposed limb regions. To tackle these challenges, we propose a novel shape-guided clothing warping method for virtual try-on, dubbed SCW-VTON, which incorporates global shape constraints and additional limb textures to enhance the realism and consistency of the warped clothing and try-on results. To integrate global shape constraints for clothing warping, we devise a dual-path clothing warping module comprising a shape path and a flow path. The former path captures the clothing shape aligned with the person's body, while the latter path leverages the mapping between the pre- and post-deformation of the clothing shape to guide the estimation of appearance flow. Furthermore, to alleviate distortions in limb regions of try-on results, we integrate detailed limb guidance by developing a limb reconstruction network based on masked image modeling. Through the utilization of SCW-VTON, we are able to generate try-on results with enhanced clothing shape consistency and precise control over details. Extensive experiments demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. Shunyuan Zheng, Zonglin Li 0004, Chenyang Wang 0002, Xin Sun 0003, Quanling Meng |
ACM Multimedia | 6 |
| 2024 | High-Resolution Image Harmonization with Adaptive-Interval Color TransformationabstractExisting high-resolution image harmonization methods typically rely on global color adjustments or the upsampling of parameter maps. However, these methods ignore local variations, leading to inharmonious appearances. To address this problem, we propose an Adaptive-Interval Color Transformation method (AICT), which predicts pixel-wise color transformations and adaptively adjusts the sampling interval to model local non-linearities of the color transformation at high resolution. Specifically, a parameter network is first designed to generate multiple position-dependent 3-dimensional lookup tables (3D LUTs), which use the color and position of each pixel to perform pixel-wise color transformations. Then, to enhance local variations adaptively, we separate a color transform into a cascade of sub-transformations using two 3D LUTs to achieve the non-uniform sampling intervals of the color transform. Finally, a global consistent weight learning method is proposed to predict an image-level weight for each color transform, utilizing global information to enhance the overall harmony. Extensive experiments demonstrate that our AICT achieves state-of-the-art performance with a lightweight architecture. The code is available at https://github.com/aipixel/AICT. Quanling Meng, Qinglin Liu, Zonglin Li 0004, Xiangyuan Lan, Shengping Zhang, Liqiang Nie |
NeurIPS | 1 |
| 2024 | Identity-Aware Variational Autoencoder for Face SwappingabstractFace swapping aims to transfer the identity of a source face to a target face image while preserving the target attributes (e.g., facial expression, head pose, illumination, and background). Most existing methods use a face recognition model to extract global features from the source face and directly fuse them with the target to generate a swapping result. However, identity-irrelevant attributes (e.g., hairstyle and facial appearances) contribute a lot to the recognition task, and thus swapping this task-specific feature inevitably interfuses source attributes with target ones. In this paper, we propose an identity-aware variational autoencoder (ID-VAE) based face swapping framework, dubbed VAFSwap, which learns disentangled identity and attribute representations for high-fidelity face swapping. In particular, we overcome the unpaired training barrier of VAE and impose a proxy identity on the latent space by exploiting the weak supervision from an auxiliary image set whose identity is averaged from multiple collected face images. To explicitly guide the identity fusion, we further devise an identity-associated matrix that corresponds different face regions with their identity representations to perform identity-related feature interactions. Finally, we incorporate spatial dimensions into the latent space and exploit the generative priors of a pre-trained face generator, allowing the effective elimination of noticeable swapping artifacts. Extensive experiments on the FaceForensics++ and CelebA-HQ datasets demonstrate that our method outperforms the state-of-the-art significantly. Zonglin Li 0004, Shengfeng He, Quanling Meng, Shengping Zhang, Bineng Zhong 0001, Rongrong Ji |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2024 | End-to-End Human Instance MattingabstractHuman instance matting aims to estimate an alpha matte for each human instance in an image, which is extremely challenging and has rarely been studied so far. Despite some efforts to use instance segmentation to generate a trimap for each instance and apply trimap-based matting methods, the resulting alpha mattes are often inaccurate due to inaccurate segmentation. In addition, this approach is computationally inefficient due to multiple executions of the matting method. To address these problems, this paper proposes a novel End-to-End Human Instance Matting (E2E-HIM) framework for simultaneous multiple instance matting in a more efficient manner. Specifically, a general perception network first extracts image features and decodes instance contexts into latent codes. Then, a united guidance network exploits spatial attention and semantics embedding to generate united semantics guidance, which encodes the locations and semantic correspondences of all instances. Finally, an instance matting network decodes the image features and united semantics guidance to predict all instance-level alpha mattes. In addition, we construct a large-scale human instance matting dataset (HIM-100K) comprising over 100,000 human images with instance alpha matte labels. Experiments on HIM-100K demonstrate the proposed E2E-HIM outperforms the existing methods on human instance matting with 50% lower errors and 5× faster speed (6 instances in a 640 × 640 image). Experiments on the PPM-100, RWP-636, and P3M datasets demonstrate that E2E-HIM also achieves competitive performance on traditional human matting. Qinglin Liu, Shengping Zhang, Quanling Meng, Bineng Zhong 0001, Peiqiang Liu, Hongxun Yao |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2024 | Human Selective MattingabstractExisting human matting methods are incapable of accurately estimating the alpha mattes of arbitrarily selected humans from a group photo. An alternative solution is to apply them to the corresponding cropped image patches. However, this option obtains an inaccurate alpha estimation due to the interference of the body parts of the neighboring humans. In addition, these methods are only trained on finely annotated synthetic data, which causes poor performance in real-world scenarios due to the domain shift. To address these problems, we propose human selective matting (HSMatt), which performs matting for arbitrarily selected humans from a group photo given only a simple bounding box as guidance. Specifically, we design a global–local context network to extract both local and global semantic context features. A human-aware trimap network is then proposed to generate human-aware trimaps for the selected humans, which adopts stacked bidirectional inference modules with intermediate supervision to progressively refine the estimated trimap. Finally, a partially supervised matting network is introduced to estimate the alpha matte, which uses a sample-varying loss to train the network on both the finely annotated synthetic data and coarsely annotated real-world data, resulting in high accuracy and good generalization. To evaluate the proposed HSMatt, we construct the first human selective matting dataset, named HSM-200K, which contains over 200,000 human images with instance-level alpha matte annotations. Experimental results demonstrate that the proposed HSMatt outperforms state-of-the-art methods. Qinglin Liu, Quanling Meng, Xiaoqian Lv, Zonglin Li 0004, Wei Yu 0004, Shengping Zhang |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |
| 2023 | Interactive Object Placement with Reinforcement LearningabstractObject placement aims to insert a foreground object into a background image with a suitable location and size to create a natural composition. To predict a diverse distribution of placements, existing methods usually establish a one-to-one mapping from random vectors to the placements. However, these random vectors are not interpretable, which prevents users from interacting with the object placement process. To address this problem, we propose an Interactive Object Placement method with Reinforcement Learning, dubbed IOPRE, to make sequential decisions for producing a reasonable placement given an initial location and size of the foreground. We first design a novel action space to flexibly and stably adjust the location and size of the foreground while preserving its aspect ratio. Then, we propose a multi-factor state representation learning method, which integrates composition image features and sinusoidal positional embeddings of the foreground to make decisions for selecting actions. Finally, we design a hybrid reward function that combines placement assessment and the number of steps to ensure that the agent learns to place objects in the most visually pleasing and semantically appropriate location. Experimental results on the OPA dataset demonstrate that the proposed method achieves state-of-the-art performance in terms of plausibility and diversity. Shengping Zhang, Quanling Meng, Qinglin Liu, Liqiang Nie, Bineng Zhong 0001, Xiaopeng Fan 0001, Rongrong Ji |
ICML | 2 |
| 2023 | Attention guided domain alignment for conditional face image generation
Zonglin Li 0004, Shengping Zhang, Quanling Meng, Qinglin Liu, Huiyu Zhou 0001 |
Comput. Vis. Image Underst. | 4 |
| 2023 | Automatic Shadow Generation via Exposure FusionabstractShadow generation aims to generate a plausible shadow for the inserted foreground object in a composite image. Besides the composite image and the associated mask of the inserted foreground object, existing methods also require a mask of all background objects as well as their shadows as an auxiliary input, which is laborious in practical applications. Meanwhile, most existing methods use a linear illumination transformation to darken the shadow region, which is prone to produce unrealistic shadows especially when background illumination is complex. To address these problems, this paper proposes an automatic shadow generation method, which avoids the laborious acquisition of the background object masks while harmonizing the shadow region to achieve plausible shadow effects. Specifically, to implicitly exploit background illumination to infer the shadow shape of the inserted foreground object, we first propose a Hierarchy Attention U-Net (HAU-Net) to sequentially build global interactions between the foreground object and background across spatial and channel dimensions. Since the spatial-variant property of the shadow, we formulate shadow harmonization as an exposure fusion problem and propose an Illumination-Aware Fusion Network (IFNet), which uses an improved illumination model with a double linear transformation to produce multiple under-exposure images of the shadow region. IFNet then learns pixel-wise fusion kernels that consider the local smoothness of the shadow to fuse the composite image with these under-exposure images to generate the realistic shadow of the foreground object. Extensive experiments on the DESOBA and Shadow-AR datasets demonstrate that our method achieves state-of-the-art performance for shadow generation on both the BOS and BOS-free test images. Quanling Meng, Shengping Zhang, Zonglin Li 0004, Chenyang Wang 0002, Weigang Zhang, Qingming Huang |
IEEE Trans. Multim. | 1 |
| 2020 | Action Recognition Using Form and Motion ModalitiesabstractAction recognition has attracted increasing interest in computer vision due to its potential applications in many vision systems. One of the main challenges in action recognition is to extract powerful features from videos. Most existing approaches exploit either hand-crafted techniques or learning-based methods to extract features from videos. However, these methods mainly focus on extracting the dynamic motion features, which ignore the static form features. Therefore, these methods cannot fully capture the underlying information in videos accurately. In this article, we propose a novel feature representation method for action recognition, which exploits hierarchical sparse coding to learn the underlying features from videos. The learned features characterize the form and motion simultaneously and therefore provide more accurate and complete feature representation. The learned form and motion features are considered as two modalities, which are used to represent both the static and motion features. These modalities are further encoded into a global representation via a pairwise dictionary learning and then fed to an SVM classifier for action classification. Experimental results on several challenging datasets validate that the proposed method is superior to several state-of-the-art methods. Quanling Meng, Heyan Zhu, Weigang Zhang, Xuefeng Piao, Aijie Zhang |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2019 | Multi-Label Image Classification with Attention Mechanism and Graph Convolutional NetworksabstractThe task of multi-label image classification is to predict a set of proper labels for an input image. To this end, it is necessary to strengthen the association between the labels and the image regions, and utilize the relationship between the labels. In this paper, we propose a novel framework for multi-label image classification, which uses attention mechanism and Graph Convolutional Network (GCN) simultaneously. The attention mechanism can focus on specific target regions while ignoring other useless information around, thereby enhancing the association of the labels with the image regions. By constructing a directed graph over the labels, GCN can learn the relationship between the labels from a global perspective and map this label graph to a set of inter-dependent object classifiers. The framework first uses ResNet to extract features while using attention mechanism to generate attention maps for all labels and obtain weighted features. GCN uses weighted fusion features from the output of the resnet and attention mechanism to achieve classification. Experimental results show that both the attention mechanism and GCN can effectively improve the classification performance, and the proposed framework is competitive with the state-of-the-art methods. Quanling Meng, Weigang Zhang |
MMAsia | 1 |